Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature-picture-of-user-merge
This commit is contained in:
commit
8efeab97c6
60 changed files with 1609 additions and 144 deletions
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@ -20,7 +20,7 @@ import { EmbeddedWebsiteManager } from "./EmbeddedWebsiteManager";
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import { lazyLoadPlayerCharacterTextures, loadCustomTexture } from "../Entity/PlayerTexturesLoadingManager";
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import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
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import { Box, ON_ACTION_TRIGGER_BUTTON } from "../../WebRtc/LayoutManager";
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import { ON_ACTION_TRIGGER_BUTTON } from "../../WebRtc/LayoutManager";
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import { iframeListener } from "../../Api/IframeListener";
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import { DEBUG_MODE, JITSI_PRIVATE_MODE, MAX_PER_GROUP, POSITION_DELAY } from "../../Enum/EnvironmentVariable";
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import { ProtobufClientUtils } from "../../Network/ProtobufClientUtils";
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@ -65,6 +65,7 @@ import type { ActionableItem } from "../Items/ActionableItem";
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import type { ItemFactoryInterface } from "../Items/ItemFactoryInterface";
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import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapObject, ITiledTileSet } from "../Map/ITiledMap";
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import type { AddPlayerInterface } from "./AddPlayerInterface";
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import { CameraManager } from "./CameraManager";
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import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
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import type { Character } from "../Entity/Character";
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@ -196,6 +197,7 @@ export class GameScene extends DirtyScene {
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private pinchManager: PinchManager | undefined;
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private mapTransitioning: boolean = false; //used to prevent transitions happening at the same time.
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private emoteManager!: EmoteManager;
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private cameraManager!: CameraManager;
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private preloading: boolean = true;
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private startPositionCalculator!: StartPositionCalculator;
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private sharedVariablesManager!: SharedVariablesManager;
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@ -571,7 +573,13 @@ export class GameScene extends DirtyScene {
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this.createCurrentPlayer();
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this.removeAllRemotePlayers(); //cleanup the list of remote players in case the scene was rebooted
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this.initCamera();
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this.cameraManager = new CameraManager(
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this,
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{ x: this.Map.widthInPixels, y: this.Map.heightInPixels },
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waScaleManager
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);
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biggestAvailableAreaStore.recompute();
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this.cameraManager.startFollow(this.CurrentPlayer);
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this.animatedTiles.init(this.Map);
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this.events.on("tileanimationupdate", () => (this.dirty = true));
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@ -612,7 +620,7 @@ export class GameScene extends DirtyScene {
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// From now, this game scene will be notified of reposition events
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this.biggestAvailableAreaStoreUnsubscribe = biggestAvailableAreaStore.subscribe((box) =>
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this.updateCameraOffset(box)
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this.cameraManager.updateCameraOffset(box)
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);
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new GameMapPropertiesListener(this, this.gameMap).register();
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@ -665,7 +673,7 @@ export class GameScene extends DirtyScene {
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* Initializes the connection to Pusher.
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*/
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private connect(): void {
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const camera = this.cameras.main;
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const camera = this.cameraManager.getCamera();
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connectionManager
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.connectToRoomSocket(
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@ -799,6 +807,42 @@ export class GameScene extends DirtyScene {
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iframeListener.sendLeaveLayerEvent(layer.name);
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});
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});
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this.gameMap.onEnterZone((zones) => {
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for (const zone of zones) {
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const focusable = zone.properties?.find((property) => property.name === "focusable");
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if (focusable && focusable.value === true) {
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const zoomMargin = zone.properties?.find((property) => property.name === "zoom_margin");
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this.cameraManager.enterFocusMode(
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zone,
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zoomMargin ? Math.max(0, Number(zoomMargin.value)) : undefined
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);
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break;
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}
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}
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zones.forEach((zone) => {
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iframeListener.sendEnterZoneEvent(zone.name);
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});
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});
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this.gameMap.onLeaveZone((zones) => {
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for (const zone of zones) {
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const focusable = zone.properties?.find((property) => property.name === "focusable");
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if (focusable && focusable.value === true) {
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this.cameraManager.leaveFocusMode(this.CurrentPlayer);
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break;
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}
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}
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zones.forEach((zone) => {
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iframeListener.sendLeaveZoneEvent(zone.name);
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});
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});
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// this.gameMap.onLeaveLayer((layers) => {
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// layers.forEach((layer) => {
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// iframeListener.sendLeaveLayerEvent(layer.name);
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// });
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// });
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});
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}
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@ -1187,6 +1231,7 @@ ${escapedMessage}
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roomId: this.roomUrl,
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tags: this.connection ? this.connection.getAllTags() : [],
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variables: this.sharedVariablesManager.variables,
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userRoomToken: this.connection ? this.connection.userRoomToken : "",
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};
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});
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this.iframeSubscriptionList.push(
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@ -1389,6 +1434,7 @@ ${escapedMessage}
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this.userInputManager.destroy();
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this.pinchManager?.destroy();
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this.emoteManager.destroy();
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this.cameraManager.destroy();
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this.peerStoreUnsubscribe();
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this.emoteUnsubscribe();
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this.emoteMenuUnsubscribe();
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@ -1478,13 +1524,6 @@ ${escapedMessage}
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}
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}
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//todo: in a dedicated class/function?
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initCamera() {
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this.cameras.main.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
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this.cameras.main.startFollow(this.CurrentPlayer, true);
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biggestAvailableAreaStore.recompute();
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}
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createCollisionWithPlayer() {
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//add collision layer
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for (const phaserLayer of this.gameMap.phaserLayers) {
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@ -1896,23 +1935,6 @@ ${escapedMessage}
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biggestAvailableAreaStore.recompute();
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}
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/**
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* Updates the offset of the character compared to the center of the screen according to the layout manager
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* (tries to put the character in the center of the remaining space if there is a discussion going on.
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*/
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private updateCameraOffset(array: Box): void {
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const xCenter = (array.xEnd - array.xStart) / 2 + array.xStart;
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const yCenter = (array.yEnd - array.yStart) / 2 + array.yStart;
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const game = HtmlUtils.querySelectorOrFail<HTMLCanvasElement>("#game canvas");
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// Let's put this in Game coordinates by applying the zoom level:
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this.cameras.main.setFollowOffset(
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((xCenter - game.offsetWidth / 2) * window.devicePixelRatio) / this.scale.zoom,
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((yCenter - game.offsetHeight / 2) * window.devicePixelRatio) / this.scale.zoom
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);
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}
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public startJitsi(roomName: string, jwt?: string): void {
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const allProps = this.gameMap.getCurrentProperties();
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const jitsiConfig = this.safeParseJSONstring(
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@ -1981,6 +2003,9 @@ ${escapedMessage}
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}
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zoomByFactor(zoomFactor: number) {
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if (this.cameraManager.isCameraLocked()) {
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return;
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}
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waScaleManager.zoomModifier *= zoomFactor;
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biggestAvailableAreaStore.recompute();
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}
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