Starting adding variables server-side

This commit is contained in:
David Négrier 2021-07-06 15:30:49 +02:00
parent cb78ff333b
commit a1f1927b6d
7 changed files with 147 additions and 30 deletions

View file

@ -29,7 +29,7 @@ import {
EmoteEventMessage,
BanUserMessage,
RefreshRoomMessage,
EmotePromptMessage,
EmotePromptMessage, VariableMessage,
} from "../Messages/generated/messages_pb";
import { User, UserSocket } from "../Model/User";
import { ProtobufUtils } from "../Model/Websocket/ProtobufUtils";
@ -184,6 +184,28 @@ export class SocketManager {
}
}
handleVariableEvent(room: GameRoom, user: User, variableMessage: VariableMessage) {
const itemEvent = ProtobufUtils.toItemEvent(itemEventMessage);
try {
// TODO: DISPATCH ON NEW ROOM CHANNEL
const subMessage = new SubMessage();
subMessage.setItemeventmessage(itemEventMessage);
// Let's send the event without using the SocketIO room.
// TODO: move this in the GameRoom class.
for (const user of room.getUsers().values()) {
user.emitInBatch(subMessage);
}
room.setVariable(variableMessage.getName(), variableMessage.getValue());
} catch (e) {
console.error('An error occurred on "item_event"');
console.error(e);
}
}
emitVideo(room: GameRoom, user: User, data: WebRtcSignalToServerMessage): void {
//send only at user
const remoteUser = room.getUsers().get(data.getReceiverid());
@ -425,6 +447,7 @@ export class SocketManager {
// Let's send 2 messages: one to the user joining the group and one to the other user
const webrtcStartMessage1 = new WebRtcStartMessage();
webrtcStartMessage1.setUserid(otherUser.id);
webrtcStartMessage1.setUseruuid(otherUser.uuid);
webrtcStartMessage1.setName(otherUser.name);
webrtcStartMessage1.setInitiator(true);
if (TURN_STATIC_AUTH_SECRET !== "") {
@ -443,6 +466,7 @@ export class SocketManager {
const webrtcStartMessage2 = new WebRtcStartMessage();
webrtcStartMessage2.setUserid(user.id);
webrtcStartMessage2.setUseruuid(user.uuid);
webrtcStartMessage2.setName(user.name);
webrtcStartMessage2.setInitiator(false);
if (TURN_STATIC_AUTH_SECRET !== "") {