FIX: remove the ping and pong overrides server side in favor of and idleTimeout and added a manual ping client side

This commit is contained in:
kharhamel 2020-11-10 18:26:46 +01:00
parent 5a1147866c
commit 9b64a970b5
7 changed files with 14 additions and 39 deletions

View file

@ -20,9 +20,9 @@ import {parse} from "query-string";
import {jwtTokenManager} from "../Services/JWTTokenManager";
import {adminApi, CharacterTexture, FetchMemberDataByUuidResponse} from "../Services/AdminApi";
import {SocketManager, socketManager} from "../Services/SocketManager";
import {emitInBatch, pongMaxInterval, refresLogoutTimerOnPong, resetPing} from "../Services/IoSocketHelpers";
import {emitInBatch} from "../Services/IoSocketHelpers";
import {clientEventsEmitter} from "../Services/ClientEventsEmitter";
import {ADMIN_API_TOKEN, ADMIN_API_URL} from "../Enum/EnvironmentVariable";
import {ADMIN_API_TOKEN, ADMIN_API_URL, SOCKET_IDLE_TIMER} from "../Enum/EnvironmentVariable";
export class IoSocketController {
private nextUserId: number = 1;
@ -110,6 +110,7 @@ export class IoSocketController {
this.app.ws('/room', {
/* Options */
//compression: uWS.SHARED_COMPRESSOR,
idleTimeout: SOCKET_IDLE_TIMER,
maxPayloadLength: 16 * 1024 * 1024,
maxBackpressure: 65536, // Maximum 64kB of data in the buffer.
//idleTimeout: 10,
@ -239,8 +240,6 @@ export class IoSocketController {
// Let's join the room
const client = this.initClient(ws); //todo: into the upgrade instead?
socketManager.handleJoinRoom(client);
resetPing(client);
refresLogoutTimerOnPong(ws as ExSocketInterface);
//get data information and show messages
if (ADMIN_API_URL) {
@ -293,9 +292,6 @@ export class IoSocketController {
drain: (ws) => {
console.log('WebSocket backpressure: ' + ws.getBufferedAmount());
},
pong(ws) {
refresLogoutTimerOnPong(ws as ExSocketInterface);
},
close: (ws, code, message) => {
const Client = (ws as ExSocketInterface);
try {