Merging master into develop
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14 changed files with 876 additions and 672 deletions
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@ -1,90 +1,124 @@
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import LoaderPlugin = Phaser.Loader.LoaderPlugin;
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import type {CharacterTexture} from "../../Connexion/LocalUser";
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import {BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES} from "./PlayerTextures";
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import type { CharacterTexture } from "../../Connexion/LocalUser";
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import { BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES } from "./PlayerTextures";
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export interface FrameConfig {
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frameWidth: number,
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frameHeight: number,
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frameWidth: number;
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frameHeight: number;
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}
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export const loadAllLayers = (load: LoaderPlugin): BodyResourceDescriptionInterface[][] => {
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const returnArray:BodyResourceDescriptionInterface[][] = [];
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LAYERS.forEach(layer => {
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const layerArray:BodyResourceDescriptionInterface[] = [];
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const returnArray: BodyResourceDescriptionInterface[][] = [];
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LAYERS.forEach((layer) => {
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const layerArray: BodyResourceDescriptionInterface[] = [];
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Object.values(layer).forEach((textureDescriptor) => {
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layerArray.push(textureDescriptor);
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load.spritesheet(textureDescriptor.name,textureDescriptor.img,{frameWidth: 32, frameHeight: 32});
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})
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returnArray.push(layerArray)
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load.spritesheet(textureDescriptor.name, textureDescriptor.img, { frameWidth: 32, frameHeight: 32 });
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});
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returnArray.push(layerArray);
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});
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return returnArray;
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}
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};
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export const loadAllDefaultModels = (load: LoaderPlugin): BodyResourceDescriptionInterface[] => {
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const returnArray = Object.values(PLAYER_RESOURCES);
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returnArray.forEach((playerResource: BodyResourceDescriptionInterface) => {
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load.spritesheet(playerResource.name, playerResource.img, {frameWidth: 32, frameHeight: 32});
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load.spritesheet(playerResource.name, playerResource.img, { frameWidth: 32, frameHeight: 32 });
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});
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return returnArray;
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}
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};
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export const loadCustomTexture = (loaderPlugin: LoaderPlugin, texture: CharacterTexture) : Promise<BodyResourceDescriptionInterface> => {
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const name = 'customCharacterTexture'+texture.id;
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const playerResourceDescriptor: BodyResourceDescriptionInterface = {name, img: texture.url, level: texture.level}
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export const loadCustomTexture = (
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loaderPlugin: LoaderPlugin,
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texture: CharacterTexture
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): Promise<BodyResourceDescriptionInterface> => {
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const name = "customCharacterTexture" + texture.id;
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const playerResourceDescriptor: BodyResourceDescriptionInterface = { name, img: texture.url, level: texture.level };
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return createLoadingPromise(loaderPlugin, playerResourceDescriptor, {
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frameWidth: 32,
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frameHeight: 32
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frameHeight: 32,
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});
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}
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};
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export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, texturekeys:Array<string|BodyResourceDescriptionInterface>): Promise<string[]> => {
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const promisesList:Promise<unknown>[] = [];
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texturekeys.forEach((textureKey: string|BodyResourceDescriptionInterface) => {
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export const lazyLoadPlayerCharacterTextures = (
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loadPlugin: LoaderPlugin,
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texturekeys: Array<string | BodyResourceDescriptionInterface>
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): Promise<string[]> => {
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const promisesList: Promise<unknown>[] = [];
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texturekeys.forEach((textureKey: string | BodyResourceDescriptionInterface) => {
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try {
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//TODO refactor
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const playerResourceDescriptor = getRessourceDescriptor(textureKey);
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if (playerResourceDescriptor && !loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
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promisesList.push(createLoadingPromise(loadPlugin, playerResourceDescriptor, {
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frameWidth: 32,
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frameHeight: 32
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}));
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promisesList.push(
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createLoadingPromise(loadPlugin, playerResourceDescriptor, {
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frameWidth: 32,
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frameHeight: 32,
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})
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);
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}
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}catch (err){
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} catch (err) {
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console.error(err);
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}
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});
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let returnPromise:Promise<Array<string|BodyResourceDescriptionInterface>>;
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let returnPromise: Promise<Array<string | BodyResourceDescriptionInterface>>;
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if (promisesList.length > 0) {
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loadPlugin.start();
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returnPromise = Promise.all(promisesList).then(() => texturekeys);
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} else {
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returnPromise = Promise.resolve(texturekeys);
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}
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return returnPromise.then((keys) => keys.map((key) => {
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return typeof key !== 'string' ? key.name : key;
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}))
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}
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export const getRessourceDescriptor = (textureKey: string|BodyResourceDescriptionInterface): BodyResourceDescriptionInterface => {
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if (typeof textureKey !== 'string' && textureKey.img) {
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//If the loading fail, we render the default model instead.
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return returnPromise
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.then((keys) =>
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keys.map((key) => {
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return typeof key !== "string" ? key.name : key;
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})
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)
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.catch(() => lazyLoadPlayerCharacterTextures(loadPlugin, ["color_22", "eyes_23"]));
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};
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export const getRessourceDescriptor = (
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textureKey: string | BodyResourceDescriptionInterface
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): BodyResourceDescriptionInterface => {
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if (typeof textureKey !== "string" && textureKey.img) {
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return textureKey;
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}
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const textureName:string = typeof textureKey === 'string' ? textureKey : textureKey.name;
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const textureName: string = typeof textureKey === "string" ? textureKey : textureKey.name;
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const playerResource = PLAYER_RESOURCES[textureName];
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if (playerResource !== undefined) return playerResource;
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for (let i=0; i<LAYERS.length;i++) {
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for (let i = 0; i < LAYERS.length; i++) {
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const playerResource = LAYERS[i][textureName];
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if (playerResource !== undefined) return playerResource;
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}
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throw 'Could not find a data for texture '+textureName;
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}
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throw "Could not find a data for texture " + textureName;
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};
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export const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface, frameConfig: FrameConfig) => {
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return new Promise<BodyResourceDescriptionInterface>((res) => {
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export const createLoadingPromise = (
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loadPlugin: LoaderPlugin,
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playerResourceDescriptor: BodyResourceDescriptionInterface,
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frameConfig: FrameConfig
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) => {
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return new Promise<BodyResourceDescriptionInterface>((res, rej) => {
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console.log("count", loadPlugin.listenerCount("loaderror"));
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if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
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return res(playerResourceDescriptor);
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}
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loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, frameConfig);
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loadPlugin.once('filecomplete-spritesheet-' + playerResourceDescriptor.name, () => res(playerResourceDescriptor));
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const errorCallback = (file: { src: string }) => {
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if (file.src !== playerResourceDescriptor.img) return;
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console.error("failed loading player ressource: ", playerResourceDescriptor);
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rej(playerResourceDescriptor);
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loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.name, successCallback);
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loadPlugin.off("loaderror", errorCallback);
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};
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const successCallback = () => {
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loadPlugin.off("loaderror", errorCallback);
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res(playerResourceDescriptor);
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};
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loadPlugin.once("filecomplete-spritesheet-" + playerResourceDescriptor.name, successCallback);
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loadPlugin.on("loaderror", errorCallback);
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});
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}
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};
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