Adding CPU tracking: if CPU > 80%, ignore position of moving players

This commit is contained in:
David Négrier 2020-09-30 12:50:34 +02:00
parent 27871641aa
commit a87cdc543b
3 changed files with 47 additions and 36 deletions

View file

@ -0,0 +1,40 @@
function secNSec2ms(secNSec: Array<number>|number) {
if (Array.isArray(secNSec)) {
return secNSec[0] * 1000 + secNSec[1] / 1000000;
}
return secNSec / 1000;
}
class CpuTracker {
private cpuPercent: number = 0;
constructor() {
let time = process.hrtime.bigint()
let usage = process.cpuUsage()
setInterval(() => {
let elapTime = process.hrtime.bigint();
let elapUsage = process.cpuUsage(usage)
usage = process.cpuUsage()
let elapTimeMS = elapTime - time;
let elapUserMS = secNSec2ms(elapUsage.user)
let elapSystMS = secNSec2ms(elapUsage.system)
this.cpuPercent = Math.round(100 * (elapUserMS + elapSystMS) / Number(elapTimeMS) * 1000000)
time = elapTime;
/*console.log('elapsed time ms: ', elapTimeMS)
console.log('elapsed user ms: ', elapUserMS)
console.log('elapsed system ms:', elapSystMS)
console.log('cpu percent: ', this.cpuPercent)*/
}, 500);
}
public getCpuPercent(): number {
return this.cpuPercent;
}
}
const cpuTracker = new CpuTracker();
export { cpuTracker };