added isActivatable() method to implement through interface
This commit is contained in:
parent
2322f5f76d
commit
989897cb01
8 changed files with 32 additions and 247 deletions
|
@ -53,7 +53,10 @@ export class GameSceneUserInputHandler implements UserInputHandlerInterface {
|
|||
public handlePointerDownEvent(pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]): void {}
|
||||
|
||||
public handleSpaceKeyUpEvent(event: Event): Event {
|
||||
this.gameScene.getActivatablesManager().getSelectedActivatableObject()?.activate();
|
||||
const activatable = this.gameScene.getActivatablesManager().getSelectedActivatableObject();
|
||||
if (activatable && activatable.isActivatable()) {
|
||||
activatable.activate();
|
||||
}
|
||||
return event;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue