rework the e2e tests to not depend on console.log() and tested the login page
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6 changed files with 54 additions and 44 deletions
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@ -1,31 +1,37 @@
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import {DEBUG_MODE} from "../Enum/EnvironmentVariable";
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import {LogincScene} from "../Phaser/Login/LogincScene";
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declare let window:any;
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//this class is used to communicate with cypress, our e2e testing client
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//Since cypress cannot manipulate canvas, we notified it with console logs
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class CypressAsserter {
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gameStarted = false;
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preload = false;
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loginPage = false;
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gameScene = false;
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private loginScene: LogincScene;
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constructor() {
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window.cypressAsserter = this
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}
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gameStarted() {
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console.log('Started the game')
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reachedLoginScene(loginScene: LogincScene) {
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this.loginPage = true
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this.loginScene = loginScene
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}
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async remoteConnect(): Promise<void> {
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await this.loginScene.loginFromEmail('test@email.com')
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//we implement this timeout to give Phaser the time needed to change scene
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return new Promise((r) => {
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setTimeout(() => r(), 200);
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})
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}
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preloadStarted() {
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console.log('Preloading')
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}
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preloadFinished() {
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console.log('Preloading done')
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}
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initStarted() {
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console.log('startInit')
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}
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initFinished() {
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console.log('startInit done')
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reachedGameScene() {
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this.loginPage = false;
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this.gameScene = true;
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}
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}
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