Refactor to include connexion
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5d463d097a
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bac1e804ad
8 changed files with 88 additions and 24 deletions
95
front/src/Phaser/Game/CameraManager.ts
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95
front/src/Phaser/Game/CameraManager.ts
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import {RESOLUTION} from "../../Enum/EnvironmentVariable";
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import {Player} from "../Player/Player";
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import {MapManagerInterface} from "./MapManager";
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export interface CameraManagerInterface {
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CurrentPlayer : Player;
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MapManager : MapManagerInterface;
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moveCamera() : void;
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}
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export class CameraManager implements CameraManagerInterface{
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Scene : Phaser.Scene;
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Camera : Phaser.Cameras.Scene2D.Camera;
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CurrentPlayer : Player;
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MapManager : MapManagerInterface;
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constructor(
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Scene: Phaser.Scene,
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Camera : Phaser.Cameras.Scene2D.Camera,
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MapManager: MapManagerInterface,
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CurrentPlayer: Player
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) {
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this.Scene = Scene;
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this.MapManager = MapManager;
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this.Camera = Camera;
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this.CurrentPlayer = CurrentPlayer;
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}
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/**
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*
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* @param x
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* @param y
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* @param speedMultiplier
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*/
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private moveCameraPosition(x:number, y:number, speedMultiplier: number): void {
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this.Camera.scrollX += speedMultiplier * 2 * x;
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this.Camera.scrollY += speedMultiplier * 2 * y;
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}
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/**
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*
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*/
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moveCamera(): void {
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//center of camera
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let startX = ((window.innerWidth / 2) / RESOLUTION);
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let startY = ((window.innerHeight / 2) / RESOLUTION);
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//if user client on shift, camera and player speed
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let speedMultiplier = this.MapManager.keyShift.isDown ? 5 : 1;
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if (this.MapManager.keyZ.isDown || this.MapManager.keyUp.isDown) {
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if (!this.CanToMoveUp()) {
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this.Camera.scrollY = 0;
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}else if (this.CurrentPlayer.y < (this.MapManager.Map.widthInPixels - startY)) {
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this.moveCameraPosition(0, -1, speedMultiplier);
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}
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}
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if (this.MapManager.keyQ.isDown || this.MapManager.keyLeft.isDown) {
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if (!this.CanToMoveLeft()) {
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this.Camera.scrollX = 0;
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}else if (this.CurrentPlayer.x < (this.MapManager.Map.heightInPixels - startX)) {
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this.moveCameraPosition(-1, 0, speedMultiplier);
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}
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}
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if (this.MapManager.keyS.isDown || this.MapManager.keyDown.isDown) {
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if (!this.CanToMoveDown()) {
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this.Camera.scrollY = (this.MapManager.Map.heightInPixels - (window.innerHeight / RESOLUTION));
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} else if (this.CurrentPlayer.y > startY) {
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this.moveCameraPosition(0, 1, speedMultiplier);
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}
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}
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if (this.MapManager.keyD.isDown || this.MapManager.keyRight.isDown) {
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if (!this.CanToMoveRight()) {
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this.Camera.scrollX = (this.MapManager.Map.widthInPixels - (window.innerWidth / RESOLUTION));
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} else if (this.CurrentPlayer.x > startX) {
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this.moveCameraPosition(1, 0, speedMultiplier);
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}
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}
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}
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private CanToMoveUp(){
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return this.Camera.scrollY > 0;
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}
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private CanToMoveLeft(){
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return this.Camera.scrollX > 0;
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}
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private CanToMoveDown(){
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return this.MapManager.Map.heightInPixels > (this.Camera.scrollY + (window.innerHeight / RESOLUTION))
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}
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private CanToMoveRight(){
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return this.MapManager.Map.widthInPixels > (this.Camera.scrollX + (window.innerWidth / RESOLUTION))
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}
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}
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31
front/src/Phaser/Game/GameManager.ts
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31
front/src/Phaser/Game/GameManager.ts
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import {GameSceneInterface, GameScene} from "./GameScene";
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import {ROOM} from "../../Enum/EnvironmentVariable"
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import {Connexion} from "../../Connexion";
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export let ConnexionInstance : Connexion;
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export interface GameManagerInterface {
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GameScenes: Array<GameSceneInterface>;
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sharedUserPosition(UserPositions: any): void;
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}
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export class GameManager implements GameManagerInterface {
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GameScenes: Array<GameSceneInterface> = [];
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constructor() {
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this.configureGame();
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ConnexionInstance = new Connexion("test@gmail.com", this);
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}
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configureGame() {
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ROOM.forEach((roomId) => {
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let newGame = new GameScene(roomId, this);
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this.GameScenes.push(newGame);
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});
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}
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sharedUserPosition(UserPositions: any) {
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let Game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === UserPositions.roomId);
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Game.sharedUserPosition(UserPositions)
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}
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}
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47
front/src/Phaser/Game/GameScene.ts
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47
front/src/Phaser/Game/GameScene.ts
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import {MapManagerInterface, MapManager} from "./MapManager";
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import {GameManagerInterface} from "./GameManager";
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export interface GameSceneInterface extends Phaser.Scene {
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RoomId : string;
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sharedUserPosition(data : []): void;
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}
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export class GameScene extends Phaser.Scene implements GameSceneInterface{
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private MapManager : MapManagerInterface;
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RoomId : string;
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constructor(RoomId : string, GameManager : GameManagerInterface) {
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super({
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key: "GameScene"
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});
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this.RoomId = RoomId;
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}
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//hook preload scene
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preload(): void {
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this.load.image('tiles', 'maps/tiles.png');
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this.load.tilemapTiledJSON('map', 'maps/map2.json');
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this.load.spritesheet('player',
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'resources/characters/pipoya/Male 01-1.png',
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{ frameWidth: 32, frameHeight: 32 }
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);
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}
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//hook initialisation
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init(){};
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//hook create scene
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create(): void {
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//create map manager
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this.MapManager = new MapManager(this);
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}
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//hook update
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update(dt: number): void {
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this.MapManager.update();
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}
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sharedUserPosition(data: []): void {
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//TODO share position of all user
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//console.log("sharedUserPosition", data);
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}
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}
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87
front/src/Phaser/Game/MapManager.ts
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87
front/src/Phaser/Game/MapManager.ts
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import {CameraManager, CameraManagerInterface} from "./CameraManager";
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import {RESOLUTION} from "../../Enum/EnvironmentVariable";
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import {Player} from "../Player/Player";
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import {GameScene, GameSceneInterface} from "./GameScene";
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export interface MapManagerInterface {
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keyZ: Phaser.Input.Keyboard.Key;
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keyQ: Phaser.Input.Keyboard.Key;
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keyS: Phaser.Input.Keyboard.Key;
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keyD: Phaser.Input.Keyboard.Key;
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keyRight: Phaser.Input.Keyboard.Key;
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keyLeft: Phaser.Input.Keyboard.Key;
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keyUp: Phaser.Input.Keyboard.Key;
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keyDown: Phaser.Input.Keyboard.Key;
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keyShift: Phaser.Input.Keyboard.Key;
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Map: Phaser.Tilemaps.Tilemap;
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Terrain: Phaser.Tilemaps.Tileset;
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Camera: CameraManagerInterface;
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Scene: GameSceneInterface;
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update(): void;
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}
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export class MapManager implements MapManagerInterface{
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keyZ: Phaser.Input.Keyboard.Key;
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keyQ: Phaser.Input.Keyboard.Key;
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keyS: Phaser.Input.Keyboard.Key;
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keyD: Phaser.Input.Keyboard.Key;
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keyRight: Phaser.Input.Keyboard.Key;
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keyLeft: Phaser.Input.Keyboard.Key;
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keyUp: Phaser.Input.Keyboard.Key;
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keyDown: Phaser.Input.Keyboard.Key;
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keyShift: Phaser.Input.Keyboard.Key;
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Terrain : Phaser.Tilemaps.Tileset;
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Camera: CameraManagerInterface;
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CurrentPlayer: Player;
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Scene: GameSceneInterface;
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Map: Phaser.Tilemaps.Tilemap;
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startX = (window.innerWidth / 2) / RESOLUTION;
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startY = (window.innerHeight / 2) / RESOLUTION;
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constructor(scene: GameSceneInterface){
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this.Scene = scene;
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//initalise map
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this.Map = this.Scene.add.tilemap("map");
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this.Terrain = this.Map.addTilesetImage("tiles", "tiles");
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this.Map.createStaticLayer("tiles", "tiles");
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this.Map.createStaticLayer("Calque 1", [this.Terrain], 0, 0);
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this.Map.createStaticLayer("Calque 2", [this.Terrain], 0, 0);
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//initialise keyboard
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this.initKeyBoard();
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//initialise player
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this.CurrentPlayer = new Player(
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this.Scene,
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this.startX,
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this.startY,
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this
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);
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this.CurrentPlayer.initAnimation();
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//initialise camera
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this.Camera = new CameraManager(this.Scene, this.Scene.cameras.main, this, this.CurrentPlayer);
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}
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initKeyBoard() {
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this.keyShift = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT);
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this.keyZ = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z);
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this.keyQ = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q);
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this.keyS = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S);
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this.keyD = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D);
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this.keyUp = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP);
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this.keyLeft = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT);
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this.keyDown = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN);
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this.keyRight = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT);
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}
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update() : void {
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this.CurrentPlayer.move();
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this.Camera.moveCamera()
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}
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}
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