Refactor to include connexion
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5d463d097a
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8 changed files with 88 additions and 24 deletions
87
front/src/Phaser/Game/MapManager.ts
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87
front/src/Phaser/Game/MapManager.ts
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import {CameraManager, CameraManagerInterface} from "./CameraManager";
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import {RESOLUTION} from "../../Enum/EnvironmentVariable";
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import {Player} from "../Player/Player";
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import {GameScene, GameSceneInterface} from "./GameScene";
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export interface MapManagerInterface {
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keyZ: Phaser.Input.Keyboard.Key;
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keyQ: Phaser.Input.Keyboard.Key;
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keyS: Phaser.Input.Keyboard.Key;
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keyD: Phaser.Input.Keyboard.Key;
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keyRight: Phaser.Input.Keyboard.Key;
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keyLeft: Phaser.Input.Keyboard.Key;
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keyUp: Phaser.Input.Keyboard.Key;
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keyDown: Phaser.Input.Keyboard.Key;
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keyShift: Phaser.Input.Keyboard.Key;
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Map: Phaser.Tilemaps.Tilemap;
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Terrain: Phaser.Tilemaps.Tileset;
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Camera: CameraManagerInterface;
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Scene: GameSceneInterface;
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update(): void;
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}
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export class MapManager implements MapManagerInterface{
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keyZ: Phaser.Input.Keyboard.Key;
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keyQ: Phaser.Input.Keyboard.Key;
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keyS: Phaser.Input.Keyboard.Key;
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keyD: Phaser.Input.Keyboard.Key;
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keyRight: Phaser.Input.Keyboard.Key;
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keyLeft: Phaser.Input.Keyboard.Key;
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keyUp: Phaser.Input.Keyboard.Key;
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keyDown: Phaser.Input.Keyboard.Key;
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keyShift: Phaser.Input.Keyboard.Key;
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Terrain : Phaser.Tilemaps.Tileset;
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Camera: CameraManagerInterface;
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CurrentPlayer: Player;
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Scene: GameSceneInterface;
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Map: Phaser.Tilemaps.Tilemap;
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startX = (window.innerWidth / 2) / RESOLUTION;
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startY = (window.innerHeight / 2) / RESOLUTION;
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constructor(scene: GameSceneInterface){
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this.Scene = scene;
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//initalise map
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this.Map = this.Scene.add.tilemap("map");
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this.Terrain = this.Map.addTilesetImage("tiles", "tiles");
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this.Map.createStaticLayer("tiles", "tiles");
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this.Map.createStaticLayer("Calque 1", [this.Terrain], 0, 0);
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this.Map.createStaticLayer("Calque 2", [this.Terrain], 0, 0);
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//initialise keyboard
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this.initKeyBoard();
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//initialise player
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this.CurrentPlayer = new Player(
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this.Scene,
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this.startX,
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this.startY,
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this
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);
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this.CurrentPlayer.initAnimation();
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//initialise camera
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this.Camera = new CameraManager(this.Scene, this.Scene.cameras.main, this, this.CurrentPlayer);
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}
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initKeyBoard() {
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this.keyShift = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT);
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this.keyZ = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z);
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this.keyQ = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q);
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this.keyS = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S);
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this.keyD = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D);
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this.keyUp = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP);
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this.keyLeft = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT);
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this.keyDown = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN);
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this.keyRight = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT);
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}
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update() : void {
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this.CurrentPlayer.move();
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this.Camera.moveCamera()
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}
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}
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