FEATURE: added the possibility toplay emotes

This commit is contained in:
kharhamel 2021-03-31 11:21:06 +02:00
parent b57a9957a3
commit a1d52b4265
23 changed files with 286 additions and 72 deletions

View file

@ -5,6 +5,9 @@ import Container = Phaser.GameObjects.Container;
import Sprite = Phaser.GameObjects.Sprite;
import {TextureError} from "../../Exception/TextureError";
import {Companion} from "../Companion/Companion";
import {getEmoteAnimName} from "../Game/EmoteManager";
const playerNameY = - 25;
interface AnimationData {
key: string;
@ -23,6 +26,7 @@ export abstract class Character extends Container {
//private teleportation: Sprite;
private invisible: boolean;
public companion?: Companion;
private emote: Phaser.GameObjects.Sprite | null = null;
constructor(scene: Phaser.Scene,
x: number,
@ -54,7 +58,7 @@ export abstract class Character extends Container {
});
this.add(this.teleportation);*/
this.playerName = new BitmapText(scene, 0, - 25, 'main_font', name, 7);
this.playerName = new BitmapText(scene, 0, playerNameY, 'main_font', name, 7);
this.playerName.setOrigin(0.5).setCenterAlign().setDepth(99999);
this.add(this.playerName);
@ -225,7 +229,23 @@ export abstract class Character extends Container {
this.scene.sys.updateList.remove(sprite);
}
}
this.list.forEach(objectContaining => objectContaining.destroy())
super.destroy();
this.playerName.destroy();
}
playEmote(emoteKey: string) {
if (this.emote) return;
this.playerName.setVisible(false);
this.emote = new Sprite(this.scene, 0, -40, emoteKey, 1);
this.emote.setDepth(99999);
this.add(this.emote);
this.scene.sys.updateList.add(this.emote);
this.emote.play(getEmoteAnimName(emoteKey));
this.emote.on(Phaser.Animations.Events.SPRITE_ANIMATION_COMPLETE, () => {
this.emote?.destroy();
this.emote = null;
this.playerName.setVisible(true);
});
}
}

View file

@ -2,6 +2,10 @@ import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import type {CharacterTexture} from "../../Connexion/LocalUser";
import {BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES} from "./PlayerTextures";
export interface FrameConfig {
frameWidth: number,
frameHeight: number,
}
export const loadAllLayers = (load: LoaderPlugin): BodyResourceDescriptionInterface[][] => {
const returnArray:BodyResourceDescriptionInterface[][] = [];
@ -26,7 +30,10 @@ export const loadAllDefaultModels = (load: LoaderPlugin): BodyResourceDescriptio
export const loadCustomTexture = (loaderPlugin: LoaderPlugin, texture: CharacterTexture) : Promise<BodyResourceDescriptionInterface> => {
const name = 'customCharacterTexture'+texture.id;
const playerResourceDescriptor: BodyResourceDescriptionInterface = {name, img: texture.url, level: texture.level}
return createLoadingPromise(loaderPlugin, playerResourceDescriptor);
return createLoadingPromise(loaderPlugin, playerResourceDescriptor, {
frameWidth: 32,
frameHeight: 32
});
}
export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, texturekeys:Array<string|BodyResourceDescriptionInterface>): Promise<string[]> => {
@ -36,7 +43,10 @@ export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, textur
//TODO refactor
const playerResourceDescriptor = getRessourceDescriptor(textureKey);
if (playerResourceDescriptor && !loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
promisesList.push(createLoadingPromise(loadPlugin, playerResourceDescriptor));
promisesList.push(createLoadingPromise(loadPlugin, playerResourceDescriptor, {
frameWidth: 32,
frameHeight: 32
}));
}
}catch (err){
console.error(err);
@ -69,15 +79,12 @@ export const getRessourceDescriptor = (textureKey: string|BodyResourceDescriptio
throw 'Could not find a data for texture '+textureName;
}
const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface) => {
export const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface, frameConfig: FrameConfig) => {
return new Promise<BodyResourceDescriptionInterface>((res) => {
if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
return res(playerResourceDescriptor);
}
loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, {
frameWidth: 32,
frameHeight: 32
});
loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, frameConfig);
loadPlugin.once('filecomplete-spritesheet-' + playerResourceDescriptor.name, () => res(playerResourceDescriptor));
});
}