Merge branch 'develop' of github.com:thecodingmachine/workadventure into improve_logging
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commit
a1107bd20e
71 changed files with 10373 additions and 520 deletions
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@ -26,6 +26,7 @@ import { VariablesManager } from "../Services/VariablesManager";
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import { ADMIN_API_URL } from "../Enum/EnvironmentVariable";
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import { LocalUrlError } from "../Services/LocalUrlError";
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import { emitErrorOnRoomSocket } from "../Services/MessageHelpers";
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import { VariableError } from "../Services/VariableError";
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import log from "../Services/Logger";
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export type ConnectCallback = (user: User, group: Group) => void;
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@ -337,30 +338,62 @@ export class GameRoom {
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// First, let's check if "user" is allowed to modify the variable.
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const variableManager = await this.getVariableManager();
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const readableBy = variableManager.setVariable(name, value, user);
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try {
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const readableBy = variableManager.setVariable(name, value, user);
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// If the variable was not changed, let's not dispatch anything.
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if (readableBy === false) {
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return;
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}
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// If the variable was not changed, let's not dispatch anything.
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if (readableBy === false) {
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return;
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}
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// TODO: should we batch those every 100ms?
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const variableMessage = new VariableWithTagMessage();
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variableMessage.setName(name);
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variableMessage.setValue(value);
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if (readableBy) {
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variableMessage.setReadableby(readableBy);
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}
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// TODO: should we batch those every 100ms?
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const variableMessage = new VariableWithTagMessage();
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variableMessage.setName(name);
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variableMessage.setValue(value);
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if (readableBy) {
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variableMessage.setReadableby(readableBy);
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}
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const subMessage = new SubToPusherRoomMessage();
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subMessage.setVariablemessage(variableMessage);
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const subMessage = new SubToPusherRoomMessage();
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subMessage.setVariablemessage(variableMessage);
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const batchMessage = new BatchToPusherRoomMessage();
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batchMessage.addPayload(subMessage);
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const batchMessage = new BatchToPusherRoomMessage();
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batchMessage.addPayload(subMessage);
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// Dispatch the message on the room listeners
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for (const socket of this.roomListeners) {
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socket.write(batchMessage);
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// Dispatch the message on the room listeners
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for (const socket of this.roomListeners) {
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socket.write(batchMessage);
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}
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} catch (e) {
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if (e instanceof VariableError) {
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// Ok, we have an error setting a variable. Either the user is trying to hack the map... or the map
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// is not up to date. So let's try to reload the map from scratch.
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if (this.variableManagerLastLoad === undefined) {
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throw e;
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}
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const lastLoaded = new Date().getTime() - this.variableManagerLastLoad.getTime();
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if (lastLoaded < 10000) {
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console.log(
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'An error occurred while setting the "' +
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name +
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"\" variable. But we tried to reload the map less than 10 seconds ago, so let's fail."
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);
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// Do not try to reload if we tried to reload less than 10 seconds ago.
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throw e;
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}
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// Reset the variable manager
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this.variableManagerPromise = undefined;
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this.mapPromise = undefined;
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console.log(
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'An error occurred while setting the "' + name + "\" variable. Let's reload the map and try again"
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);
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// Try to set the variable again!
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await this.setVariable(name, value, user);
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} else {
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throw e;
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}
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}
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}
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@ -450,9 +483,11 @@ export class GameRoom {
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}
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private variableManagerPromise: Promise<VariablesManager> | undefined;
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private variableManagerLastLoad: Date | undefined;
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private getVariableManager(): Promise<VariablesManager> {
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if (!this.variableManagerPromise) {
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this.variableManagerLastLoad = new Date();
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this.variableManagerPromise = this.getMap()
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.then((map) => {
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const variablesManager = new VariablesManager(this.roomUrl, map);
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