FEATURE: added the env variable DISABLE_DIRTY_CHECKS
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9 changed files with 20 additions and 6 deletions
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@ -3,6 +3,7 @@ import GameObject = Phaser.GameObjects.GameObject;
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import Events = Phaser.Scenes.Events;
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import AnimationEvents = Phaser.Animations.Events;
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import StructEvents = Phaser.Structs.Events;
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import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
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/**
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* A scene that can track its dirty/pristine state.
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@ -19,7 +20,7 @@ export abstract class DirtyScene extends ResizableScene {
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* Note: this does not work with animations from sprites inside containers.
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*/
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protected trackDirtyAnims(): void {
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if (this.isAlreadyTracking) {
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if (this.isAlreadyTracking || SKIP_RENDER_OPTIMIZATIONS) {
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return;
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}
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this.isAlreadyTracking = true;
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