Refactor to include connexion

This commit is contained in:
gparant 2020-04-07 20:41:35 +02:00
parent 5d463d097a
commit bac1e804ad
8 changed files with 88 additions and 24 deletions

View file

@ -0,0 +1,47 @@
import {MapManagerInterface, MapManager} from "./MapManager";
import {GameManagerInterface} from "./GameManager";
export interface GameSceneInterface extends Phaser.Scene {
RoomId : string;
sharedUserPosition(data : []): void;
}
export class GameScene extends Phaser.Scene implements GameSceneInterface{
private MapManager : MapManagerInterface;
RoomId : string;
constructor(RoomId : string, GameManager : GameManagerInterface) {
super({
key: "GameScene"
});
this.RoomId = RoomId;
}
//hook preload scene
preload(): void {
this.load.image('tiles', 'maps/tiles.png');
this.load.tilemapTiledJSON('map', 'maps/map2.json');
this.load.spritesheet('player',
'resources/characters/pipoya/Male 01-1.png',
{ frameWidth: 32, frameHeight: 32 }
);
}
//hook initialisation
init(){};
//hook create scene
create(): void {
//create map manager
this.MapManager = new MapManager(this);
}
//hook update
update(dt: number): void {
this.MapManager.update();
}
sharedUserPosition(data: []): void {
//TODO share position of all user
//console.log("sharedUserPosition", data);
}
}