Adding the ability to set the player's color outline via the scripting API

(currently not shared with the other players yet)
This commit is contained in:
David Négrier 2021-12-21 17:02:18 +01:00
parent e086f6dac0
commit 90f7287860
11 changed files with 282 additions and 9 deletions

View file

@ -0,0 +1,13 @@
import * as tg from "generic-type-guard";
export const isColorEvent = new tg.IsInterface()
.withProperties({
red: tg.isNumber,
green: tg.isNumber,
blue: tg.isNumber,
})
.get();
/**
* A message sent from the iFrame to the game to dynamically set the outline of the player.
*/
export type ColorEvent = tg.GuardedType<typeof isColorEvent>;

View file

@ -29,6 +29,7 @@ import { isMessageReferenceEvent, isTriggerActionMessageEvent } from "./ui/Trigg
import type { MenuRegisterEvent, UnregisterMenuEvent } from "./ui/MenuRegisterEvent";
import type { ChangeLayerEvent } from "./ChangeLayerEvent";
import type { ChangeZoneEvent } from "./ChangeZoneEvent";
import { isColorEvent } from "./ColorEvent";
export interface TypedMessageEvent<T> extends MessageEvent {
data: T;
@ -152,6 +153,14 @@ export const iframeQueryMapTypeGuards = {
query: isCreateEmbeddedWebsiteEvent,
answer: tg.isUndefined,
},
setPlayerOutline: {
query: isColorEvent,
answer: tg.isUndefined,
},
removePlayerOutline: {
query: tg.isUndefined,
answer: tg.isUndefined,
},
};
type GuardedType<T> = T extends (x: unknown) => x is infer T ? T : never;