Update to use update function scene

This commit is contained in:
Gregoire Parant 2020-10-26 22:39:52 +01:00
parent 69f3e511ab
commit 997acd17ad
2 changed files with 47 additions and 20 deletions

View file

@ -324,7 +324,7 @@ export class GameScene extends ResizableScene implements CenterListener {
// Let's alter browser history
let path = this.room.id;
if (this.room.hash) {
path += '#'+this.room.hash;
path += '#' + this.room.hash;
}
window.history.pushState({}, 'WorkAdventure', path);
@ -486,7 +486,7 @@ export class GameScene extends ResizableScene implements CenterListener {
this.stopJitsi();
} else {
if (JITSI_PRIVATE_MODE) {
const adminTag = allProps.get("jitsiRoomAdminTag") as string|undefined;
const adminTag = allProps.get("jitsiRoomAdminTag") as string | undefined;
this.connection.emitQueryJitsiJwtMessage(this.instance.replace('/', '-') + "-" + newValue, adminTag);
} else {
@ -634,7 +634,6 @@ export class GameScene extends ResizableScene implements CenterListener {
this.gameMap.setPosition(event.x, event.y);
})
this.scene.wake();
this.scene.sleep(ReconnectingSceneName);
@ -973,6 +972,8 @@ export class GameScene extends ResizableScene implements CenterListener {
this.scene.remove(this.scene.key);
this.scene.start(nextSceneKey.key);
}
mediaManager.setLastUpdateScene();
}
private checkToExit(): {key: string, hash: string} | null {