Replacing FourOFourScene with more generic ErrorScene
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6 changed files with 114 additions and 84 deletions
98
front/src/Phaser/Reconnecting/ErrorScene.ts
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98
front/src/Phaser/Reconnecting/ErrorScene.ts
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import {TextField} from "../Components/TextField";
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import Image = Phaser.GameObjects.Image;
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import Sprite = Phaser.GameObjects.Sprite;
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import Text = Phaser.GameObjects.Text;
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import ScenePlugin = Phaser.Scenes.ScenePlugin;
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export const ErrorSceneName = "ErrorScene";
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enum Textures {
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icon = "icon",
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mainFont = "main_font"
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}
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export class ErrorScene extends Phaser.Scene {
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private titleField!: TextField;
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private subTitleField!: TextField;
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private messageField!: Text;
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private logo!: Image;
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private cat!: Sprite;
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private title!: string;
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private subTitle!: string;
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private message!: string;
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constructor() {
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super({
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key: ErrorSceneName
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});
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}
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init({ title, subTitle, message }: { title?: string, subTitle?: string, message?: string }) {
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this.title = title ? title : '';
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this.subTitle = subTitle ? subTitle : '';
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this.message = message ? message : '';
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}
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preload() {
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this.load.image(Textures.icon, "resources/logos/tcm_full.png");
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// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
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this.load.bitmapFont(Textures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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this.load.spritesheet(
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'cat',
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'resources/characters/pipoya/Cat 01-1.png',
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{frameWidth: 32, frameHeight: 32}
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);
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}
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create() {
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this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, Textures.icon);
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this.add.existing(this.logo);
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this.titleField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, this.title);
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this.subTitleField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2 + 24, this.subTitle);
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this.messageField = this.add.text(this.game.renderer.width / 2, this.game.renderer.height / 2 + 38, this.message, { fontFamily: 'Georgia, "Goudy Bookletter 1911", Times, serif', fontSize: '10px' });
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this.messageField.setOrigin(0.5, 0.5);
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this.cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat', 6);
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this.cat.flipY=true;
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}
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/**
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* Displays the error page, with an error message matching the "error" parameters passed in.
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*/
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public static showError(error: any, scene: ScenePlugin): void {
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console.error(error);
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if (typeof error === 'string' || error instanceof String) {
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scene.start(ErrorSceneName, {
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title: 'An error occurred',
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subTitle: error
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});
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} else if (error.response) {
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// Axios HTTP error
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// client received an error response (5xx, 4xx)
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scene.start(ErrorSceneName, {
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title: 'HTTP ' + error.response.status + ' - ' + error.response.statusText,
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subTitle: 'An error occurred while accessing URL:',
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message: error.response.config.url
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});
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} else if (error.request) {
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// Axios HTTP error
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// client never received a response, or request never left
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scene.start(ErrorSceneName, {
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title: 'Network error',
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subTitle: error.message
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});
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} else if (error instanceof Error) {
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// Error
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scene.start(ErrorSceneName, {
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title: 'An error occurred',
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subTitle: error.name,
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message: error.message
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});
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} else {
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throw error;
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}
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}
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}
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