Finalizing strict mode fixes
This commit is contained in:
parent
6f69a62d4d
commit
b82b13e351
9 changed files with 139 additions and 110 deletions
183
front/src/Phaser/Entity/Character.ts
Normal file
183
front/src/Phaser/Entity/Character.ts
Normal file
|
@ -0,0 +1,183 @@
|
|||
import {PlayerAnimationNames} from "../Player/Animation";
|
||||
import {SpeechBubble} from "./SpeechBubble";
|
||||
import BitmapText = Phaser.GameObjects.BitmapText;
|
||||
|
||||
export const PLAYER_RESOURCES: Array<any> = [
|
||||
{name: "male1", img: "resources/characters/pipoya/Male 01-1.png" /*, x: 32, y: 32*/},
|
||||
{name: "male2", img: "resources/characters/pipoya/Male 02-2.png"/*, x: 64, y: 32*/},
|
||||
{name: "male3", img: "resources/characters/pipoya/Male 03-4.png"/*, x: 96, y: 32*/},
|
||||
{name: "male4", img: "resources/characters/pipoya/Male 09-1.png"/*, x: 128, y: 32*/},
|
||||
|
||||
{name: "male5", img: "resources/characters/pipoya/Male 10-3.png"/*, x: 32, y: 64*/},
|
||||
{name: "male6", img: "resources/characters/pipoya/Male 17-2.png"/*, x: 64, y: 64*/},
|
||||
{name: "male7", img: "resources/characters/pipoya/Male 18-1.png"/*, x: 96, y: 64*/},
|
||||
{name: "male8", img: "resources/characters/pipoya/Male 16-4.png"/*, x: 128, y: 64*/},
|
||||
|
||||
{name: "Female1", img: "resources/characters/pipoya/Female 01-1.png"/*, x: 32, y: 96*/},
|
||||
{name: "Female2", img: "resources/characters/pipoya/Female 02-2.png"/*, x: 64, y: 96*/},
|
||||
{name: "Female3", img: "resources/characters/pipoya/Female 03-4.png"/*, x: 96, y: 96*/},
|
||||
{name: "Female4", img: "resources/characters/pipoya/Female 09-1.png"/*, x: 128, y: 96*/},
|
||||
|
||||
{name: "Female5", img: "resources/characters/pipoya/Female 10-3.png"/*, x: 32, y: 128*/},
|
||||
{name: "Female6", img: "resources/characters/pipoya/Female 17-2.png"/*, x: 64, y: 128*/},
|
||||
{name: "Female7", img: "resources/characters/pipoya/Female 18-1.png"/*, x: 96, y: 128*/},
|
||||
{name: "Female8", img: "resources/characters/pipoya/Female 16-4.png"/*, x: 128, y: 128*/}
|
||||
];
|
||||
|
||||
interface AnimationData {
|
||||
key: string;
|
||||
frameRate: number;
|
||||
repeat: number;
|
||||
frameModel: string; //todo use an enum
|
||||
frameStart: number;
|
||||
frameEnd: number;
|
||||
}
|
||||
|
||||
export abstract class Character extends Phaser.Physics.Arcade.Sprite {
|
||||
private bubble: SpeechBubble|null = null;
|
||||
private readonly playerName: BitmapText;
|
||||
public PlayerValue: string;
|
||||
public PlayerTexture: string;
|
||||
|
||||
|
||||
constructor(scene: Phaser.Scene,
|
||||
x: number,
|
||||
y: number,
|
||||
texture: string,
|
||||
name: string,
|
||||
direction: string,
|
||||
moving: boolean,
|
||||
frame?: string | number
|
||||
) {
|
||||
super(scene, x, y, texture, frame);
|
||||
|
||||
this.PlayerValue = name;
|
||||
this.PlayerTexture = texture;
|
||||
this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 8);
|
||||
this.playerName.setOrigin(0.5).setCenterAlign().setDepth(99999);
|
||||
scene.add.existing(this.playerName);
|
||||
|
||||
this.scene.sys.updateList.add(this);
|
||||
this.scene.sys.displayList.add(this);
|
||||
//this.setScale(2);
|
||||
this.scene.physics.world.enableBody(this);
|
||||
this.setImmovable(true);
|
||||
this.setCollideWorldBounds(true);
|
||||
this.setSize(16, 16); //edit the hitbox to better match the character model
|
||||
this.setOffset(8, 16);
|
||||
this.setDepth(-1);
|
||||
|
||||
this.scene.events.on('postupdate', this.postupdate.bind(this));
|
||||
|
||||
this.initAnimation();
|
||||
this.playAnimation(direction, moving);
|
||||
}
|
||||
|
||||
private initAnimation(): void {
|
||||
this.getPlayerAnimations(this.PlayerTexture).forEach(d => {
|
||||
this.scene.anims.create({
|
||||
key: d.key,
|
||||
frames: this.scene.anims.generateFrameNumbers(d.frameModel, {start: d.frameStart, end: d.frameEnd}),
|
||||
frameRate: d.frameRate,
|
||||
repeat: d.repeat
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
private getPlayerAnimations(name: string): AnimationData[] {
|
||||
return [{
|
||||
key: `${name}-${PlayerAnimationNames.WalkDown}`,
|
||||
frameModel: name,
|
||||
frameStart: 0,
|
||||
frameEnd: 2,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}, {
|
||||
key: `${name}-${PlayerAnimationNames.WalkLeft}`,
|
||||
frameModel: name,
|
||||
frameStart: 3,
|
||||
frameEnd: 5,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}, {
|
||||
key: `${name}-${PlayerAnimationNames.WalkRight}`,
|
||||
frameModel: name,
|
||||
frameStart: 6,
|
||||
frameEnd: 8,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}, {
|
||||
key: `${name}-${PlayerAnimationNames.WalkUp}`,
|
||||
frameModel: name,
|
||||
frameStart: 9,
|
||||
frameEnd: 11,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}];
|
||||
}
|
||||
|
||||
protected playAnimation(direction : string, moving: boolean): void {
|
||||
if (moving && (!this.anims.currentAnim || this.anims.currentAnim.key !== direction)) {
|
||||
this.play(this.PlayerTexture+'-'+direction, true);
|
||||
} else if (!moving) {
|
||||
/*if (this.anims.currentAnim) {
|
||||
this.anims.stop();
|
||||
}*/
|
||||
this.play(this.PlayerTexture+'-'+direction, true);
|
||||
this.stop();
|
||||
}
|
||||
}
|
||||
|
||||
move(x: number, y: number) {
|
||||
|
||||
this.setVelocity(x, y);
|
||||
|
||||
// up or down animations are prioritized over left and right
|
||||
if (this.body.velocity.y < 0) { //moving up
|
||||
this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkUp}`, true);
|
||||
} else if (this.body.velocity.y > 0) { //moving down
|
||||
this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkDown}`, true);
|
||||
} else if (this.body.velocity.x > 0) { //moving right
|
||||
this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkRight}`, true);
|
||||
} else if (this.body.velocity.x < 0) { //moving left
|
||||
this.anims.playReverse(`${this.PlayerTexture}-${PlayerAnimationNames.WalkLeft}`, true);
|
||||
}
|
||||
|
||||
if (this.bubble) {
|
||||
this.bubble.moveBubble(this.x, this.y);
|
||||
}
|
||||
|
||||
//update depth user
|
||||
this.setDepth(this.y);
|
||||
}
|
||||
|
||||
postupdate(time: number, delta: number) {
|
||||
//super.update(delta);
|
||||
this.playerName.setPosition(this.x, this.y - 25);
|
||||
}
|
||||
|
||||
stop(){
|
||||
this.setVelocity(0, 0);
|
||||
this.anims.stop();
|
||||
}
|
||||
|
||||
say(text: string) {
|
||||
if (this.bubble) return;
|
||||
this.bubble = new SpeechBubble(this.scene, this, text)
|
||||
//todo make the bubble destroy on player movement?
|
||||
setTimeout(() => {
|
||||
if (this.bubble !== null) {
|
||||
this.bubble.destroy();
|
||||
this.bubble = null;
|
||||
}
|
||||
}, 3000)
|
||||
}
|
||||
|
||||
destroy(fromScene?: boolean): void {
|
||||
if (this.scene) {
|
||||
this.scene.events.removeListener('postupdate', this.postupdate.bind(this));
|
||||
}
|
||||
super.destroy(fromScene);
|
||||
this.playerName.destroy();
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue