Merge remote-tracking branch 'github.com/master' into webrtc
# Conflicts: # front/src/Connexion.ts # front/src/Phaser/Game/GameManager.ts # front/src/Phaser/Game/GameScene.ts # front/src/index.ts
This commit is contained in:
commit
91851c95f3
5 changed files with 34 additions and 65 deletions
|
@ -1,4 +1,4 @@
|
|||
import {GameSceneInterface, GameScene} from "./GameScene";
|
||||
import {GameScene} from "./GameScene";
|
||||
import {ROOM} from "../../Enum/EnvironmentVariable"
|
||||
import {Connexion, ConnexionInterface, ListMessageUserPositionInterface} from "../../Connexion";
|
||||
import {SimplePeerInterface, SimplePeer} from "../../WebRtc/SimplePeer";
|
||||
|
@ -11,60 +11,35 @@ export enum StatusGameManagerEnum {
|
|||
|
||||
export let ConnexionInstance : ConnexionInterface;
|
||||
|
||||
export interface GameManagerInterface {
|
||||
GameScenes: Array<GameSceneInterface>;
|
||||
status : number;
|
||||
SimplePeer: SimplePeerInterface;
|
||||
createCurrentPlayer() : void;
|
||||
shareUserPosition(ListMessageUserPosition : ListMessageUserPositionInterface): void;
|
||||
connect(email : string) : Promise<any>;
|
||||
}
|
||||
export class GameManager implements GameManagerInterface {
|
||||
GameScenes: Array<GameSceneInterface> = [];
|
||||
export class GameManager {
|
||||
status: number;
|
||||
private ConnexionInstance: Connexion;
|
||||
private currentGameScene: GameScene;
|
||||
SimplePeer : SimplePeerInterface;
|
||||
|
||||
constructor() {
|
||||
this.status = StatusGameManagerEnum.IN_PROGRESS;
|
||||
this.configureGame();
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param email
|
||||
*/
|
||||
connect(email : string) : Promise<any> {
|
||||
ConnexionInstance = new Connexion(email, this);
|
||||
return ConnexionInstance.createConnexion().then(() => {
|
||||
|
||||
connect(email:string) {
|
||||
this.ConnexionInstance = new Connexion(email, this);
|
||||
ConnexionInstance = this.ConnexionInstance;
|
||||
return this.ConnexionInstance.createConnexion().then(() => {
|
||||
this.SimplePeer = new SimplePeer(ConnexionInstance);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* permit to config rooms
|
||||
*/
|
||||
configureGame() {
|
||||
//create login scene
|
||||
let LoginScene = new LogincScene();
|
||||
this.GameScenes.push(LoginScene)
|
||||
|
||||
//create scene
|
||||
ROOM.forEach((roomId) => {
|
||||
let newGame = new GameScene(roomId, this);
|
||||
this.GameScenes.push((newGame as GameSceneInterface));
|
||||
});
|
||||
setCurrentGameScene(gameScene: GameScene) {
|
||||
this.currentGameScene = gameScene;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* Permit to create player in started room
|
||||
*/
|
||||
createCurrentPlayer(): void {
|
||||
//Get started room send by the backend
|
||||
let game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === ConnexionInstance.startedRoom);
|
||||
if(!game){
|
||||
return;
|
||||
}
|
||||
game.createCurrentPlayer(ConnexionInstance.userId);
|
||||
this.currentGameScene.createCurrentPlayer(this.ConnexionInstance.userId);
|
||||
this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
|
||||
}
|
||||
|
||||
|
@ -77,11 +52,7 @@ export class GameManager implements GameManagerInterface {
|
|||
return;
|
||||
}
|
||||
try {
|
||||
let Game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === ListMessageUserPosition.roomId);
|
||||
if (!Game) {
|
||||
return;
|
||||
}
|
||||
Game.shareUserPosition(ListMessageUserPosition.listUsersPosition)
|
||||
this.currentGameScene.shareUserPosition(ListMessageUserPosition.listUsersPosition)
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue