Removing pipeline related code
This code is broken since Phaser 3.50 and we are facing weird issues with MacOS memory leaks and crashes. Removing this code will remove one potential suspect.
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86f1099247
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8eebed1829
2 changed files with 8 additions and 5 deletions
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@ -43,8 +43,9 @@ export class ActionableItem {
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}
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this.isSelectable = true;
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if (this.sprite.pipeline) {
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this.sprite.setPipeline(OutlinePipeline.KEY);
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this.sprite.pipeline.set2f('uTextureSize', this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height);
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// Commented out to try to fix MacOS issue
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/*this.sprite.setPipeline(OutlinePipeline.KEY);
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this.sprite.pipeline.set2f('uTextureSize', this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height);*/
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}
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}
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@ -56,7 +57,8 @@ export class ActionableItem {
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return;
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}
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this.isSelectable = false;
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this.sprite.resetPipeline();
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// Commented out to try to fix MacOS issue
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//this.sprite.resetPipeline();
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}
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/**
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