implementation of DataLayerEvent
update GetGameState to add nickname to the returned data update GameMap to separate phaserLayer and mapLayer
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201fcf6afa
commit
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10 changed files with 94 additions and 67 deletions
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@ -1,4 +1,4 @@
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import {gameManager, HasMovedEvent} from "./GameManager";
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import {gameManager} from "./GameManager";
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import type {
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GroupCreatedUpdatedMessageInterface,
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MessageUserJoined,
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@ -91,9 +91,7 @@ import { touchScreenManager } from "../../Touch/TouchScreenManager";
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import { PinchManager } from "../UserInput/PinchManager";
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import { joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey } from "../Components/MobileJoystick";
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import { waScaleManager } from "../Services/WaScaleManager";
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import { HasPlayerMovedEvent } from '../../Api/Events/HasPlayerMovedEvent';
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import {LayerEvent} from "../../Api/Events/LayerEvent";
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import {SetPropertyEvent} from "../../Api/Events/setPropertyEve
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import type { HasPlayerMovedEvent } from '../../Api/Events/HasPlayerMovedEvent';
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export interface GameSceneInitInterface {
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initPosition: PointInterface | null,
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@ -869,6 +867,7 @@ ${escapedMessage}
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mapUrl: this.MapUrlFile,
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startLayerName: this.startLayerName,
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uuid: localUserStore.getLocalUser()?.uuid,
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nickname: localUserStore.getName(),
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roomId: this.RoomId,
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})
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}));
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@ -896,6 +895,10 @@ ${escapedMessage}
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this.setPropertyLayer(setProperty.layerName, setProperty.propertyName, setProperty.propertyValue);
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}));
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this.iframeSubscriptionList.push(iframeListener.dataLayerChangeStream.subscribe(() => {
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iframeListener.sendDataLayerEvent({data: this.gameMap.getMap()});
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}))
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}
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private setPropertyLayer(layerName: string, propertyName: string, propertyValue: string | number | boolean | undefined): void {
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@ -909,21 +912,21 @@ ${escapedMessage}
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layer.properties = [];
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layer.properties.push({name : propertyName, type : typeof propertyValue, value : propertyValue});
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return;
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}
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property.value = propertyValue;
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}
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property.value = propertyValue;
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}
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private setLayerVisibility(layerName: string, visible: boolean): void {
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const layer = this.gameMap.findLayer(layerName);
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if (layer === undefined) {
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const phaserlayer = this.gameMap.findPhaserLayer(layerName);
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if (phaserlayer === undefined) {
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console.warn('Could not find layer "' + layerName + '" when calling WA.hideLayer / WA.showLayer');
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return;
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}
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if(layer.type != "tilelayer"){
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if(phaserlayer.type != "tilelayer"){
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console.warn('The layer "' + layerName + '" is not a tilelayer. It can not be show/hide');
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return;
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}
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layer.phaserLayer?.setVisible(visible);
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phaserlayer.setVisible(visible);
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this.dirty = true;
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}
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@ -1131,18 +1134,15 @@ ${escapedMessage}
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this.physics.disableUpdate();
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this.physicsEnabled = false;
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//add collision layer
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for (const Layer of this.gameMap.flatLayers) {
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if (Layer.type == "tilelayer") {
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if (Layer.phaserLayer === undefined) {
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throw new Error('phaserLayer of layer "' + Layer.name + '" is undefined');
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}
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this.physics.add.collider(this.CurrentPlayer, Layer.phaserLayer, (object1: GameObject, object2: GameObject) => {
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for (const phaserLayer of this.gameMap.phaserLayers) {
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if (phaserLayer.type == "tilelayer") {
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this.physics.add.collider(this.CurrentPlayer, phaserLayer, (object1: GameObject, object2: GameObject) => {
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//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
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});
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Layer.phaserLayer.setCollisionByProperty({collides: true});
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phaserLayer.setCollisionByProperty({collides: true});
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if (DEBUG_MODE) {
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//debug code to see the collision hitbox of the object in the top layer
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Layer.phaserLayer.renderDebug(this.add.graphics(), {
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phaserLayer.renderDebug(this.add.graphics(), {
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tileColor: null, //non-colliding tiles
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collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles,
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faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges
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