Refactor to include connexion
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5d463d097a
commit
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8 changed files with 88 additions and 24 deletions
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@ -1,5 +1,5 @@
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import {RESOLUTION} from "../Enum/EnvironmentVariable";
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import {Player} from "./Player";
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import {RESOLUTION} from "../../Enum/EnvironmentVariable";
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import {Player} from "../Player/Player";
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import {MapManagerInterface} from "./MapManager";
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export interface CameraManagerInterface {
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31
front/src/Phaser/Game/GameManager.ts
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31
front/src/Phaser/Game/GameManager.ts
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@ -0,0 +1,31 @@
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import {GameSceneInterface, GameScene} from "./GameScene";
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import {ROOM} from "../../Enum/EnvironmentVariable"
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import {Connexion} from "../../Connexion";
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export let ConnexionInstance : Connexion;
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export interface GameManagerInterface {
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GameScenes: Array<GameSceneInterface>;
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sharedUserPosition(UserPositions: any): void;
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}
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export class GameManager implements GameManagerInterface {
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GameScenes: Array<GameSceneInterface> = [];
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constructor() {
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this.configureGame();
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ConnexionInstance = new Connexion("test@gmail.com", this);
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}
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configureGame() {
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ROOM.forEach((roomId) => {
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let newGame = new GameScene(roomId, this);
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this.GameScenes.push(newGame);
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});
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}
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sharedUserPosition(UserPositions: any) {
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let Game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === UserPositions.roomId);
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Game.sharedUserPosition(UserPositions)
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}
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}
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@ -1,12 +1,19 @@
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import {MapManagerInterface, MapManager} from "./MapManager";
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import {GameManagerInterface} from "./GameManager";
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export class GameScene extends Phaser.Scene {
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export interface GameSceneInterface extends Phaser.Scene {
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RoomId : string;
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sharedUserPosition(data : []): void;
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}
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export class GameScene extends Phaser.Scene implements GameSceneInterface{
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private MapManager : MapManagerInterface;
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RoomId : string;
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constructor() {
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constructor(RoomId : string, GameManager : GameManagerInterface) {
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super({
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key: "GameScene"
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});
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this.RoomId = RoomId;
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}
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//hook preload scene
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@ -32,4 +39,9 @@ export class GameScene extends Phaser.Scene {
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update(dt: number): void {
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this.MapManager.update();
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}
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sharedUserPosition(data: []): void {
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//TODO share position of all user
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//console.log("sharedUserPosition", data);
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}
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}
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@ -1,6 +1,7 @@
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import {CameraManager, CameraManagerInterface} from "./CameraManager";
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import {RESOLUTION} from "../Enum/EnvironmentVariable";
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import {Player} from "./Player";
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import {RESOLUTION} from "../../Enum/EnvironmentVariable";
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import {Player} from "../Player/Player";
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import {GameScene, GameSceneInterface} from "./GameScene";
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export interface MapManagerInterface {
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keyZ: Phaser.Input.Keyboard.Key;
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@ -16,6 +17,7 @@ export interface MapManagerInterface {
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Map: Phaser.Tilemaps.Tilemap;
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Terrain: Phaser.Tilemaps.Tileset;
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Camera: CameraManagerInterface;
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Scene: GameSceneInterface;
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update(): void;
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}
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export class MapManager implements MapManagerInterface{
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@ -32,12 +34,12 @@ export class MapManager implements MapManagerInterface{
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Terrain : Phaser.Tilemaps.Tileset;
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Camera: CameraManagerInterface;
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CurrentPlayer: Player;
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Scene: Phaser.Scene;
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Scene: GameSceneInterface;
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Map: Phaser.Tilemaps.Tilemap;
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startX = (window.innerWidth / 2) / RESOLUTION;
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startY = (window.innerHeight / 2) / RESOLUTION;
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constructor(scene: Phaser.Scene){
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constructor(scene: GameSceneInterface){
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this.Scene = scene;
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//initalise map
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@ -1,12 +1,16 @@
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import {MapManagerInterface} from "./MapManager";
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import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "./Player/Animation";
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import {MapManagerInterface} from "../Game/MapManager";
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import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "./Animation";
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import {Connexion} from "../../Connexion";
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import {GameSceneInterface} from "../Game/GameScene";
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import {ConnexionInstance} from "../Game/GameManager";
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export class Player extends Phaser.GameObjects.Sprite{
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MapManager : MapManagerInterface;
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PlayerValue : string;
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Connexion: Connexion;
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constructor(
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Scene : Phaser.Scene,
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Scene : GameSceneInterface,
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x : number,
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y : number,
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MapManager: MapManagerInterface,
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@ -69,6 +73,14 @@ export class Player extends Phaser.GameObjects.Sprite{
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}
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if(!haveMove){
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playAnimation(this, PlayerAnimationNames.None);
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}else{
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this.sharePosition();
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}
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}
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private sharePosition(){
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if(ConnexionInstance) {
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ConnexionInstance.sharePosition((this.scene as GameSceneInterface).RoomId, this.x, this.y);
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}
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}
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