Adding end-to-end tests
The first test is testing a tricky cache scenario with the back when testing variables. The end-to-end package used is testcafe.
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tests/tests/test.ts
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tests/tests/test.ts
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const fs = require('fs')
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fixture `Variables`
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.page `http://play.workadventure.localhost/_/global/maps.workadventure.localhost/tests/Variables/Cache/variables_tmp.json`;
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test("Test that variables cache in the back don't prevent setting a variable in case the map changes", async t => {
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// Let's start by visiting a map that DOES not have the variable.
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fs.copyFileSync('../maps/tests/Variables/Cache/variables_cache_1.json', '../maps/tests/Variables/Cache/variables_tmp.json');
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await t
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.typeText('input[name="loginSceneName"]', 'foo')
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.click('button.loginSceneFormSubmit')
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.click('button.selectCharacterButtonRight')
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.click('button.selectCharacterButtonRight')
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.click('button.selectCharacterSceneFormSubmit')
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.click('button.letsgo');
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//.takeScreenshot('before_switch.png');
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// Let's REPLACE the map by a map that has a new variable
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// At this point, the back server contains a cache of the old map (with no variables)
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fs.copyFileSync('../maps/tests/Variables/Cache/variables_cache_2.json', '../maps/tests/Variables/Cache/variables_tmp.json');
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await t.openWindow('http://play.workadventure.localhost/_/global/maps.workadventure.localhost/tests/Variables/Cache/variables_tmp.json');
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await t.resizeWindow(960, 800);
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await t
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.typeText('input[name="loginSceneName"]', 'foo')
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.click('button.loginSceneFormSubmit')
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.click('button.selectCharacterButtonRight')
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.click('button.selectCharacterButtonRight')
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.click('button.selectCharacterSceneFormSubmit')
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.click('button.letsgo');
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//.takeScreenshot('after_switch.png');
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const messages = await t.getBrowserConsoleMessages();
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const logs = messages['log'];
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const lastMessage = logs.pop();
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// Let's check we successfully manage to save the variable value.
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await t.expect(lastMessage).eql('SUCCESS!');
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});
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