Merge remote-tracking branch 'github.com/develop' into player-report

# Conflicts:
#	back/src/Controller/IoSocketController.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/index.ts
#	messages/messages.proto
This commit is contained in:
Gregoire Parant 2020-10-13 21:14:46 +02:00
commit 9c44d37020
28 changed files with 1187 additions and 969 deletions

View file

@ -1,10 +1,7 @@
import {GameScene} from "./GameScene";
import {
StartMapInterface
} from "../../Connexion/ConnexionModels";
import Axios from "axios";
import {API_URL} from "../../Enum/EnvironmentVariable";
import {connectionManager} from "../../Connexion/ConnectionManager";
import {Room} from "../../Connexion/Room";
import {FourOFourSceneName} from "../Reconnecting/FourOFourScene";
export interface HasMovedEvent {
direction: string;
@ -16,6 +13,12 @@ export interface HasMovedEvent {
export class GameManager {
private playerName!: string;
private characterLayers!: string[];
private startRoom!:Room;
public async init(scenePlugin: Phaser.Scenes.ScenePlugin) {
this.startRoom = await connectionManager.initGameConnexion();
await this.loadMap(this.startRoom, scenePlugin);
}
public setPlayerName(name: string): void {
this.playerName = name;
@ -29,15 +32,6 @@ export class GameManager {
this.characterLayers = layers;
}
loadStartMap() : Promise<StartMapInterface> {
return connectionManager.getMapUrlStart().then(mapUrlStart => {
return {
mapUrlStart: mapUrlStart,
startInstance: "global", //todo: is this property still usefull?
}
});
}
getPlayerName(): string {
return this.playerName;
}
@ -46,15 +40,31 @@ export class GameManager {
return this.characterLayers;
}
loadMap(mapUrl: string, scene: Phaser.Scenes.ScenePlugin, instance: string): string {
const sceneKey = GameScene.getMapKeyByUrl(mapUrl);
const gameIndex = scene.getIndex(sceneKey);
public async loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin): Promise<void> {
const roomID = room.id;
const mapUrl = await room.getMapUrl();
console.log('Loading map '+roomID+' at url '+mapUrl);
const gameIndex = scenePlugin.getIndex(mapUrl);
if(gameIndex === -1){
const game : Phaser.Scene = GameScene.createFromUrl(mapUrl, instance);
scene.add(sceneKey, game, false);
const game : Phaser.Scene = GameScene.createFromUrl(room, mapUrl);
console.log('Adding scene '+mapUrl);
scenePlugin.add(mapUrl, game, false);
}
return sceneKey;
}
public getMapKeyByUrl(mapUrlStart: string) : string {
// FIXME: the key should be computed from the full URL of the map.
const startPos = mapUrlStart.indexOf('://')+3;
const endPos = mapUrlStart.indexOf(".json");
return mapUrlStart.substring(startPos, endPos);
}
public async goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin) {
const url = await this.startRoom.getMapUrl();
console.log('Starting scene '+url);
scenePlugin.start(url, {startLayerName: 'global'});
}
}

View file

@ -16,6 +16,7 @@ import {
ITiledMapLayerProperty, ITiledMapObject,
ITiledTileSet
} from "../Map/ITiledMap";
import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
import {AddPlayerInterface} from "./AddPlayerInterface";
import {PlayerAnimationNames} from "../Player/Animation";
import {PlayerMovement} from "./PlayerMovement";
@ -45,6 +46,7 @@ import {RoomConnection} from "../../Connexion/RoomConnection";
import {GlobalMessageManager} from "../../Administration/GlobalMessageManager";
import {ConsoleGlobalMessageManager} from "../../Administration/ConsoleGlobalMessageManager";
import {ResizableScene} from "../Login/ResizableScene";
import {Room} from "../../Connexion/Room";
export enum Textures {
@ -107,7 +109,6 @@ export class GameScene extends ResizableScene implements CenterListener {
private simplePeer!: SimplePeer;
private GlobalMessageManager!: GlobalMessageManager;
private ConsoleGlobalMessageManager!: ConsoleGlobalMessageManager;
private connectionPromise!: Promise<RoomConnection>
private connectionAnswerPromise: Promise<RoomJoinedMessageInterface>;
private connectionAnswerPromiseResolve!: (value?: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void;
// A promise that will resolve when the "create" method is called (signaling loading is ended)
@ -138,27 +139,27 @@ export class GameScene extends ResizableScene implements CenterListener {
private outlinedItem: ActionableItem|null = null;
private userInputManager!: UserInputManager;
static createFromUrl(mapUrlFile: string, instance: string, key: string|null = null): GameScene {
const mapKey = GameScene.getMapKeyByUrl(mapUrlFile);
if (key === null) {
key = mapKey;
static createFromUrl(room: Room, mapUrlFile: string, gameSceneKey: string|null = null): GameScene {
// We use the map URL as a key
if (gameSceneKey === null) {
gameSceneKey = mapUrlFile;
}
return new GameScene(mapKey, mapUrlFile, instance, key);
return new GameScene(room, mapUrlFile, gameSceneKey);
}
constructor(MapKey : string, MapUrlFile: string, instance: string, key: string) {
constructor(private room: Room, MapUrlFile: string, gameSceneKey: string) {
super({
key: key
key: gameSceneKey
});
this.GameManager = gameManager;
this.Terrains = [];
this.groups = new Map<number, Sprite>();
this.instance = instance;
this.instance = room.getInstance();
this.MapKey = MapKey;
this.MapKey = MapUrlFile;
this.MapUrlFile = MapUrlFile;
this.RoomId = this.instance + '__' + MapKey;
this.RoomId = room.id;
this.createPromise = new Promise<void>((resolve, reject): void => {
this.createPromiseResolve = resolve;
@ -193,110 +194,6 @@ export class GameScene extends ResizableScene implements CenterListener {
loadObject(this.load);
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
this.connectionPromise = connectionManager.connectToRoomSocket().then((connection : RoomConnection) => {
this.connection = connection;
this.connection.emitPlayerDetailsMessage(gameManager.getPlayerName(), gameManager.getCharacterSelected())
connection.onUserJoins((message: MessageUserJoined) => {
const userMessage: AddPlayerInterface = {
userId: message.userId,
characterLayers: message.characterLayers,
name: message.name,
position: message.position
}
this.addPlayer(userMessage);
});
connection.onUserMoved((message: UserMovedMessage) => {
const position = message.getPosition();
if (position === undefined) {
throw new Error('Position missing from UserMovedMessage');
}
//console.log('Received position ', position.getX(), position.getY(), "from user", message.getUserid());
const messageUserMoved: MessageUserMovedInterface = {
userId: message.getUserid(),
position: ProtobufClientUtils.toPointInterface(position)
}
this.updatePlayerPosition(messageUserMoved);
});
connection.onUserLeft((userId: number) => {
this.removePlayer(userId);
});
connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
this.shareGroupPosition(groupPositionMessage);
})
connection.onGroupDeleted((groupId: number) => {
try {
this.deleteGroup(groupId);
} catch (e) {
console.error(e);
}
})
connection.onServerDisconnected(() => {
console.log('Player disconnected from server. Reloading scene.');
this.simplePeer.closeAllConnections();
this.simplePeer.unregister();
const key = 'somekey'+Math.round(Math.random()*10000);
const game : Phaser.Scene = GameScene.createFromUrl(this.MapUrlFile, this.instance, key);
this.scene.add(key, game, true,
{
initPosition: {
x: this.CurrentPlayer.x,
y: this.CurrentPlayer.y
}
});
this.scene.stop(this.scene.key);
this.scene.remove(this.scene.key);
})
connection.onActionableEvent((message => {
const item = this.actionableItems.get(message.itemId);
if (item === undefined) {
console.warn('Received an event about object "'+message.itemId+'" but cannot find this item on the map.');
return;
}
item.fire(message.event, message.state, message.parameters);
}));
connection.receiveTeleportMessage((map: string) => {
//TODO
console.log('receiveTeleportMessage', map);
})
// When connection is performed, let's connect SimplePeer
this.simplePeer = new SimplePeer(this.connection);
this.GlobalMessageManager = new GlobalMessageManager(this.connection);
const self = this;
this.simplePeer.registerPeerConnectionListener({
onConnect(user: UserSimplePeerInterface) {
self.presentationModeSprite.setVisible(true);
self.chatModeSprite.setVisible(true);
},
onDisconnect(userId: number) {
if (self.simplePeer.getNbConnections() === 0) {
self.presentationModeSprite.setVisible(false);
self.chatModeSprite.setVisible(false);
}
}
})
this.scene.wake();
this.scene.sleep(ReconnectingSceneName);
return connection;
});
}
// FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving.
@ -511,14 +408,6 @@ export class GameScene extends ResizableScene implements CenterListener {
context.stroke();
this.circleTexture.refresh();
// Let's alter browser history
const url = new URL(this.MapUrlFile);
let path = '/_/'+this.instance+'/'+url.host+url.pathname;
if (this.startLayerName) {
path += '#'+this.startLayerName;
}
window.history.pushState({}, 'WorkAdventure', path);
// Let's pause the scene if the connection is not established yet
if (this.connection === undefined) {
// Let's wait 0.5 seconds before printing the "connecting" screen to avoid blinking
@ -607,8 +496,131 @@ export class GameScene extends ResizableScene implements CenterListener {
}
});
//lisen event to report user
this.onReportUser();
const camera = this.cameras.main;
connectionManager.connectToRoomSocket(
this.RoomId,
gameManager.getPlayerName(),
gameManager.getCharacterSelected(),
{
x: this.startX,
y: this.startY
},
{
left: camera.scrollX,
top: camera.scrollY,
right: camera.scrollX + camera.width,
bottom: camera.scrollY + camera.height,
}).then((connection : RoomConnection) => {
this.connection = connection;
//this.connection.emitPlayerDetailsMessage(gameManager.getPlayerName(), gameManager.getCharacterSelected())
connection.onStartRoom((roomJoinedMessage: RoomJoinedMessageInterface) => {
this.initUsersPosition(roomJoinedMessage.users);
this.connectionAnswerPromiseResolve(roomJoinedMessage);
});
connection.onUserJoins((message: MessageUserJoined) => {
const userMessage: AddPlayerInterface = {
userId: message.userId,
characterLayers: message.characterLayers,
name: message.name,
position: message.position
}
this.addPlayer(userMessage);
});
connection.onUserMoved((message: UserMovedMessage) => {
const position = message.getPosition();
if (position === undefined) {
throw new Error('Position missing from UserMovedMessage');
}
//console.log('Received position ', position.getX(), position.getY(), "from user", message.getUserid());
const messageUserMoved: MessageUserMovedInterface = {
userId: message.getUserid(),
position: ProtobufClientUtils.toPointInterface(position)
}
this.updatePlayerPosition(messageUserMoved);
});
connection.onUserLeft((userId: number) => {
this.removePlayer(userId);
});
connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
this.shareGroupPosition(groupPositionMessage);
})
connection.onGroupDeleted((groupId: number) => {
try {
this.deleteGroup(groupId);
} catch (e) {
console.error(e);
}
})
connection.onServerDisconnected(() => {
console.log('Player disconnected from server. Reloading scene.');
this.simplePeer.closeAllConnections();
this.simplePeer.unregister();
const gameSceneKey = 'somekey'+Math.round(Math.random()*10000);
const game : Phaser.Scene = GameScene.createFromUrl(this.room, this.MapUrlFile, gameSceneKey);
this.scene.add(gameSceneKey, game, true,
{
initPosition: {
x: this.CurrentPlayer.x,
y: this.CurrentPlayer.y
}
});
this.scene.stop(this.scene.key);
this.scene.remove(this.scene.key);
})
connection.onActionableEvent((message => {
const item = this.actionableItems.get(message.itemId);
if (item === undefined) {
console.warn('Received an event about object "'+message.itemId+'" but cannot find this item on the map.');
return;
}
item.fire(message.event, message.state, message.parameters);
}));
// When connection is performed, let's connect SimplePeer
this.simplePeer = new SimplePeer(this.connection);
this.GlobalMessageManager = new GlobalMessageManager(this.connection);
const self = this;
this.simplePeer.registerPeerConnectionListener({
onConnect(user: UserSimplePeerInterface) {
self.presentationModeSprite.setVisible(true);
self.chatModeSprite.setVisible(true);
},
onDisconnect(userId: number) {
if (self.simplePeer.getNbConnections() === 0) {
self.presentationModeSprite.setVisible(false);
self.chatModeSprite.setVisible(false);
}
}
})
//listen event to share position of user
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
this.CurrentPlayer.on(hasMovedEventName, this.outlineItem.bind(this))
this.CurrentPlayer.on(hasMovedEventName, (event: HasMovedEvent) => {
this.gameMap.setPosition(event.x, event.y);
})
this.scene.wake();
this.scene.sleep(ReconnectingSceneName);
return connection;
});
}
private switchLayoutMode(): void {
@ -655,6 +667,7 @@ export class GameScene extends ResizableScene implements CenterListener {
* @param tileWidth
* @param tileHeight
*/
//todo: push that into the gameManager
private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
const exitSceneUrl = this.getExitSceneUrl(layer);
if (exitSceneUrl === undefined) {
@ -665,9 +678,20 @@ export class GameScene extends ResizableScene implements CenterListener {
instance = this.instance;
}
console.log('existSceneUrl', exitSceneUrl);
console.log('existSceneInstance', instance);
// TODO: eventually compute a relative URL
// TODO: handle /@/ URL CASES!
const absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
const exitSceneKey = gameManager.loadMap(absoluteExitSceneUrl, this.scene, instance);
const absoluteExitSceneUrlWithoutProtocol = absoluteExitSceneUrl.toString().substr(absoluteExitSceneUrl.toString().indexOf('://')+3);
const roomId = '_/'+instance+'/'+absoluteExitSceneUrlWithoutProtocol;
console.log("Foo", instance, absoluteExitSceneUrlWithoutProtocol);
const room = new Room(roomId);
gameManager.loadMap(room, this.scene);
const exitSceneKey = roomId;
const tiles : number[] = layer.data as number[];
for (let key=0; key < tiles.length; key++) {
@ -688,10 +712,12 @@ export class GameScene extends ResizableScene implements CenterListener {
if (this.PositionNextScene[y] === undefined) {
this.PositionNextScene[y] = new Array<{key: string, hash: string}>();
}
this.PositionNextScene[y][x] = {
key: exitSceneKey,
hash
}
room.getMapUrl().then((url: string) => {
this.PositionNextScene[y][x] = {
key: url,
hash
}
})
}
}
@ -754,14 +780,6 @@ export class GameScene extends ResizableScene implements CenterListener {
});
}
createCollisionObject(){
/*this.Objects.forEach((Object : Phaser.Physics.Arcade.Sprite) => {
this.physics.add.collider(this.CurrentPlayer, Object, (object1, object2) => {
this.CurrentPlayer.say("Collision with object : " + (object2 as Phaser.Physics.Arcade.Sprite).texture.key)
});
})*/
}
createCurrentPlayer(){
//initialise player
//TODO create animation moving between exit and start
@ -778,33 +796,6 @@ export class GameScene extends ResizableScene implements CenterListener {
//create collision
this.createCollisionWithPlayer();
this.createCollisionObject();
//join room
this.connectionPromise.then((connection: RoomConnection) => {
const camera = this.cameras.main;
connection.joinARoom(this.RoomId,
this.startX,
this.startY,
PlayerAnimationNames.WalkDown,
false, {
left: camera.scrollX,
top: camera.scrollY,
right: camera.scrollX + camera.width,
bottom: camera.scrollY + camera.height,
}).then((roomJoinedMessage: RoomJoinedMessageInterface) => {
this.initUsersPosition(roomJoinedMessage.users);
this.connectionAnswerPromiseResolve(roomJoinedMessage);
});
// FIXME: weirdly enough we don't use the result of joinARoom !!!!!!
//listen event to share position of user
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
this.CurrentPlayer.on(hasMovedEventName, this.outlineItem.bind(this))
this.CurrentPlayer.on(hasMovedEventName, (event: HasMovedEvent) => {
this.gameMap.setPosition(event.x, event.y);
})
});
}
pushPlayerPosition(event: HasMovedEvent) {
@ -974,7 +965,6 @@ export class GameScene extends ResizableScene implements CenterListener {
type: "InitUserPositionEvent",
event: usersPosition
});
}
/**
@ -1128,12 +1118,7 @@ export class GameScene extends ResizableScene implements CenterListener {
this.groups.delete(groupId);
}
public static getMapKeyByUrl(mapUrlStart: string) : string {
// FIXME: the key should be computed from the full URL of the map.
const startPos = mapUrlStart.indexOf('://')+3;
const endPos = mapUrlStart.indexOf(".json");
return mapUrlStart.substring(startPos, endPos);
}
/**
* Sends to the server an event emitted by one of the ActionableItems.
@ -1189,10 +1174,4 @@ export class GameScene extends ResizableScene implements CenterListener {
public onCenterChange(): void {
this.updateCameraOffset();
}
public onReportUser(){
this.events.on('reportUser', (message: {reportedUserId: number, reportComment: string}) => {
this.connection.emitReportPlayerMessage(message.reportedUserId, message.reportComment);
});
}
}