Fix play anim
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1 changed files with 1 additions and 5 deletions
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@ -49,11 +49,7 @@ export const getPlayerAnimations = (PlayerValue : string): AnimationData[] => {
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export const playAnimation = (Player : Phaser.GameObjects.Sprite, direction : string) => {
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if (!Player.anims.currentAnim || Player.anims.currentAnim.key !== direction) {
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if (direction !== PlayerAnimationNames.None) {
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Player.anims.play(direction);
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} else if (Player.anims.isPlaying) {
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Player.anims.stop();
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}
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Player.anims.play(direction);
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} else if (direction === PlayerAnimationNames.None && Player.anims.currentAnim) {
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Player.anims.currentAnim.destroy();
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}
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