rework the e2e tests to not depend on console.log() and tested the login page

This commit is contained in:
kharhamel 2020-04-27 13:32:19 +02:00
parent 8bd4e81f48
commit a1d87fc8a8
6 changed files with 54 additions and 44 deletions

3
e2e/.gitignore vendored
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@ -1,3 +1,4 @@
screenshots/
videos/
node_modules/
node_modules/
cypress/fixtures

37
e2e/cypress/integration/spec.js Normal file → Executable file
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@ -1,25 +1,26 @@
Cypress.on('window:before:load', (win) => {
// because this is called before any scripts
// have loaded - the ga function is undefined
// so we need to create it.
win.cypressAsserter = cy.stub().as('ca')
})
describe('WorkAdventureGame', () => {
beforeEach(() => {
cy.visit('/', {
onBeforeLoad (win) {
cy.spy(win.console, 'log').as('console.log')
},
})
cy.visit('/', {})
});
it('loads', () => {
cy.get('@console.log').should('be.calledWith', 'Started the game')
cy.get('@console.log').should('be.calledWith', 'Preloading')
cy.get('@console.log').should('be.calledWith', 'Preloading done')
cy.get('@console.log').should('be.calledWith', 'startInit')
cy.get('@console.log').should('be.calledWith', 'startInit done')
it('loads', async () => {
let win = await cy.window()
expect(win.cypressAsserter.gameStarted).to.equal(true);
});
it('reach the login page', async () => {
let win = await cy.window()
//todo: find a way to use a spy instead of checcking for a value
//cy.spy(win.cypressAsserter, 'reachedLoginScene')
//expect(win.cypressAsserter.reachedLoginScene).to.be.called;
expect(win.cypressAsserter.loginPage).to.equal(true);
});
it('can connect and get to the gameScene', async () => {
let win = await cy.window()
cy.spy(win.cypressAsserter, 'reachedGameScene')
await win.cypressAsserter.remoteConnect()
expect(win.cypressAsserter.reachedGameScene).to.be.called;
});
});

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@ -1,31 +1,37 @@
import {DEBUG_MODE} from "../Enum/EnvironmentVariable";
import {LogincScene} from "../Phaser/Login/LogincScene";
declare let window:any;
//this class is used to communicate with cypress, our e2e testing client
//Since cypress cannot manipulate canvas, we notified it with console logs
class CypressAsserter {
gameStarted = false;
preload = false;
loginPage = false;
gameScene = false;
private loginScene: LogincScene;
constructor() {
window.cypressAsserter = this
}
gameStarted() {
console.log('Started the game')
reachedLoginScene(loginScene: LogincScene) {
this.loginPage = true
this.loginScene = loginScene
}
async remoteConnect(): Promise<void> {
await this.loginScene.loginFromEmail('test@email.com')
//we implement this timeout to give Phaser the time needed to change scene
return new Promise((r) => {
setTimeout(() => r(), 200);
})
}
preloadStarted() {
console.log('Preloading')
}
preloadFinished() {
console.log('Preloading done')
}
initStarted() {
console.log('startInit')
}
initFinished() {
console.log('startInit done')
reachedGameScene() {
this.loginPage = false;
this.gameScene = true;
}
}

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@ -43,7 +43,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
//hook preload scene
preload(): void {
cypressAsserter.preloadStarted();
cypressAsserter.reachedGameScene();
let mapUrl = 'maps/map.json';
this.load.on('filecomplete-tilemapJSON-'+Textures.Map, (key: string, type: string, data: any) => {
// Triggered when the map is loaded
@ -63,7 +63,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
'resources/characters/pipoya/Male 01-1.png',
{ frameWidth: 32, frameHeight: 32 }
);
cypressAsserter.preloadFinished();
}
//hook initialisation
@ -71,8 +70,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
//hook create scene
create(): void {
cypressAsserter.initStarted();
//initalise map
this.Map = this.add.tilemap("map");
this.map.tilesets.forEach((tileset: ITiledTileSet) => {
@ -112,7 +109,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
//initialise camera
this.initCamera();
cypressAsserter.initFinished();
}
//todo: in a dedicated class/function?

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@ -4,6 +4,7 @@ import {ROOM} from "../../Enum/EnvironmentVariable";
import {TextField} from "../Components/TextField";
import {TextInput} from "../Components/TextInput";
import {ClickButton} from "../Components/ClickButton";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
//todo: put this constants in a dedicated file
export const LoginSceneName = "LoginScene";
@ -23,6 +24,7 @@ export class LogincScene extends Phaser.Scene {
}
preload() {
cypressAsserter.reachedLoginScene(this);
this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
}
@ -42,10 +44,14 @@ export class LogincScene extends Phaser.Scene {
}
async login() {
login() {
let email = this.emailInput.text;
if (!email) return;
return this.loginFromEmail(email);
}
async loginFromEmail(email: string): Promise<void> {
await gameManager.connect(email);
this.scene.start("GameScene");
}
}
}

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@ -20,10 +20,10 @@ const config: GameConfig = {
}
};
cypressAsserter.gameStarted();
let game = new Phaser.Game(config);
cypressAsserter.gameStarted = true;
window.addEventListener('resize', function (event) {
game.scale.resize(window.innerWidth / RESOLUTION, window.innerHeight / RESOLUTION);
});