WIP: Bypass camera scene (#1337)
* Set new local camera setup variable * Finish by pass video settings - TODO add button to update camera settings Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Merge branch 'develop' into jumpVideoCamera Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> # Conflicts: # front/src/Connexion/LocalUserStore.ts # front/src/Phaser/Components/Loader.ts # front/src/Phaser/Game/GameManager.ts # front/src/Phaser/Login/EnableCameraScene.ts * Add menu to open enable camera scene Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Finish jump camera setup Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
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@ -70,3 +70,9 @@ export const addLoader = (scene: Phaser.Scene): void => {
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}
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});
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};
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export const removeLoader = (scene: Phaser.Scene): void => {
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if (scene.load.textureManager.exists(LogoNameIndex)) {
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scene.load.textureManager.remove(LogoNameIndex);
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}
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};
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