FEATURE: added the possibility toplay emotes
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b57a9957a3
commit
a1d52b4265
23 changed files with 286 additions and 72 deletions
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@ -26,7 +26,8 @@ import {
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GroupLeftZoneMessage,
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WorldFullWarningMessage,
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UserLeftZoneMessage,
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BanUserMessage, RefreshRoomMessage,
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EmoteEventMessage,
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BanUserMessage, RefreshRoomMessage, EmotePromptMessage,
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} from "../Messages/generated/messages_pb";
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import {User, UserSocket} from "../Model/User";
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import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
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@ -73,6 +74,9 @@ export class SocketManager {
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clientEventsEmitter.registerToClientLeave((clientUUid: string, roomId: string) => {
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gaugeManager.decNbClientPerRoomGauge(roomId);
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});
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//zoneMessageStream.stream.subscribe(myMessage);
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}
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public async handleJoinRoom(socket: UserSocket, joinRoomMessage: JoinRoomMessage): Promise<{ room: GameRoom; user: User }> {
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@ -263,7 +267,8 @@ export class SocketManager {
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GROUP_RADIUS,
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(thing: Movable, fromZone: Zone|null, listener: ZoneSocket) => this.onZoneEnter(thing, fromZone, listener),
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(thing: Movable, position:PositionInterface, listener: ZoneSocket) => this.onClientMove(thing, position, listener),
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(thing: Movable, newZone: Zone|null, listener: ZoneSocket) => this.onClientLeave(thing, newZone, listener)
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(thing: Movable, newZone: Zone|null, listener: ZoneSocket) => this.onClientLeave(thing, newZone, listener),
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(emoteEventMessage:EmoteEventMessage, listener: ZoneSocket) => this.onEmote(emoteEventMessage, listener),
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);
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gaugeManager.incNbRoomGauge();
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this.rooms.set(roomId, world);
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@ -339,6 +344,14 @@ export class SocketManager {
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}
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}
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private onEmote(emoteEventMessage: EmoteEventMessage, client: ZoneSocket) {
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const subMessage = new SubToPusherMessage();
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subMessage.setEmoteeventmessage(emoteEventMessage);
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emitZoneMessage(subMessage, client);
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}
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private emitCreateUpdateGroupEvent(client: ZoneSocket, fromZone: Zone|null, group: Group): void {
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const position = group.getPosition();
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const pointMessage = new PointMessage();
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@ -751,6 +764,13 @@ export class SocketManager {
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recipient.socket.write(clientMessage);
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});
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}
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handleEmoteEventMessage(room: GameRoom, user: User, emotePromptMessage: EmotePromptMessage) {
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const emoteEventMessage = new EmoteEventMessage();
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emoteEventMessage.setEmote(emotePromptMessage.getEmote());
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emoteEventMessage.setActoruserid(user.id);
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room.emitEmoteEvent(user, emoteEventMessage);
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}
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}
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export const socketManager = new SocketManager();
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