little cleanup, added reject for Character snapshot
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dcd8e57853
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3 changed files with 76 additions and 78 deletions
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@ -119,19 +119,21 @@ export abstract class Character extends Container {
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}
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public async getSnapshot(): Promise<HTMLImageElement> {
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const bounds = this.getBounds();
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const rt = this.scene.make.renderTexture({}, false);
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for (const sprite of this.sprites.values()) {
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rt.draw(sprite, sprite.displayWidth * 0.5, sprite.displayHeight * 0.5);
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}
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// TODO: Any way for this to fail? What fallback?
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return new Promise<HTMLImageElement>((resolve) => {
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rt.snapshot((url) => {
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resolve(url as HTMLImageElement); // P.H. NOTE: Exclude Color type
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// rt.destroy();
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},
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'image/png',
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1);
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return new Promise<HTMLImageElement>((resolve, reject) => {
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try {
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rt.snapshot((url) => {
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resolve(url as HTMLImageElement);
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rt.destroy();
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},
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'image/png',
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1);
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} catch (error) {
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reject(error);
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}
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})
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}
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