Merging master into develop
This commit is contained in:
parent
33ee190b0f
commit
8f3d9277ac
14 changed files with 876 additions and 672 deletions
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@ -1,11 +1,11 @@
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<script lang="typescript">
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import type { Game } from "../../Phaser/Game/Game";
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import {CustomizeScene, CustomizeSceneName} from "../../Phaser/Login/CustomizeScene";
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import {activeRowStore} from "../../Stores/CustomCharacterStore";
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export let game: Game;
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const customCharacterScene = game.scene.getScene(CustomizeSceneName) as CustomizeScene;
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let activeRow = customCharacterScene.activeRow;
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function selectLeft() {
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customCharacterScene.moveCursorHorizontally(-1);
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@ -17,12 +17,10 @@
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function selectUp() {
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customCharacterScene.moveCursorVertically(-1);
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activeRow = customCharacterScene.activeRow;
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}
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function selectDown() {
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customCharacterScene.moveCursorVertically(1);
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activeRow = customCharacterScene.activeRow;
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}
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function previousScene() {
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@ -44,16 +42,16 @@
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<button class="customCharacterSceneButton customCharacterSceneButtonRight nes-btn" on:click|preventDefault={ selectRight }> > </button>
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</section>
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<section class="action">
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{#if activeRow === 0}
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{#if $activeRowStore === 0}
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<button type="submit" class="customCharacterSceneFormBack nes-btn" on:click|preventDefault={ previousScene }>Return</button>
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{/if}
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{#if activeRow !== 0}
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{#if $activeRowStore !== 0}
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<button type="submit" class="customCharacterSceneFormBack nes-btn" on:click|preventDefault={ selectUp }>Back <img src="resources/objects/arrow_up_black.png" alt=""/></button>
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{/if}
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{#if activeRow === 5}
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{#if $activeRowStore === 5}
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<button type="submit" class="customCharacterSceneFormSubmit nes-btn is-primary" on:click|preventDefault={ finish }>Finish</button>
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{/if}
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{#if activeRow !== 5}
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{#if $activeRowStore !== 5}
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<button type="submit" class="customCharacterSceneFormSubmit nes-btn is-primary" on:click|preventDefault={ selectDown }>Next <img src="resources/objects/arrow_down.png" alt=""/></button>
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{/if}
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</section>
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@ -1,90 +1,124 @@
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import LoaderPlugin = Phaser.Loader.LoaderPlugin;
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import type {CharacterTexture} from "../../Connexion/LocalUser";
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import {BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES} from "./PlayerTextures";
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import type { CharacterTexture } from "../../Connexion/LocalUser";
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import { BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES } from "./PlayerTextures";
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export interface FrameConfig {
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frameWidth: number,
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frameHeight: number,
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frameWidth: number;
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frameHeight: number;
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}
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export const loadAllLayers = (load: LoaderPlugin): BodyResourceDescriptionInterface[][] => {
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const returnArray:BodyResourceDescriptionInterface[][] = [];
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LAYERS.forEach(layer => {
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const layerArray:BodyResourceDescriptionInterface[] = [];
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const returnArray: BodyResourceDescriptionInterface[][] = [];
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LAYERS.forEach((layer) => {
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const layerArray: BodyResourceDescriptionInterface[] = [];
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Object.values(layer).forEach((textureDescriptor) => {
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layerArray.push(textureDescriptor);
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load.spritesheet(textureDescriptor.name,textureDescriptor.img,{frameWidth: 32, frameHeight: 32});
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})
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returnArray.push(layerArray)
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load.spritesheet(textureDescriptor.name, textureDescriptor.img, { frameWidth: 32, frameHeight: 32 });
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});
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returnArray.push(layerArray);
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});
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return returnArray;
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}
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};
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export const loadAllDefaultModels = (load: LoaderPlugin): BodyResourceDescriptionInterface[] => {
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const returnArray = Object.values(PLAYER_RESOURCES);
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returnArray.forEach((playerResource: BodyResourceDescriptionInterface) => {
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load.spritesheet(playerResource.name, playerResource.img, {frameWidth: 32, frameHeight: 32});
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load.spritesheet(playerResource.name, playerResource.img, { frameWidth: 32, frameHeight: 32 });
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});
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return returnArray;
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}
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};
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export const loadCustomTexture = (loaderPlugin: LoaderPlugin, texture: CharacterTexture) : Promise<BodyResourceDescriptionInterface> => {
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const name = 'customCharacterTexture'+texture.id;
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const playerResourceDescriptor: BodyResourceDescriptionInterface = {name, img: texture.url, level: texture.level}
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export const loadCustomTexture = (
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loaderPlugin: LoaderPlugin,
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texture: CharacterTexture
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): Promise<BodyResourceDescriptionInterface> => {
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const name = "customCharacterTexture" + texture.id;
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const playerResourceDescriptor: BodyResourceDescriptionInterface = { name, img: texture.url, level: texture.level };
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return createLoadingPromise(loaderPlugin, playerResourceDescriptor, {
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frameWidth: 32,
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frameHeight: 32
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frameHeight: 32,
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});
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}
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};
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export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, texturekeys:Array<string|BodyResourceDescriptionInterface>): Promise<string[]> => {
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const promisesList:Promise<unknown>[] = [];
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texturekeys.forEach((textureKey: string|BodyResourceDescriptionInterface) => {
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export const lazyLoadPlayerCharacterTextures = (
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loadPlugin: LoaderPlugin,
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texturekeys: Array<string | BodyResourceDescriptionInterface>
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): Promise<string[]> => {
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const promisesList: Promise<unknown>[] = [];
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texturekeys.forEach((textureKey: string | BodyResourceDescriptionInterface) => {
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try {
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//TODO refactor
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const playerResourceDescriptor = getRessourceDescriptor(textureKey);
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if (playerResourceDescriptor && !loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
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promisesList.push(createLoadingPromise(loadPlugin, playerResourceDescriptor, {
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frameWidth: 32,
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frameHeight: 32
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}));
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promisesList.push(
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createLoadingPromise(loadPlugin, playerResourceDescriptor, {
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frameWidth: 32,
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frameHeight: 32,
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})
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);
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}
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}catch (err){
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} catch (err) {
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console.error(err);
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}
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});
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let returnPromise:Promise<Array<string|BodyResourceDescriptionInterface>>;
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let returnPromise: Promise<Array<string | BodyResourceDescriptionInterface>>;
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if (promisesList.length > 0) {
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loadPlugin.start();
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returnPromise = Promise.all(promisesList).then(() => texturekeys);
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} else {
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returnPromise = Promise.resolve(texturekeys);
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}
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return returnPromise.then((keys) => keys.map((key) => {
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return typeof key !== 'string' ? key.name : key;
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}))
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}
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export const getRessourceDescriptor = (textureKey: string|BodyResourceDescriptionInterface): BodyResourceDescriptionInterface => {
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if (typeof textureKey !== 'string' && textureKey.img) {
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//If the loading fail, we render the default model instead.
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return returnPromise
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.then((keys) =>
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keys.map((key) => {
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return typeof key !== "string" ? key.name : key;
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})
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)
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.catch(() => lazyLoadPlayerCharacterTextures(loadPlugin, ["color_22", "eyes_23"]));
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};
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export const getRessourceDescriptor = (
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textureKey: string | BodyResourceDescriptionInterface
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): BodyResourceDescriptionInterface => {
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if (typeof textureKey !== "string" && textureKey.img) {
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return textureKey;
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}
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const textureName:string = typeof textureKey === 'string' ? textureKey : textureKey.name;
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const textureName: string = typeof textureKey === "string" ? textureKey : textureKey.name;
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const playerResource = PLAYER_RESOURCES[textureName];
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if (playerResource !== undefined) return playerResource;
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for (let i=0; i<LAYERS.length;i++) {
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for (let i = 0; i < LAYERS.length; i++) {
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const playerResource = LAYERS[i][textureName];
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if (playerResource !== undefined) return playerResource;
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}
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throw 'Could not find a data for texture '+textureName;
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}
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throw "Could not find a data for texture " + textureName;
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};
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export const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface, frameConfig: FrameConfig) => {
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return new Promise<BodyResourceDescriptionInterface>((res) => {
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export const createLoadingPromise = (
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loadPlugin: LoaderPlugin,
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playerResourceDescriptor: BodyResourceDescriptionInterface,
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frameConfig: FrameConfig
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) => {
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return new Promise<BodyResourceDescriptionInterface>((res, rej) => {
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console.log("count", loadPlugin.listenerCount("loaderror"));
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if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
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return res(playerResourceDescriptor);
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}
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loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, frameConfig);
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loadPlugin.once('filecomplete-spritesheet-' + playerResourceDescriptor.name, () => res(playerResourceDescriptor));
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const errorCallback = (file: { src: string }) => {
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if (file.src !== playerResourceDescriptor.img) return;
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console.error("failed loading player ressource: ", playerResourceDescriptor);
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rej(playerResourceDescriptor);
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loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.name, successCallback);
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loadPlugin.off("loaderror", errorCallback);
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};
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const successCallback = () => {
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loadPlugin.off("loaderror", errorCallback);
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res(playerResourceDescriptor);
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};
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loadPlugin.once("filecomplete-spritesheet-" + playerResourceDescriptor.name, successCallback);
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loadPlugin.on("loaderror", errorCallback);
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});
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}
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};
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File diff suppressed because it is too large
Load diff
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import {EnableCameraSceneName} from "./EnableCameraScene";
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import { EnableCameraSceneName } from "./EnableCameraScene";
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {loadAllLayers} from "../Entity/PlayerTexturesLoadingManager";
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import { loadAllLayers } from "../Entity/PlayerTexturesLoadingManager";
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import Sprite = Phaser.GameObjects.Sprite;
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import {gameManager} from "../Game/GameManager";
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import {localUserStore} from "../../Connexion/LocalUserStore";
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import {addLoader} from "../Components/Loader";
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import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
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import {AbstractCharacterScene} from "./AbstractCharacterScene";
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import {areCharacterLayersValid} from "../../Connexion/LocalUser";
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import { gameManager } from "../Game/GameManager";
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import { localUserStore } from "../../Connexion/LocalUserStore";
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import { addLoader } from "../Components/Loader";
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import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
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import { AbstractCharacterScene } from "./AbstractCharacterScene";
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import { areCharacterLayersValid } from "../../Connexion/LocalUser";
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import { SelectCharacterSceneName } from "./SelectCharacterScene";
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import {customCharacterSceneVisibleStore} from "../../Stores/CustomCharacterStore";
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import {waScaleManager} from "../Services/WaScaleManager";
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import {isMobile} from "../../Enum/EnvironmentVariable";
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import {CustomizedCharacter} from "../Entity/CustomizedCharacter";
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import { activeRowStore, customCharacterSceneVisibleStore } from "../../Stores/CustomCharacterStore";
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import { waScaleManager } from "../Services/WaScaleManager";
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import { isMobile } from "../../Enum/EnvironmentVariable";
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import { CustomizedCharacter } from "../Entity/CustomizedCharacter";
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import { get } from "svelte/store";
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export const CustomizeSceneName = "CustomizeScene";
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private selectedLayers: number[] = [0];
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private containersRow: CustomizedCharacter[][] = [];
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public activeRow:number = 0;
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private layers: BodyResourceDescriptionInterface[][] = [];
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protected lazyloadingAttempt = true; //permit to update texture loaded after renderer
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constructor() {
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super({
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key: CustomizeSceneName
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key: CustomizeSceneName,
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});
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}
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preload() {
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this.loadCustomSceneSelectCharacters().then((bodyResourceDescriptions) => {
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bodyResourceDescriptions.forEach((bodyResourceDescription) => {
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if(bodyResourceDescription.level == undefined || bodyResourceDescription.level < 0 || bodyResourceDescription.level > 5 ){
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throw 'Texture level is null';
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if (
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bodyResourceDescription.level == undefined ||
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bodyResourceDescription.level < 0 ||
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bodyResourceDescription.level > 5
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) {
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throw "Texture level is null";
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}
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this.layers[bodyResourceDescription.level].unshift(bodyResourceDescription);
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});
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@ -50,14 +53,13 @@ export class CustomizeScene extends AbstractCharacterScene {
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this.layers = loadAllLayers(this.load);
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this.lazyloadingAttempt = false;
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//this function must stay at the end of preload function
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addLoader(this);
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}
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create() {
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customCharacterSceneVisibleStore.set(true);
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this.events.addListener('wake', () => {
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this.events.addListener("wake", () => {
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waScaleManager.saveZoom();
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waScaleManager.zoomModifier = isMobile() ? 3 : 1;
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customCharacterSceneVisibleStore.set(true);
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waScaleManager.saveZoom();
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waScaleManager.zoomModifier = isMobile() ? 3 : 1;
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this.Rectangle = this.add.rectangle(this.cameras.main.worldView.x + this.cameras.main.width / 2, this.cameras.main.worldView.y + this.cameras.main.height / 3, 32, 33)
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this.Rectangle.setStrokeStyle(2, 0xFFFFFF);
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this.Rectangle = this.add.rectangle(
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this.cameras.main.worldView.x + this.cameras.main.width / 2,
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this.cameras.main.worldView.y + this.cameras.main.height / 3,
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32,
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33
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);
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this.Rectangle.setStrokeStyle(2, 0xffffff);
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this.add.existing(this.Rectangle);
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this.createCustomizeLayer(0, 0, 0);
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@ -78,24 +85,24 @@ export class CustomizeScene extends AbstractCharacterScene {
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this.createCustomizeLayer(0, 0, 5);
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this.moveLayers();
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this.input.keyboard.on('keyup-ENTER', () => {
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this.input.keyboard.on("keyup-ENTER", () => {
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this.nextSceneToCamera();
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});
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this.input.keyboard.on('keyup-BACKSPACE', () => {
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this.input.keyboard.on("keyup-BACKSPACE", () => {
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this.backToPreviousScene();
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});
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// Note: the key bindings are not directly put on the moveCursorVertically or moveCursorHorizontally methods
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// because if 2 such events are fired close to one another, it makes the whole application crawl to a halt (for a reason I cannot
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// explain, the list of sprites managed by the update list become immense
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this.input.keyboard.on('keyup-RIGHT', () => this.moveHorizontally = 1);
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this.input.keyboard.on('keyup-LEFT', () => this.moveHorizontally = -1);
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this.input.keyboard.on('keyup-DOWN', () => this.moveVertically = 1);
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this.input.keyboard.on('keyup-UP', () => this.moveVertically = -1);
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this.input.keyboard.on("keyup-RIGHT", () => (this.moveHorizontally = 1));
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this.input.keyboard.on("keyup-LEFT", () => (this.moveHorizontally = -1));
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this.input.keyboard.on("keyup-DOWN", () => (this.moveVertically = 1));
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this.input.keyboard.on("keyup-UP", () => (this.moveVertically = -1));
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const customCursorPosition = localUserStore.getCustomCursorPosition();
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if (customCursorPosition) {
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this.activeRow = customCursorPosition.activeRow;
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activeRowStore.set(customCursorPosition.activeRow);
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this.selectedLayers = customCursorPosition.selectedLayers;
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this.moveLayers();
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this.updateSelectedLayer();
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}
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private doMoveCursorHorizontally(index: number): void {
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this.selectedLayers[this.activeRow] += index;
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if (this.selectedLayers[this.activeRow] < 0) {
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this.selectedLayers[this.activeRow] = 0
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} else if(this.selectedLayers[this.activeRow] > this.layers[this.activeRow].length - 1) {
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this.selectedLayers[this.activeRow] = this.layers[this.activeRow].length - 1
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this.selectedLayers[get(activeRowStore)] += index;
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if (this.selectedLayers[get(activeRowStore)] < 0) {
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this.selectedLayers[get(activeRowStore)] = 0;
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} else if (this.selectedLayers[get(activeRowStore)] > this.layers[get(activeRowStore)].length - 1) {
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this.selectedLayers[get(activeRowStore)] = this.layers[get(activeRowStore)].length - 1;
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}
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this.moveLayers();
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this.updateSelectedLayer();
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this.saveInLocalStorage();
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}
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private doMoveCursorVertically(index:number): void {
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this.activeRow += index;
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if (this.activeRow < 0) {
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this.activeRow = 0
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} else if (this.activeRow > this.layers.length - 1) {
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this.activeRow = this.layers.length - 1
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private doMoveCursorVertically(index: number): void {
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activeRowStore.set(get(activeRowStore) + index);
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if (get(activeRowStore) < 0) {
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activeRowStore.set(0);
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} else if (get(activeRowStore) > this.layers.length - 1) {
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activeRowStore.set(this.layers.length - 1);
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}
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this.moveLayers();
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this.saveInLocalStorage();
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}
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private saveInLocalStorage() {
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localUserStore.setCustomCursorPosition(this.activeRow, this.selectedLayers);
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localUserStore.setCustomCursorPosition(get(activeRowStore), this.selectedLayers);
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}
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/**
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@ -173,7 +179,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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* @param selectedItem, The number of the item select (0 for black body...)
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*/
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private generateCharacter(x: number, y: number, layerNumber: number, selectedItem: number) {
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return new CustomizedCharacter(this, x, y, this.getContainerChildren(layerNumber,selectedItem));
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return new CustomizedCharacter(this, x, y, this.getContainerChildren(layerNumber, selectedItem));
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}
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private getContainerChildren(layerNumber: number, selectedItem: number): Array<string> {
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@ -188,7 +194,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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}
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children.push(this.layers[j][layer].name);
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}
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}
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}
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return children;
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}
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@ -202,17 +208,16 @@ export class CustomizeScene extends AbstractCharacterScene {
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const screenHeight = this.game.renderer.height;
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for (let i = 0; i < this.containersRow.length; i++) {
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for (let j = 0; j < this.containersRow[i].length; j++) {
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let selectedX = this.selectedLayers[i];
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if (selectedX === undefined) {
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selectedX = 0;
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}
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this.containersRow[i][j].x = screenCenterX + (j - selectedX) * 40;
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this.containersRow[i][j].y = screenCenterY + (i - this.activeRow) * 40;
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const alpha1 = Math.abs(selectedX - j)*47*2/screenWidth;
|
||||
const alpha2 = Math.abs(this.activeRow - i)*49*2/screenHeight;
|
||||
this.containersRow[i][j].setAlpha((1 -alpha1)*(1 - alpha2));
|
||||
let selectedX = this.selectedLayers[i];
|
||||
if (selectedX === undefined) {
|
||||
selectedX = 0;
|
||||
}
|
||||
this.containersRow[i][j].x = screenCenterX + (j - selectedX) * 40;
|
||||
this.containersRow[i][j].y = screenCenterY + (i - get(activeRowStore)) * 40;
|
||||
const alpha1 = (Math.abs(selectedX - j) * 47 * 2) / screenWidth;
|
||||
const alpha2 = (Math.abs(get(activeRowStore) - i) * 49 * 2) / screenHeight;
|
||||
this.containersRow[i][j].setAlpha((1 - alpha1) * (1 - alpha2));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -228,8 +233,8 @@ export class CustomizeScene extends AbstractCharacterScene {
|
|||
}
|
||||
|
||||
private updateSelectedLayer() {
|
||||
for(let i = 0; i < this.containersRow.length; i++){
|
||||
for(let j = 0; j < this.containersRow[i].length; j++){
|
||||
for (let i = 0; i < this.containersRow.length; i++) {
|
||||
for (let j = 0; j < this.containersRow[i].length; j++) {
|
||||
const children = this.getContainerChildren(i, j);
|
||||
this.containersRow[i][j].updateSprites(children);
|
||||
}
|
||||
|
@ -237,8 +242,7 @@ export class CustomizeScene extends AbstractCharacterScene {
|
|||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
|
||||
if(this.lazyloadingAttempt){
|
||||
if (this.lazyloadingAttempt) {
|
||||
this.moveLayers();
|
||||
this.lazyloadingAttempt = false;
|
||||
}
|
||||
|
@ -253,38 +257,35 @@ export class CustomizeScene extends AbstractCharacterScene {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public onResize(): void {
|
||||
public onResize(): void {
|
||||
this.moveLayers();
|
||||
|
||||
this.Rectangle.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
|
||||
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 3;
|
||||
}
|
||||
|
||||
public nextSceneToCamera(){
|
||||
const layers: string[] = [];
|
||||
let i = 0;
|
||||
for (const layerItem of this.selectedLayers) {
|
||||
if (layerItem !== undefined) {
|
||||
layers.push(this.layers[i][layerItem].name);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
if (!areCharacterLayersValid(layers)) {
|
||||
return;
|
||||
}
|
||||
|
||||
gameManager.setCharacterLayers(layers);
|
||||
this.scene.sleep(CustomizeSceneName);
|
||||
waScaleManager.restoreZoom();
|
||||
this.events.removeListener('wake');
|
||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
customCharacterSceneVisibleStore.set(false);
|
||||
}
|
||||
|
||||
public backToPreviousScene(){
|
||||
public nextSceneToCamera() {
|
||||
const layers: string[] = [];
|
||||
let i = 0;
|
||||
for (const layerItem of this.selectedLayers) {
|
||||
if (layerItem !== undefined) {
|
||||
layers.push(this.layers[i][layerItem].name);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
if (!areCharacterLayersValid(layers)) {
|
||||
return;
|
||||
}
|
||||
|
||||
gameManager.setCharacterLayers(layers);
|
||||
this.scene.sleep(CustomizeSceneName);
|
||||
waScaleManager.restoreZoom();
|
||||
this.events.removeListener("wake");
|
||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
customCharacterSceneVisibleStore.set(false);
|
||||
}
|
||||
|
||||
public backToPreviousScene() {
|
||||
this.scene.sleep(CustomizeSceneName);
|
||||
waScaleManager.restoreZoom();
|
||||
this.scene.run(SelectCharacterSceneName);
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
import { derived, writable, Writable } from "svelte/store";
|
||||
|
||||
export const customCharacterSceneVisibleStore = writable(false);
|
||||
export const customCharacterSceneVisibleStore = writable(false);
|
||||
|
||||
export const activeRowStore = writable(0);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue