Get tags from the admin

And uses tag "admin" to choose whether to display the console or not
This commit is contained in:
David Négrier 2020-10-14 11:07:34 +02:00
parent 3710c3cb7d
commit 98bda49d7e
6 changed files with 33 additions and 11 deletions

View file

@ -43,6 +43,7 @@ export class RoomConnection implements RoomConnection {
private listeners: Map<string, Function[]> = new Map<string, Function[]>();
private static websocketFactory: null|((url: string)=>any) = null; // eslint-disable-line @typescript-eslint/no-explicit-any
private closed: boolean = false;
private tags: string[] = [];
public static setWebsocketFactory(websocketFactory: (url: string)=>any): void { // eslint-disable-line @typescript-eslint/no-explicit-any
RoomConnection.websocketFactory = websocketFactory;
@ -124,6 +125,7 @@ export class RoomConnection implements RoomConnection {
}
this.userId = roomJoinedMessage.getCurrentuserid();
this.tags = roomJoinedMessage.getTagList();
this.dispatch(EventMessage.START_ROOM, {
users,
@ -478,4 +480,8 @@ export class RoomConnection implements RoomConnection {
this.socket.send(clientToServerMessage.serializeBinary().buffer);
}
public hasTag(tag: string): boolean {
return this.tags.indexOf(tag) !== -1;
}
}

View file

@ -397,9 +397,6 @@ export class GameScene extends ResizableScene implements CenterListener {
//create input to move
this.userInputManager = new UserInputManager(this);
//TODO check right of user
this.ConsoleGlobalMessageManager = new ConsoleGlobalMessageManager(this.connection, this.userInputManager);
//notify game manager can to create currentUser in map
this.createCurrentPlayer();
@ -530,6 +527,10 @@ export class GameScene extends ResizableScene implements CenterListener {
connection.onStartRoom((roomJoinedMessage: RoomJoinedMessageInterface) => {
this.initUsersPosition(roomJoinedMessage.users);
this.connectionAnswerPromiseResolve(roomJoinedMessage);
// Analyze tags to find if we are admin. If yes, show console.
if (this.connection.hasTag('admin')) {
this.ConsoleGlobalMessageManager = new ConsoleGlobalMessageManager(this.connection, this.userInputManager);
}
});
connection.onUserJoins((message: MessageUserJoined) => {