added callback on playermove - gets quite delayed after walking for a few seconds

This commit is contained in:
jonny 2021-05-10 21:27:17 +02:00
parent ce0c7ea3eb
commit 8e136cebe8
8 changed files with 104 additions and 44 deletions

View file

@ -8,12 +8,7 @@ import {SelectCharacterSceneName} from "../Login/SelectCharacterScene";
import {EnableCameraSceneName} from "../Login/EnableCameraScene";
import {localUserStore} from "../../Connexion/LocalUserStore";
export interface HasMovedEvent {
direction: string;
moving: boolean;
x: number;
y: number;
}
/**
* This class should be responsible for any scene starting/stopping

View file

@ -1,4 +1,4 @@
import {gameManager, HasMovedEvent} from "./GameManager";
import { gameManager } from "./GameManager";
import {
GroupCreatedUpdatedMessageInterface,
MessageUserJoined,
@ -91,7 +91,8 @@ import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import {joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey} from "../Components/MobileJoystick";
import { PlayerStateObject } from '../../Api/Events/ApiGameStateEvent';
import {waScaleManager} from "../Services/WaScaleManager";
import { waScaleManager } from "../Services/WaScaleManager";
import { HasMovedEvent } from '../../Api/Events/HasMovedEvent';
export interface GameSceneInitInterface {
initPosition: PointInterface|null,
@ -631,6 +632,9 @@ export class GameScene extends DirtyScene implements CenterListener {
//listen event to share position of user
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
this.CurrentPlayer.on(hasMovedEventName, (event: HasMovedEvent) => {
iframeListener.hasMovedEvent(event)
})
this.CurrentPlayer.on(hasMovedEventName, this.outlineItem.bind(this))
this.CurrentPlayer.on(hasMovedEventName, (event: HasMovedEvent) => {
this.gameMap.setPosition(event.x, event.y);

View file

@ -1,6 +1,7 @@
import {HasMovedEvent} from "./GameManager";
import {MAX_EXTRAPOLATION_TIME} from "../../Enum/EnvironmentVariable";
import {PositionInterface} from "../../Connexion/ConnexionModels";
import { MAX_EXTRAPOLATION_TIME } from "../../Enum/EnvironmentVariable";
import { PositionInterface } from "../../Connexion/ConnexionModels";
import { HasMovedEvent } from '../../Api/Events/HasMovedEvent';
export class PlayerMovement {
public constructor(private startPosition: PositionInterface, private startTick: number, private endPosition: HasMovedEvent, private endTick: number) {

View file

@ -2,13 +2,13 @@
* This class is in charge of computing the position of all players.
* Player movement is delayed by 200ms so position depends on ticks.
*/
import {PlayerMovement} from "./PlayerMovement";
import {HasMovedEvent} from "./GameManager";
import { HasMovedEvent } from '../../Api/Events/HasMovedEvent';
import { PlayerMovement } from "./PlayerMovement";
export class PlayersPositionInterpolator {
playerMovements: Map<number, PlayerMovement> = new Map<number, PlayerMovement>();
updatePlayerPosition(userId: number, playerMovement: PlayerMovement) : void {
updatePlayerPosition(userId: number, playerMovement: PlayerMovement): void {
this.playerMovements.set(userId, playerMovement);
}
@ -16,7 +16,7 @@ export class PlayersPositionInterpolator {
this.playerMovements.delete(userId);
}
getUpdatedPositions(tick: number) : Map<number, HasMovedEvent> {
getUpdatedPositions(tick: number): Map<number, HasMovedEvent> {
const positions = new Map<number, HasMovedEvent>();
this.playerMovements.forEach((playerMovement: PlayerMovement, userId: number) => {
if (playerMovement.isOutdated(tick)) {