Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
This commit is contained in:
commit
a5260c0831
96 changed files with 2400 additions and 1167 deletions
52
front/src/Phaser/Game/DirtyScene.ts
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52
front/src/Phaser/Game/DirtyScene.ts
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@ -0,0 +1,52 @@
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import {ResizableScene} from "../Login/ResizableScene";
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import GameObject = Phaser.GameObjects.GameObject;
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import Events = Phaser.Scenes.Events;
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import AnimationEvents = Phaser.Animations.Events;
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/**
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* A scene that can track its dirty/pristine state.
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*/
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export abstract class DirtyScene extends ResizableScene {
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private isAlreadyTracking: boolean = false;
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protected dirty:boolean = true;
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private objectListChanged:boolean = true;
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/**
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* Track all objects added to the scene and adds a callback each time an animation is added.
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* Whenever an object is added, removed, or when an animation is played, the dirty state is set to true.
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*
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* Note: this does not work with animations from sprites inside containers.
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*/
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protected trackDirtyAnims(): void {
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if (this.isAlreadyTracking) {
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return;
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}
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this.isAlreadyTracking = true;
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const trackAnimationFunction = this.trackAnimation.bind(this);
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this.events.on(Events.ADDED_TO_SCENE, (gameObject: GameObject) => {
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this.objectListChanged = true;
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gameObject.on(AnimationEvents.ANIMATION_UPDATE, trackAnimationFunction);
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});
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this.events.on(Events.REMOVED_FROM_SCENE, (gameObject: GameObject) => {
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this.objectListChanged = true;
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gameObject.removeListener(AnimationEvents.ANIMATION_UPDATE, trackAnimationFunction);
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});
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this.events.on(Events.RENDER, () => {
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this.objectListChanged = false;
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});
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}
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private trackAnimation(): void {
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this.objectListChanged = true;
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}
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public isDirty(): boolean {
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return this.dirty || this.objectListChanged;
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}
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public onResize(ev: UIEvent): void {
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this.objectListChanged = true;
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}
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}
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88
front/src/Phaser/Game/Game.ts
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88
front/src/Phaser/Game/Game.ts
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@ -0,0 +1,88 @@
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const Events = Phaser.Core.Events;
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/**
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* A specialization of the main Phaser Game scene.
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* It comes with an optimization to skip rendering.
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*
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* Beware, the "step" function might vary in future versions of Phaser.
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*/
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export class Game extends Phaser.Game {
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public step(time: number, delta: number)
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{
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// @ts-ignore
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if (this.pendingDestroy)
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{
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// @ts-ignore
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return this.runDestroy();
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}
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const eventEmitter = this.events;
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// Global Managers like Input and Sound update in the prestep
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eventEmitter.emit(Events.PRE_STEP, time, delta);
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// This is mostly meant for user-land code and plugins
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eventEmitter.emit(Events.STEP, time, delta);
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// Update the Scene Manager and all active Scenes
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this.scene.update(time, delta);
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// Our final event before rendering starts
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eventEmitter.emit(Events.POST_STEP, time, delta);
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// This "if" is the changed introduced by the new "Game" class to avoid rendering unnecessarily.
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if (this.isDirty()) {
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const renderer = this.renderer;
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// Run the Pre-render (clearing the canvas, setting background colors, etc)
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renderer.preRender();
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eventEmitter.emit(Events.PRE_RENDER, renderer, time, delta);
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// The main render loop. Iterates all Scenes and all Cameras in those scenes, rendering to the renderer instance.
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this.scene.render(renderer);
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// The Post-Render call. Tidies up loose end, takes snapshots, etc.
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renderer.postRender();
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// The final event before the step repeats. Your last chance to do anything to the canvas before it all starts again.
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eventEmitter.emit(Events.POST_RENDER, renderer, time, delta);
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} else {
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// @ts-ignore
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this.scene.isProcessing = false;
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}
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}
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private isDirty(): boolean {
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// Loop through the scenes in forward order
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for (let i = 0; i < this.scene.scenes.length; i++)
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{
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const scene = this.scene.scenes[i];
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const sys = scene.sys;
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if (sys.settings.visible && sys.settings.status >= Phaser.Scenes.LOADING && sys.settings.status < Phaser.Scenes.SLEEPING)
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{
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// @ts-ignore
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if(typeof scene.isDirty === 'function') {
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// @ts-ignore
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const isDirty = scene.isDirty() || scene.tweens.getAllTweens().length > 0;
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if (isDirty) {
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return true;
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}
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} else {
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return true;
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}
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}
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}
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return false;
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}
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}
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@ -89,10 +89,7 @@ export class GameManager {
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console.log('starting '+ (this.currentGameSceneName || this.startRoom.id))
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scenePlugin.start(this.currentGameSceneName || this.startRoom.id);
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scenePlugin.launch(MenuSceneName);
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if (!localUserStore.getHelpCameraSettingsShown()) {
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scenePlugin.launch(HelpCameraSettingsSceneName);//700
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}
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scenePlugin.launch(HelpCameraSettingsSceneName);//700
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}
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public gameSceneIsCreated(scene: GameScene) {
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@ -15,8 +15,6 @@ import {
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JITSI_PRIVATE_MODE,
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MAX_PER_GROUP,
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POSITION_DELAY,
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RESOLUTION,
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ZOOM_LEVEL
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} from "../../Enum/EnvironmentVariable";
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import {
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ITiledMap,
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@ -86,10 +84,14 @@ import EVENT_TYPE =Phaser.Scenes.Events
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import {Subscription} from "rxjs";
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import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
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import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
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import RenderTexture = Phaser.GameObjects.RenderTexture;
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import Tilemap = Phaser.Tilemaps.Tilemap;
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import {DirtyScene} from "./DirtyScene";
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import {TextUtils} from "../Components/TextUtils";
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {PinchManager} from "../UserInput/PinchManager";
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import {joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey} from "../Components/MobileJoystick";
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import {waScaleManager} from "../Services/WaScaleManager";
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export interface GameSceneInitInterface {
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initPosition: PointInterface|null,
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@ -128,13 +130,13 @@ interface DeleteGroupEventInterface {
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const defaultStartLayerName = 'start';
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export class GameScene extends ResizableScene implements CenterListener {
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export class GameScene extends DirtyScene implements CenterListener {
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Terrains : Array<Phaser.Tilemaps.Tileset>;
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CurrentPlayer!: CurrentGamerInterface;
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MapPlayers!: Phaser.Physics.Arcade.Group;
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MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
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Map!: Phaser.Tilemaps.Tilemap;
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Layers!: Array<Phaser.Tilemaps.StaticTilemapLayer>;
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Layers!: Array<Phaser.Tilemaps.TilemapLayer>;
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Objects!: Array<Phaser.Physics.Arcade.Sprite>;
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mapFile!: ITiledMap;
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groups: Map<number, Sprite>;
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@ -184,6 +186,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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private messageSubscription: Subscription|null = null;
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private popUpElements : Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
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private originalMapUrl: string|undefined;
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private pinchManager: PinchManager|undefined;
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constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) {
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super({
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@ -202,12 +205,11 @@ export class GameScene extends ResizableScene implements CenterListener {
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})
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this.connectionAnswerPromise = new Promise<RoomJoinedMessageInterface>((resolve, reject): void => {
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this.connectionAnswerPromiseResolve = resolve;
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})
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});
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}
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//hook preload scene
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preload(): void {
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addLoader(this);
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const localUser = localUserStore.getLocalUser();
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const textures = localUser?.textures;
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if (textures) {
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@ -267,6 +269,9 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.load.spritesheet('layout_modes', 'resources/objects/layout_modes.png', {frameWidth: 32, frameHeight: 32});
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this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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//this function must stay at the end of preload function
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addLoader(this);
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}
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// FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving.
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@ -365,15 +370,17 @@ export class GameScene extends ResizableScene implements CenterListener {
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//hook create scene
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create(): void {
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this.trackDirtyAnims();
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gameManager.gameSceneIsCreated(this);
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urlManager.pushRoomIdToUrl(this.room);
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this.startLayerName = urlManager.getStartLayerNameFromUrl();
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if (touchScreenManager.supportTouchScreen) {
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new PinchManager(this);
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this.pinchManager = new PinchManager(this);
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}
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this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError())
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this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError(message))
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const playerName = gameManager.getPlayerName();
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if (!playerName) {
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@ -395,12 +402,11 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
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//add layer on map
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this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
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this.Layers = new Array<Phaser.Tilemaps.TilemapLayer>();
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let depth = -2;
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for (const layer of this.gameMap.layersIterator) {
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if (layer.type === 'tilelayer') {
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this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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this.addLayer(this.Map.createLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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const exitSceneUrl = this.getExitSceneUrl(layer);
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if (exitSceneUrl !== undefined) {
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@ -436,8 +442,8 @@ export class GameScene extends ResizableScene implements CenterListener {
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//create input to move
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mediaManager.setUserInputManager(this.userInputManager);
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this.userInputManager = new UserInputManager(this);
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mediaManager.setUserInputManager(this.userInputManager);
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if (localUserStore.getFullscreen()) {
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document.querySelector('body')?.requestFullscreen();
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@ -917,9 +923,11 @@ ${escapedMessage}
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audioManager.unloadAudio();
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// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
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this.connection?.closeConnection();
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this.simplePeer.closeAllConnections();
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this.simplePeer?.closeAllConnections();
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this.simplePeer?.unregister();
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this.messageSubscription?.unsubscribe();
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this.userInputManager.destroy();
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this.pinchManager?.destroy();
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for(const iframeEvents of this.iframeSubscriptionList){
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iframeEvents.unsubscribe();
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@ -1067,17 +1075,18 @@ ${escapedMessage}
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//todo: in a dedicated class/function?
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initCamera() {
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this.cameras.main.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels);
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this.cameras.main.startFollow(this.CurrentPlayer, true);
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this.updateCameraOffset();
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this.cameras.main.setZoom(ZOOM_LEVEL);
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}
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addLayer(Layer : Phaser.Tilemaps.StaticTilemapLayer){
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addLayer(Layer : Phaser.Tilemaps.TilemapLayer){
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this.Layers.push(Layer);
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}
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createCollisionWithPlayer() {
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this.physics.disableUpdate();
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//add collision layer
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this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
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this.Layers.forEach((Layer: Phaser.Tilemaps.TilemapLayer) => {
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this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
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//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
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});
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@ -1206,12 +1215,24 @@ ${escapedMessage}
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* @param delta The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
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*/
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update(time: number, delta: number) : void {
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mediaManager.setLastUpdateScene();
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this.dirty = false;
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mediaManager.updateScene();
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this.currentTick = time;
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if (this.CurrentPlayer.isMoving()) {
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this.dirty = true;
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}
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this.CurrentPlayer.moveUser(delta);
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if (this.CurrentPlayer.isMoving()) {
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this.dirty = true;
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this.physics.enableUpdate();
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} else {
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this.physics.disableUpdate();
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}
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// Let's handle all events
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while (this.pendingEvents.length !== 0) {
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this.dirty = true;
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const event = this.pendingEvents.dequeue();
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switch (event.type) {
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case "InitUserPositionEvent":
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@ -1237,6 +1258,7 @@ ${escapedMessage}
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// Let's move all users
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const updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
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updatedPlayersPositions.forEach((moveEvent: HasMovedEvent, userId: number) => {
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this.dirty = true;
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const player: RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
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if (player === undefined) {
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throw new Error('Cannot find player with ID "' + userId + '"');
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@ -1406,7 +1428,8 @@ ${escapedMessage}
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this.connection?.emitActionableEvent(itemId, eventName, state, parameters);
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}
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public onResize(): void {
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public onResize(ev: UIEvent): void {
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super.onResize(ev);
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this.reposition();
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// Send new viewport to server
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@ -1441,19 +1464,18 @@ ${escapedMessage}
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}
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/**
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* Updates the offset of the character compared to the center of the screen according to the layout mananger
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* (tries to put the character in the center of the reamining space if there is a discussion going on.
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* Updates the offset of the character compared to the center of the screen according to the layout manager
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* (tries to put the character in the center of the remaining space if there is a discussion going on.
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*/
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private updateCameraOffset(): void {
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const array = layoutManager.findBiggestAvailableArray();
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let xCenter = (array.xEnd - array.xStart) / 2 + array.xStart;
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let yCenter = (array.yEnd - array.yStart) / 2 + array.yStart;
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const xCenter = (array.xEnd - array.xStart) / 2 + array.xStart;
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const yCenter = (array.yEnd - array.yStart) / 2 + array.yStart;
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const game = HtmlUtils.querySelectorOrFail<HTMLCanvasElement>('#game canvas');
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// Let's put this in Game coordinates by applying the zoom level:
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xCenter /= ZOOM_LEVEL * RESOLUTION;
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yCenter /= ZOOM_LEVEL * RESOLUTION;
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this.cameras.main.startFollow(this.CurrentPlayer, true, 1, 1, xCenter - this.game.renderer.width / 2, yCenter - this.game.renderer.height / 2);
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this.cameras.main.setFollowOffset((xCenter - game.offsetWidth/2) * window.devicePixelRatio / this.scale.zoom , (yCenter - game.offsetHeight/2) * window.devicePixelRatio / this.scale.zoom);
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}
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public onCenterChange(): void {
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|
@ -1496,14 +1518,29 @@ ${escapedMessage}
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}
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//todo: put this into an 'orchestrator' scene (EntryScene?)
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private showWorldFullError(): void {
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private showWorldFullError(message: string|null): void {
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this.cleanupClosingScene();
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this.scene.stop(ReconnectingSceneName);
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this.scene.remove(ReconnectingSceneName);
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this.userInputManager.disableControls();
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this.scene.start(ErrorSceneName, {
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title: 'Connection rejected',
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subTitle: 'The world you are trying to join is full. Try again later.',
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message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
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});
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//FIX ME to use status code
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if(message == undefined){
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this.scene.start(ErrorSceneName, {
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title: 'Connection rejected',
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subTitle: 'The world you are trying to join is full. Try again later.',
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message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
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});
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}else{
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this.scene.start(ErrorSceneName, {
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title: 'Connection rejected',
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subTitle: 'You cannot join the World. Try again later. \n\r \n\r Error: '+message+'.',
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message: 'If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com'
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});
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}
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}
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zoomByFactor(zoomFactor: number) {
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waScaleManager.zoomModifier *= zoomFactor;
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this.updateCameraOffset();
|
||||
}
|
||||
}
|
||||
|
|
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