Fixing reconnection to server on back failure

This commit is contained in:
David Négrier 2020-12-03 16:39:44 +01:00
parent 2fba6956a6
commit a19edd4dc1
6 changed files with 87 additions and 47 deletions

View file

@ -1,7 +1,7 @@
import Axios from "axios";
import {API_URL} from "../Enum/EnvironmentVariable";
import {RoomConnection} from "./RoomConnection";
import {PositionInterface, ViewportInterface} from "./ConnexionModels";
import {OnConnectInterface, PositionInterface, ViewportInterface} from "./ConnexionModels";
import {GameConnexionTypes, urlManager} from "../Url/UrlManager";
import {localUserStore} from "./LocalUserStore";
import {LocalUser} from "./LocalUser";
@ -88,24 +88,29 @@ class ConnectionManager {
this.localUser = new LocalUser('', 'test', []);
}
public connectToRoomSocket(roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface): Promise<RoomConnection> {
return new Promise<RoomConnection>((resolve, reject) => {
public connectToRoomSocket(roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface): Promise<OnConnectInterface> {
return new Promise<OnConnectInterface>((resolve, reject) => {
const connection = new RoomConnection(this.localUser.jwtToken, roomId, name, characterLayers, position, viewport);
connection.onConnectError((error: object) => {
console.log('An error occurred while connecting to socket server. Retrying');
reject(error);
});
// FIXME: onConnect should be triggered by the first JoinRoomEvent (instead of the connection)
connection.onConnect(() => {
console.warn('CONNECT RECEIVED');
resolve(connection);
})
connection.onConnectingError((event: CloseEvent) => {
console.log('An error occurred while connecting to socket server. Retrying');
reject(new Error('An error occurred while connecting to socket server. Retrying. Code: '+event.code+', Reason: '+event.reason));
});
connection.onConnect((connect: OnConnectInterface) => {
resolve(connect);
});
}).catch((err) => {
// Let's retry in 4-6 seconds
return new Promise<RoomConnection>((resolve, reject) => {
return new Promise<OnConnectInterface>((resolve, reject) => {
setTimeout(() => {
//todo: allow a way to break recurrsion?
//todo: allow a way to break recursion?
//todo: find a way to avoid recursive function. Otherwise, the call stack will grow indefinitely.
this.connectToRoomSocket(roomId, name, characterLayers, position, viewport).then((connection) => resolve(connection));
}, 4000 + Math.floor(Math.random() * 2000) );
});