Execute scripts of the map after creating gameScene

This commit is contained in:
GRL 2021-08-16 14:07:24 +02:00 committed by David Négrier
parent 41c31d3d2f
commit ad95fa5e11
2 changed files with 65 additions and 51 deletions

View file

@ -165,7 +165,7 @@ export class GameScene extends DirtyScene {
value: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>
) => void;
// A promise that will resolve when the "create" method is called (signaling loading is ended)
private createPromise: Promise<void>;
public createPromise: Promise<void>;
private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
private iframeSubscriptionList!: Array<Subscription>;
private peerStoreUnsubscribe!: () => void;
@ -403,12 +403,6 @@ export class GameScene extends DirtyScene {
});
});
}
// Now, let's load the script, if any
const scripts = this.getScriptUrls(this.mapFile);
for (const script of scripts) {
iframeListener.registerScript(script);
}
}
//hook initialisation
@ -567,6 +561,12 @@ export class GameScene extends DirtyScene {
}
this.createPromiseResolve();
// Now, let's load the script, if any
const scripts = this.getScriptUrls(this.mapFile);
const scriptPromises = [];
for (const script of scripts) {
scriptPromises.push(iframeListener.registerScript(script));
}
this.userInputManager.spaceEvent(() => {
this.outlinedItem?.activate();
@ -584,6 +584,7 @@ export class GameScene extends DirtyScene {
this.triggerOnMapLayerPropertyChange();
if (!this.room.isDisconnected()) {
this.scene.sleep();
this.connect();
}
@ -607,6 +608,10 @@ export class GameScene extends DirtyScene {
this.chatVisibilityUnsubscribe = chatVisibilityStore.subscribe((v) => {
this.openChatIcon.setVisible(!v);
});
Promise.all([this.connectionAnswerPromise as Promise<unknown>, ...scriptPromises]).then(() => {
this.scene.wake();
});
}
/**
@ -747,7 +752,6 @@ export class GameScene extends DirtyScene {
// Analyze tags to find if we are admin. If yes, show console.
if (this.scene.isSleeping()) {
this.scene.wake();
this.scene.stop(ReconnectingSceneName);
}