Merging master into develop
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14 changed files with 876 additions and 672 deletions
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@ -1,11 +1,11 @@
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<script lang="typescript">
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import type { Game } from "../../Phaser/Game/Game";
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import {CustomizeScene, CustomizeSceneName} from "../../Phaser/Login/CustomizeScene";
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import {activeRowStore} from "../../Stores/CustomCharacterStore";
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export let game: Game;
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const customCharacterScene = game.scene.getScene(CustomizeSceneName) as CustomizeScene;
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let activeRow = customCharacterScene.activeRow;
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function selectLeft() {
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customCharacterScene.moveCursorHorizontally(-1);
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@ -17,12 +17,10 @@
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function selectUp() {
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customCharacterScene.moveCursorVertically(-1);
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activeRow = customCharacterScene.activeRow;
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}
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function selectDown() {
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customCharacterScene.moveCursorVertically(1);
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activeRow = customCharacterScene.activeRow;
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}
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function previousScene() {
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@ -44,16 +42,16 @@
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<button class="customCharacterSceneButton customCharacterSceneButtonRight nes-btn" on:click|preventDefault={ selectRight }> > </button>
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</section>
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<section class="action">
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{#if activeRow === 0}
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{#if $activeRowStore === 0}
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<button type="submit" class="customCharacterSceneFormBack nes-btn" on:click|preventDefault={ previousScene }>Return</button>
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{/if}
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{#if activeRow !== 0}
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{#if $activeRowStore !== 0}
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<button type="submit" class="customCharacterSceneFormBack nes-btn" on:click|preventDefault={ selectUp }>Back <img src="resources/objects/arrow_up_black.png" alt=""/></button>
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{/if}
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{#if activeRow === 5}
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{#if $activeRowStore === 5}
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<button type="submit" class="customCharacterSceneFormSubmit nes-btn is-primary" on:click|preventDefault={ finish }>Finish</button>
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{/if}
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{#if activeRow !== 5}
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{#if $activeRowStore !== 5}
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<button type="submit" class="customCharacterSceneFormSubmit nes-btn is-primary" on:click|preventDefault={ selectDown }>Next <img src="resources/objects/arrow_down.png" alt=""/></button>
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{/if}
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</section>
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