used the vent system to remove the dependency of Player on Connexion
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d2f94e9406
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3 changed files with 22 additions and 13 deletions
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@ -1,6 +1,6 @@
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import {GameManager, gameManager, StatusGameManagerEnum} from "./GameManager";
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import {GameManager, gameManager, HasMovedEvent, StatusGameManagerEnum} from "./GameManager";
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import {MessageUserPositionInterface} from "../../Connexion";
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import {CurrentGamerInterface, GamerInterface, Player} from "../Player/Player";
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import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
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import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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import Tile = Phaser.Tilemaps.Tile;
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import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
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@ -168,6 +168,11 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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//create collision
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this.createCollisionWithPlayer();
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this.createCollisionObject();
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this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
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}
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pushPlayerPosition(event: HasMovedEvent) {
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this.GameManager.pushPlayerPosition(event);
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}
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EventToClickOnTile(){
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