Sending player details (name + character selected) on connection
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5 changed files with 48 additions and 45 deletions
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@ -40,8 +40,8 @@ export class GameManager {
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connect(name: string, characterUserSelected : string) {
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this.playerName = name;
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this.characterUserSelected = characterUserSelected;
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this.ConnexionInstance = new Connexion(name, this);
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return this.ConnexionInstance.createConnexion(characterUserSelected).then((data : any) => {
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this.ConnexionInstance = new Connexion(this);
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return this.ConnexionInstance.createConnexion(name, characterUserSelected).then((data : any) => {
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this.SimplePeer = new SimplePeer(this.ConnexionInstance);
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return data;
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}).catch((err) => {
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