FEATURE: added the possibility toplay emotes

This commit is contained in:
kharhamel 2021-03-31 11:21:06 +02:00
parent b57a9957a3
commit a1d52b4265
23 changed files with 286 additions and 72 deletions

View file

@ -12,7 +12,8 @@ import {
WebRtcSignalToServerMessage,
PlayGlobalMessage,
ReportPlayerMessage,
QueryJitsiJwtMessage, SendUserMessage, ServerToClientMessage, CompanionMessage
EmoteEventMessage,
QueryJitsiJwtMessage, SendUserMessage, ServerToClientMessage, CompanionMessage, EmotePromptMessage
} from "../Messages/generated/messages_pb";
import {UserMovesMessage} from "../Messages/generated/messages_pb";
import {TemplatedApp} from "uWebSockets.js"
@ -330,6 +331,8 @@ export class IoSocketController {
socketManager.handleReportMessage(client, message.getReportplayermessage() as ReportPlayerMessage);
} else if (message.hasQueryjitsijwtmessage()){
socketManager.handleQueryJitsiJwtMessage(client, message.getQueryjitsijwtmessage() as QueryJitsiJwtMessage);
} else if (message.hasEmotepromptmessage()){
socketManager.handleEmotePromptMessage(client, message.getEmotepromptmessage() as EmotePromptMessage);
}
/* Ok is false if backpressure was built up, wait for drain */

View file

@ -6,13 +6,11 @@ import {
PointMessage, PositionMessage, UserJoinedMessage,
UserJoinedZoneMessage, UserLeftZoneMessage, UserMovedMessage,
ZoneMessage,
EmoteEventMessage,
CompanionMessage
} from "../Messages/generated/messages_pb";
import * as messages_pb from "../Messages/generated/messages_pb";
import {ClientReadableStream} from "grpc";
import {PositionDispatcher} from "_Model/PositionDispatcher";
import {socketManager} from "../Services/SocketManager";
import {ProtobufUtils} from "_Model/Websocket/ProtobufUtils";
import Debug from "debug";
const debug = Debug("zone");
@ -24,6 +22,7 @@ export interface ZoneEventListener {
onGroupEnters(group: GroupDescriptor, listener: ExSocketInterface): void;
onGroupMoves(group: GroupDescriptor, listener: ExSocketInterface): void;
onGroupLeaves(groupId: number, listener: ExSocketInterface): void;
onEmote(emoteMessage: EmoteEventMessage, listener: ExSocketInterface): void;
}
/*export type EntersCallback = (thing: Movable, listener: User) => void;
@ -184,6 +183,9 @@ export class Zone {
userDescriptor.update(userMovedMessage);
this.notifyUserMove(userDescriptor);
} else if(message.hasEmoteeventmessage()) {
const emoteEventMessage = message.getEmoteeventmessage() as EmoteEventMessage;
this.notifyEmote(emoteEventMessage);
} else {
throw new Error('Unexpected message');
}
@ -262,6 +264,15 @@ export class Zone {
}
}
private notifyEmote(emoteMessage: EmoteEventMessage) {
for (const listener of this.listeners) {
if (listener.userId === emoteMessage.getActoruserid()) {
continue;
}
this.socketListener.onEmote(emoteMessage, listener);
}
}
/**
* Notify listeners of this zone that this group left
*/

View file

@ -23,7 +23,8 @@ import {
WorldConnexionMessage,
AdminPusherToBackMessage,
ServerToAdminClientMessage,
UserJoinedRoomMessage, UserLeftRoomMessage, AdminMessage, BanMessage, RefreshRoomMessage
EmoteEventMessage,
UserJoinedRoomMessage, UserLeftRoomMessage, AdminMessage, BanMessage, RefreshRoomMessage, EmotePromptMessage
} from "../Messages/generated/messages_pb";
import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
import {JITSI_ISS, SECRET_JITSI_KEY} from "../Enum/EnvironmentVariable";
@ -254,6 +255,15 @@ export class SocketManager implements ZoneEventListener {
this.handleViewport(client, viewport.toObject())
}
onEmote(emoteMessage: EmoteEventMessage, listener: ExSocketInterface): void {
const subMessage = new SubMessage();
subMessage.setEmoteeventmessage(emoteMessage);
emitInBatch(listener, subMessage);
}
// Useless now, will be useful again if we allow editing details in game
handleSetPlayerDetails(client: ExSocketInterface, playerDetailsMessage: SetPlayerDetailsMessage) {
const pusherToBackMessage = new PusherToBackMessage();
@ -578,6 +588,13 @@ export class SocketManager implements ZoneEventListener {
this.updateRoomWithAdminData(room);
}
handleEmotePromptMessage(client: ExSocketInterface, emoteEventmessage: EmotePromptMessage) {
const pusherToBackMessage = new PusherToBackMessage();
pusherToBackMessage.setEmotepromptmessage(emoteEventmessage);
client.backConnection.write(pusherToBackMessage);
}
}
export const socketManager = new SocketManager();