disable activation by distance if in JITSI

This commit is contained in:
Hanusiak Piotr 2022-02-07 12:36:33 +01:00
parent bf0d2eb412
commit aec7790875
4 changed files with 39 additions and 16 deletions

View file

@ -53,8 +53,9 @@ export class GameSceneUserInputHandler implements UserInputHandlerInterface {
public handlePointerDownEvent(pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]): void {}
public handleSpaceKeyUpEvent(event: Event): Event {
const activatable = this.gameScene.getActivatablesManager().getSelectedActivatableObject();
if (activatable && activatable.isActivatable()) {
const activatableManager = this.gameScene.getActivatablesManager();
const activatable = activatableManager.getSelectedActivatableObject();
if (activatable && activatable.isActivatable() && activatableManager.isSelectingByDistanceEnabled()) {
activatable.activate();
}
return event;