ActivatablesManager and little cleanup
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commit
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3 changed files with 107 additions and 131 deletions
94
front/src/Phaser/Game/ActivatablesManager.ts
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94
front/src/Phaser/Game/ActivatablesManager.ts
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import { isOutlineable } from '../../Utils/CustomTypeGuards';
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import { MathUtils } from '../../Utils/MathUtils';
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import type { Player } from '../Player/Player';
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import type { ActivatableInterface } from './ActivatableInterface';
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export class ActivatablesManager {
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// The item that can be selected by pressing the space key.
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private selectedActivatableObjectByDistance?: ActivatableInterface;
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private selectedActivatableObjectByPointer?: ActivatableInterface;
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private activatableObjectsDistances: Map<ActivatableInterface, number> = new Map<ActivatableInterface, number>();
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private currentPlayer: Player;
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constructor(currentPlayer: Player) {
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this.currentPlayer = currentPlayer;
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}
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public handlePointerOverActivatableObject(object: ActivatableInterface): void {
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if (this.selectedActivatableObjectByPointer === object) {
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return;
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}
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if (isOutlineable(this.selectedActivatableObjectByDistance)) {
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this.selectedActivatableObjectByDistance?.characterFarAwayOutline();
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}
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if (isOutlineable(this.selectedActivatableObjectByPointer)) {
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this.selectedActivatableObjectByPointer?.pointerOutOutline();
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}
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this.selectedActivatableObjectByPointer = object;
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if (isOutlineable(this.selectedActivatableObjectByPointer)) {
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this.selectedActivatableObjectByPointer?.pointerOverOutline();
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}
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}
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public handlePointerOutActivatableObject(): void {
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if (isOutlineable(this.selectedActivatableObjectByPointer)) {
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this.selectedActivatableObjectByPointer?.pointerOutOutline();
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}
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this.selectedActivatableObjectByPointer = undefined;
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if (isOutlineable(this.selectedActivatableObjectByDistance)) {
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this.selectedActivatableObjectByDistance?.characterCloseByOutline();
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}
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}
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public getSelectedActivatableObject(): ActivatableInterface | undefined {
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return this.selectedActivatableObjectByPointer ?? this.selectedActivatableObjectByDistance;
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}
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public deduceSelectedActivatableObjectByDistance(): void {
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const newNearestObject = this.findNearestActivatableObject();
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if (this.selectedActivatableObjectByDistance === newNearestObject) {
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return;
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}
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// update value but do not change the outline
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if (this.selectedActivatableObjectByPointer) {
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this.selectedActivatableObjectByDistance = newNearestObject;
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return;
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}
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if (isOutlineable(this.selectedActivatableObjectByDistance)) {
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this.selectedActivatableObjectByDistance?.characterFarAwayOutline();
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}
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this.selectedActivatableObjectByDistance = newNearestObject;
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if (isOutlineable(this.selectedActivatableObjectByDistance)) {
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this.selectedActivatableObjectByDistance?.characterCloseByOutline();
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}
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}
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private findNearestActivatableObject(): ActivatableInterface | undefined {
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let shortestDistance: number = Infinity;
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let closestObject: ActivatableInterface | undefined = undefined;
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for (const [object, distance] of this.activatableObjectsDistances.entries()) {
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if (object.activationRadius > distance && shortestDistance > distance) {
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shortestDistance = distance;
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closestObject = object;
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}
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}
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return closestObject;
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}
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public updateActivatableObjectsDistances(objects: ActivatableInterface[]): void {
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const currentPlayerPos = this.currentPlayer.getPosition();
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for (const object of objects) {
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const distance = MathUtils.distanceBetween(currentPlayerPos, object.getPosition());
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this.activatableObjectsDistances.set(object, distance);
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}
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}
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public updateDistanceForSingleActivatableObject(object: ActivatableInterface): void {
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this.activatableObjectsDistances.set(
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object,
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MathUtils.distanceBetween(this.currentPlayer.getPosition(), object.getPosition()),
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);
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}
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}
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