Turning let into const where applicable
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30ca47c2d8
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5 changed files with 54 additions and 54 deletions
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@ -62,7 +62,7 @@ export class World {
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}
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public leave(user : Identificable){
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let userObj = this.users.get(user.userId);
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const userObj = this.users.get(user.userId);
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if (userObj === undefined) {
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console.warn('User ', user.userId, 'does not belong to world! It should!');
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}
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@ -73,7 +73,7 @@ export class World {
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}
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public updatePosition(socket : Identificable, userPosition: PointInterface): void {
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let user = this.users.get(socket.userId);
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const user = this.users.get(socket.userId);
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if(typeof user === 'undefined') {
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return;
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}
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@ -83,15 +83,15 @@ export class World {
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if (typeof user.group === 'undefined') {
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// If the user is not part of a group:
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// should he join a group?
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let closestItem: UserInterface|Group|null = this.searchClosestAvailableUserOrGroup(user);
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const closestItem: UserInterface|Group|null = this.searchClosestAvailableUserOrGroup(user);
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if (closestItem !== null) {
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if (closestItem instanceof Group) {
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// Let's join the group!
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closestItem.join(user);
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} else {
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let closestUser : UserInterface = closestItem;
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let group: Group = new Group([
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const closestUser : UserInterface = closestItem;
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const group: Group = new Group([
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user,
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closestUser
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], this.connectCallback, this.disconnectCallback);
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@ -102,7 +102,7 @@ export class World {
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} else {
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// If the user is part of a group:
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// should he leave the group?
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let distance = World.computeDistanceBetweenPositions(user.position, user.group.getPosition());
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const distance = World.computeDistanceBetweenPositions(user.position, user.group.getPosition());
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if (distance > this.groupRadius) {
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this.leaveGroup(user);
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}
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@ -120,7 +120,7 @@ export class World {
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* @param user
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*/
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private leaveGroup(user: UserInterface): void {
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let group = user.group;
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const group = user.group;
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if (typeof group === 'undefined') {
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throw new Error("The user is part of no group");
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}
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@ -158,7 +158,7 @@ export class World {
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return;
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}
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let distance = World.computeDistance(user, currentUser); // compute distance between peers.
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const distance = World.computeDistance(user, currentUser); // compute distance between peers.
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if(distance <= minimumDistanceFound && distance <= this.minDistance) {
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minimumDistanceFound = distance;
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@ -204,7 +204,7 @@ export class World {
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if (group.isFull()) {
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return;
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}
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let distance = World.computeDistanceBetweenPositions(user.position, group.getPosition());
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const distance = World.computeDistanceBetweenPositions(user.position, group.getPosition());
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if(distance <= minimumDistanceFound && distance <= this.groupRadius) {
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minimumDistanceFound = distance;
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matchingItem = group;
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