FEATURE: users can now login via an openID client
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26 changed files with 866 additions and 1536 deletions
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@ -14,6 +14,7 @@ class ConnectionManager {
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private connexionType?: GameConnexionTypes;
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private reconnectingTimeout: NodeJS.Timeout | null = null;
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private _unloading: boolean = false;
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private authToken: string | null = null;
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private serviceWorker?: _ServiceWorker;
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@ -27,21 +28,57 @@ class ConnectionManager {
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if (this.reconnectingTimeout) clearTimeout(this.reconnectingTimeout);
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});
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}
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public loadOpenIDScreen() {
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localUserStore.setAuthToken(null);
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const state = localUserStore.generateState();
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const nonce = localUserStore.generateNonce();
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window.location.assign(`http://${PUSHER_URL}/login-screen?state=${state}&nonce=${nonce}`);
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}
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public logout() {
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localUserStore.setAuthToken(null);
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window.location.reload();
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}
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/**
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* Tries to login to the node server and return the starting map url to be loaded
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*/
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public async initGameConnexion(): Promise<Room> {
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const connexionType = urlManager.getGameConnexionType();
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this.connexionType = connexionType;
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let room: Room | null = null;
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if (connexionType === GameConnexionTypes.register) {
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if (connexionType === GameConnexionTypes.jwt) {
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const urlParams = new URLSearchParams(window.location.search);
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const code = urlParams.get("code");
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const state = urlParams.get("state");
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if (!state || !localUserStore.verifyState(state)) {
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throw "Could not validate state!";
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}
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if (!code) {
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throw "No Auth code provided";
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}
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const nonce = localUserStore.getNonce();
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const { authToken } = await Axios.get(`${PUSHER_URL}/login-callback`, { params: { code, nonce } }).then(
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(res) => res.data
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);
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localUserStore.setAuthToken(authToken);
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this.authToken = authToken;
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room = await Room.createRoom(
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new URL(localUserStore.getLastRoomUrl())
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);
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urlManager.pushRoomIdToUrl(room);
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} else if (connexionType === GameConnexionTypes.register) {
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//@deprecated
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const organizationMemberToken = urlManager.getOrganizationToken();
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const data = await Axios.post(`${PUSHER_URL}/register`, { organizationMemberToken }).then(
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(res) => res.data
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);
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this.localUser = new LocalUser(data.userUuid, data.authToken, data.textures);
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this.localUser = new LocalUser(data.userUuid, data.textures);
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this.authToken = data.authToken;
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localUserStore.saveUser(this.localUser);
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localUserStore.setAuthToken(this.authToken);
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const roomUrl = data.roomUrl;
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@ -61,24 +98,12 @@ class ConnectionManager {
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connexionType === GameConnexionTypes.anonymous ||
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connexionType === GameConnexionTypes.empty
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) {
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let localUser = localUserStore.getLocalUser();
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if (localUser && localUser.jwtToken && localUser.uuid && localUser.textures) {
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this.localUser = localUser;
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try {
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await this.verifyToken(localUser.jwtToken);
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} catch (e) {
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// If the token is invalid, let's generate an anonymous one.
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console.error("JWT token invalid. Did it expire? Login anonymously instead.");
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await this.anonymousLogin();
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}
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} else {
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this.authToken = localUserStore.getAuthToken();
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//todo: add here some kind of warning if authToken has expired.
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if (!this.authToken) {
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await this.anonymousLogin();
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}
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localUser = localUserStore.getLocalUser();
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if (!localUser) {
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throw "Error to store local user data";
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}
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this.localUser = localUserStore.getLocalUser() as LocalUser; //if authToken exist in localStorage then localUser cannot be null
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let roomPath: string;
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if (connexionType === GameConnexionTypes.empty) {
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@ -97,19 +122,18 @@ class ConnectionManager {
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room = await Room.createRoom(new URL(roomPath));
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if (room.textures != undefined && room.textures.length > 0) {
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//check if texture was changed
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if (localUser.textures.length === 0) {
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localUser.textures = room.textures;
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if (this.localUser.textures.length === 0) {
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this.localUser.textures = room.textures;
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} else {
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room.textures.forEach((newTexture) => {
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const alreadyExistTexture = localUser?.textures.find((c) => newTexture.id === c.id);
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if (localUser?.textures.findIndex((c) => newTexture.id === c.id) !== -1) {
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const alreadyExistTexture = this.localUser.textures.find((c) => newTexture.id === c.id);
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if (this.localUser.textures.findIndex((c) => newTexture.id === c.id) !== -1) {
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return;
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}
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localUser?.textures.push(newTexture);
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this.localUser.textures.push(newTexture);
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});
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}
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this.localUser = localUser;
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localUserStore.saveUser(localUser);
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localUserStore.saveUser(this.localUser);
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}
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}
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if (room == undefined) {
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@ -120,21 +144,19 @@ class ConnectionManager {
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return Promise.resolve(room);
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}
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private async verifyToken(token: string): Promise<void> {
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await Axios.get(`${PUSHER_URL}/verify`, { params: { token } });
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}
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public async anonymousLogin(isBenchmark: boolean = false): Promise<void> {
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const data = await Axios.post(`${PUSHER_URL}/anonymLogin`).then((res) => res.data);
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this.localUser = new LocalUser(data.userUuid, data.authToken, []);
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this.localUser = new LocalUser(data.userUuid, []);
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this.authToken = data.authToken;
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if (!isBenchmark) {
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// In benchmark, we don't have a local storage.
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localUserStore.saveUser(this.localUser);
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localUserStore.setAuthToken(this.authToken);
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}
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}
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public initBenchmark(): void {
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this.localUser = new LocalUser("", "test", []);
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this.localUser = new LocalUser("", []);
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}
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public connectToRoomSocket(
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@ -147,7 +169,7 @@ class ConnectionManager {
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): Promise<OnConnectInterface> {
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return new Promise<OnConnectInterface>((resolve, reject) => {
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const connection = new RoomConnection(
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this.localUser.jwtToken,
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this.authToken,
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roomUrl,
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name,
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characterLayers,
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@ -1,10 +1,10 @@
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import {MAX_USERNAME_LENGTH} from "../Enum/EnvironmentVariable";
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import { MAX_USERNAME_LENGTH } from "../Enum/EnvironmentVariable";
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export interface CharacterTexture {
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id: number,
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level: number,
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url: string,
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rights: string
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id: number;
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level: number;
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url: string;
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rights: string;
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}
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export const maxUserNameLength: number = MAX_USERNAME_LENGTH;
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@ -24,6 +24,5 @@ export function areCharacterLayersValid(value: string[] | null): boolean {
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}
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export class LocalUser {
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constructor(public readonly uuid:string, public readonly jwtToken: string, public textures: CharacterTexture[]) {
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}
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constructor(public readonly uuid: string, public textures: CharacterTexture[]) {}
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}
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@ -1,4 +1,5 @@
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import { areCharacterLayersValid, isUserNameValid, LocalUser } from "./LocalUser";
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import { v4 as uuidv4 } from "uuid";
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const playerNameKey = "playerName";
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const selectedPlayerKey = "selectedPlayer";
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@ -12,6 +13,9 @@ const audioPlayerMuteKey = "audioMute";
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const helpCameraSettingsShown = "helpCameraSettingsShown";
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const fullscreenKey = "fullscreen";
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const lastRoomUrl = "lastRoomUrl";
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const authToken = "authToken";
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const state = "state";
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const nonce = "nonce";
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class LocalUserStore {
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saveUser(localUser: LocalUser) {
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@ -116,6 +120,36 @@ class LocalUserStore {
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getLastRoomUrl(): string {
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return localStorage.getItem(lastRoomUrl) ?? "";
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}
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setAuthToken(value: string | null) {
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value ? localStorage.setItem(authToken, value) : localStorage.removeItem(authToken);
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}
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getAuthToken(): string | null {
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return localStorage.getItem(authToken);
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}
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generateState(): string {
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const newState = uuidv4();
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localStorage.setItem(state, newState);
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return newState;
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}
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verifyState(value: string): boolean {
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const oldValue = localStorage.getItem(state);
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localStorage.removeItem(state);
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return oldValue === value;
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}
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generateNonce(): string {
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const newNonce = uuidv4();
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localStorage.setItem(nonce, newNonce);
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return newNonce;
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}
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getNonce(): string | null {
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const oldValue = localStorage.getItem(nonce);
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localStorage.removeItem(nonce);
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return oldValue;
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}
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}
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export const localUserStore = new LocalUserStore();
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@ -76,7 +76,7 @@ export class RoomConnection implements RoomConnection {
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/**
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*
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* @param token A JWT token containing the UUID of the user
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* @param token A JWT token containing the email of the user
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* @param roomUrl The URL of the room in the form "https://example.com/_/[instance]/[map_url]" or "https://example.com/@/[org]/[event]/[map]"
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*/
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public constructor(
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@ -217,6 +217,9 @@ export class RoomConnection implements RoomConnection {
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} else if (message.hasWorldfullmessage()) {
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worldFullMessageStream.onMessage();
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this.closed = true;
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} else if (message.hasTokenexpiredmessage()) {
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connectionManager.loadOpenIDScreen();
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this.closed = true; //technically, this isn't needed since loadOpenIDScreen() will do window.location.assign() but I prefer to leave it for consistency
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} else if (message.hasWorldconnexionmessage()) {
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worldFullMessageStream.onMessage(message.getWorldconnexionmessage()?.getMessage());
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this.closed = true;
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