FEATURE: users can now login via an openID client

This commit is contained in:
kharhamel 2021-07-27 16:37:01 +02:00
parent 74975ac9d8
commit 9c803a69ff
26 changed files with 866 additions and 1536 deletions

View file

@ -14,6 +14,7 @@ class ConnectionManager {
private connexionType?: GameConnexionTypes;
private reconnectingTimeout: NodeJS.Timeout | null = null;
private _unloading: boolean = false;
private authToken: string | null = null;
private serviceWorker?: _ServiceWorker;
@ -27,21 +28,57 @@ class ConnectionManager {
if (this.reconnectingTimeout) clearTimeout(this.reconnectingTimeout);
});
}
public loadOpenIDScreen() {
localUserStore.setAuthToken(null);
const state = localUserStore.generateState();
const nonce = localUserStore.generateNonce();
window.location.assign(`http://${PUSHER_URL}/login-screen?state=${state}&nonce=${nonce}`);
}
public logout() {
localUserStore.setAuthToken(null);
window.location.reload();
}
/**
* Tries to login to the node server and return the starting map url to be loaded
*/
public async initGameConnexion(): Promise<Room> {
const connexionType = urlManager.getGameConnexionType();
this.connexionType = connexionType;
let room: Room | null = null;
if (connexionType === GameConnexionTypes.register) {
if (connexionType === GameConnexionTypes.jwt) {
const urlParams = new URLSearchParams(window.location.search);
const code = urlParams.get("code");
const state = urlParams.get("state");
if (!state || !localUserStore.verifyState(state)) {
throw "Could not validate state!";
}
if (!code) {
throw "No Auth code provided";
}
const nonce = localUserStore.getNonce();
const { authToken } = await Axios.get(`${PUSHER_URL}/login-callback`, { params: { code, nonce } }).then(
(res) => res.data
);
localUserStore.setAuthToken(authToken);
this.authToken = authToken;
room = await Room.createRoom(
new URL(localUserStore.getLastRoomUrl())
);
urlManager.pushRoomIdToUrl(room);
} else if (connexionType === GameConnexionTypes.register) {
//@deprecated
const organizationMemberToken = urlManager.getOrganizationToken();
const data = await Axios.post(`${PUSHER_URL}/register`, { organizationMemberToken }).then(
(res) => res.data
);
this.localUser = new LocalUser(data.userUuid, data.authToken, data.textures);
this.localUser = new LocalUser(data.userUuid, data.textures);
this.authToken = data.authToken;
localUserStore.saveUser(this.localUser);
localUserStore.setAuthToken(this.authToken);
const roomUrl = data.roomUrl;
@ -61,24 +98,12 @@ class ConnectionManager {
connexionType === GameConnexionTypes.anonymous ||
connexionType === GameConnexionTypes.empty
) {
let localUser = localUserStore.getLocalUser();
if (localUser && localUser.jwtToken && localUser.uuid && localUser.textures) {
this.localUser = localUser;
try {
await this.verifyToken(localUser.jwtToken);
} catch (e) {
// If the token is invalid, let's generate an anonymous one.
console.error("JWT token invalid. Did it expire? Login anonymously instead.");
await this.anonymousLogin();
}
} else {
this.authToken = localUserStore.getAuthToken();
//todo: add here some kind of warning if authToken has expired.
if (!this.authToken) {
await this.anonymousLogin();
}
localUser = localUserStore.getLocalUser();
if (!localUser) {
throw "Error to store local user data";
}
this.localUser = localUserStore.getLocalUser() as LocalUser; //if authToken exist in localStorage then localUser cannot be null
let roomPath: string;
if (connexionType === GameConnexionTypes.empty) {
@ -97,19 +122,18 @@ class ConnectionManager {
room = await Room.createRoom(new URL(roomPath));
if (room.textures != undefined && room.textures.length > 0) {
//check if texture was changed
if (localUser.textures.length === 0) {
localUser.textures = room.textures;
if (this.localUser.textures.length === 0) {
this.localUser.textures = room.textures;
} else {
room.textures.forEach((newTexture) => {
const alreadyExistTexture = localUser?.textures.find((c) => newTexture.id === c.id);
if (localUser?.textures.findIndex((c) => newTexture.id === c.id) !== -1) {
const alreadyExistTexture = this.localUser.textures.find((c) => newTexture.id === c.id);
if (this.localUser.textures.findIndex((c) => newTexture.id === c.id) !== -1) {
return;
}
localUser?.textures.push(newTexture);
this.localUser.textures.push(newTexture);
});
}
this.localUser = localUser;
localUserStore.saveUser(localUser);
localUserStore.saveUser(this.localUser);
}
}
if (room == undefined) {
@ -120,21 +144,19 @@ class ConnectionManager {
return Promise.resolve(room);
}
private async verifyToken(token: string): Promise<void> {
await Axios.get(`${PUSHER_URL}/verify`, { params: { token } });
}
public async anonymousLogin(isBenchmark: boolean = false): Promise<void> {
const data = await Axios.post(`${PUSHER_URL}/anonymLogin`).then((res) => res.data);
this.localUser = new LocalUser(data.userUuid, data.authToken, []);
this.localUser = new LocalUser(data.userUuid, []);
this.authToken = data.authToken;
if (!isBenchmark) {
// In benchmark, we don't have a local storage.
localUserStore.saveUser(this.localUser);
localUserStore.setAuthToken(this.authToken);
}
}
public initBenchmark(): void {
this.localUser = new LocalUser("", "test", []);
this.localUser = new LocalUser("", []);
}
public connectToRoomSocket(
@ -147,7 +169,7 @@ class ConnectionManager {
): Promise<OnConnectInterface> {
return new Promise<OnConnectInterface>((resolve, reject) => {
const connection = new RoomConnection(
this.localUser.jwtToken,
this.authToken,
roomUrl,
name,
characterLayers,

View file

@ -1,10 +1,10 @@
import {MAX_USERNAME_LENGTH} from "../Enum/EnvironmentVariable";
import { MAX_USERNAME_LENGTH } from "../Enum/EnvironmentVariable";
export interface CharacterTexture {
id: number,
level: number,
url: string,
rights: string
id: number;
level: number;
url: string;
rights: string;
}
export const maxUserNameLength: number = MAX_USERNAME_LENGTH;
@ -24,6 +24,5 @@ export function areCharacterLayersValid(value: string[] | null): boolean {
}
export class LocalUser {
constructor(public readonly uuid:string, public readonly jwtToken: string, public textures: CharacterTexture[]) {
}
constructor(public readonly uuid: string, public textures: CharacterTexture[]) {}
}

View file

@ -1,4 +1,5 @@
import { areCharacterLayersValid, isUserNameValid, LocalUser } from "./LocalUser";
import { v4 as uuidv4 } from "uuid";
const playerNameKey = "playerName";
const selectedPlayerKey = "selectedPlayer";
@ -12,6 +13,9 @@ const audioPlayerMuteKey = "audioMute";
const helpCameraSettingsShown = "helpCameraSettingsShown";
const fullscreenKey = "fullscreen";
const lastRoomUrl = "lastRoomUrl";
const authToken = "authToken";
const state = "state";
const nonce = "nonce";
class LocalUserStore {
saveUser(localUser: LocalUser) {
@ -116,6 +120,36 @@ class LocalUserStore {
getLastRoomUrl(): string {
return localStorage.getItem(lastRoomUrl) ?? "";
}
setAuthToken(value: string | null) {
value ? localStorage.setItem(authToken, value) : localStorage.removeItem(authToken);
}
getAuthToken(): string | null {
return localStorage.getItem(authToken);
}
generateState(): string {
const newState = uuidv4();
localStorage.setItem(state, newState);
return newState;
}
verifyState(value: string): boolean {
const oldValue = localStorage.getItem(state);
localStorage.removeItem(state);
return oldValue === value;
}
generateNonce(): string {
const newNonce = uuidv4();
localStorage.setItem(nonce, newNonce);
return newNonce;
}
getNonce(): string | null {
const oldValue = localStorage.getItem(nonce);
localStorage.removeItem(nonce);
return oldValue;
}
}
export const localUserStore = new LocalUserStore();

View file

@ -76,7 +76,7 @@ export class RoomConnection implements RoomConnection {
/**
*
* @param token A JWT token containing the UUID of the user
* @param token A JWT token containing the email of the user
* @param roomUrl The URL of the room in the form "https://example.com/_/[instance]/[map_url]" or "https://example.com/@/[org]/[event]/[map]"
*/
public constructor(
@ -217,6 +217,9 @@ export class RoomConnection implements RoomConnection {
} else if (message.hasWorldfullmessage()) {
worldFullMessageStream.onMessage();
this.closed = true;
} else if (message.hasTokenexpiredmessage()) {
connectionManager.loadOpenIDScreen();
this.closed = true; //technically, this isn't needed since loadOpenIDScreen() will do window.location.assign() but I prefer to leave it for consistency
} else if (message.hasWorldconnexionmessage()) {
worldFullMessageStream.onMessage(message.getWorldconnexionmessage()?.getMessage());
this.closed = true;