Merge branch 'develop' into 2daysLimit

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
This commit is contained in:
Gregoire Parant 2022-01-05 11:47:31 +01:00
commit 8b758a0053
57 changed files with 2041 additions and 2119 deletions

View file

@ -1,27 +1,22 @@
import { AdminMessageEventTypes, adminMessagesService } from "../Connexion/AdminMessagesService";
import { textMessageContentStore, textMessageVisibleStore } from "../Stores/TypeMessageStore/TextMessageStore";
import { textMessageStore } from "../Stores/TypeMessageStore/TextMessageStore";
import { soundPlayingStore } from "../Stores/SoundPlayingStore";
import { UPLOADER_URL } from "../Enum/EnvironmentVariable";
import { banMessageContentStore, banMessageVisibleStore } from "../Stores/TypeMessageStore/BanMessageStore";
import { banMessageStore } from "../Stores/TypeMessageStore/BanMessageStore";
class UserMessageManager {
receiveBannedMessageListener!: Function;
constructor() {
adminMessagesService.messageStream.subscribe((event) => {
textMessageVisibleStore.set(false);
banMessageVisibleStore.set(false);
if (event.type === AdminMessageEventTypes.admin) {
textMessageContentStore.set(event.text);
textMessageVisibleStore.set(true);
textMessageStore.addMessage(event.text);
} else if (event.type === AdminMessageEventTypes.audio) {
soundPlayingStore.playSound(UPLOADER_URL + event.text);
} else if (event.type === AdminMessageEventTypes.ban) {
banMessageContentStore.set(event.text);
banMessageVisibleStore.set(true);
banMessageStore.addMessage(event.text);
} else if (event.type === AdminMessageEventTypes.banned) {
banMessageContentStore.set(event.text);
banMessageVisibleStore.set(true);
banMessageStore.addMessage(event.text);
this.receiveBannedMessageListener();
}
});

View file

@ -33,10 +33,10 @@
import EmoteMenu from "./EmoteMenu/EmoteMenu.svelte";
import VideoOverlay from "./Video/VideoOverlay.svelte";
import { gameOverlayVisibilityStore } from "../Stores/GameOverlayStoreVisibility";
import AdminMessage from "./TypeMessage/BanMessage.svelte";
import TextMessage from "./TypeMessage/TextMessage.svelte";
import { banMessageVisibleStore } from "../Stores/TypeMessageStore/BanMessageStore";
import { textMessageVisibleStore } from "../Stores/TypeMessageStore/TextMessageStore";
import BanMessageContainer from "./TypeMessage/BanMessageContainer.svelte";
import TextMessageContainer from "./TypeMessage/TextMessageContainer.svelte";
import { banMessageStore } from "../Stores/TypeMessageStore/BanMessageStore";
import { textMessageStore } from "../Stores/TypeMessageStore/TextMessageStore";
import { warningContainerStore } from "../Stores/MenuStore";
import WarningContainer from "./WarningContainer/WarningContainer.svelte";
import { layoutManagerVisibilityStore } from "../Stores/LayoutManagerStore";
@ -45,6 +45,9 @@
import AudioManager from "./AudioManager/AudioManager.svelte";
import { showReportScreenStore, userReportEmpty } from "../Stores/ShowReportScreenStore";
import ReportMenu from "./ReportMenu/ReportMenu.svelte";
import { followStateStore } from "../Stores/FollowStore";
import { peerStore } from "../Stores/PeerStore";
import FollowMenu from "./FollowMenu/FollowMenu.svelte";
export let game: Game;
</script>
@ -75,14 +78,13 @@
<EnableCameraScene {game} />
</div>
{/if}
{#if $banMessageVisibleStore}
{#if $banMessageStore.length > 0}
<div>
<AdminMessage />
<BanMessageContainer />
</div>
{/if}
{#if $textMessageVisibleStore}
{:else if $textMessageStore.length > 0}
<div>
<TextMessage />
<TextMessageContainer />
</div>
{/if}
{#if $soundPlayingStore}
@ -105,6 +107,11 @@
<ReportMenu />
</div>
{/if}
{#if $followStateStore !== "off" || $peerStore.size > 0}
<div>
<FollowMenu />
</div>
{/if}
{#if $menuIconVisiblilityStore}
<div>
<MenuIcon />

View file

@ -0,0 +1,208 @@
<!--
vim: ft=typescript
-->
<script lang="ts">
import { gameManager } from "../../Phaser/Game/GameManager";
import followImg from "../images/follow.svg";
import { followStateStore, followRoleStore, followUsersStore } from "../../Stores/FollowStore";
const gameScene = gameManager.getCurrentGameScene();
function name(userId: number): string | undefined {
return gameScene.MapPlayersByKey.get(userId)?.PlayerValue;
}
function sendFollowRequest() {
gameScene.connection?.emitFollowRequest();
followRoleStore.set("leader");
followStateStore.set("active");
}
function acceptFollowRequest() {
gameScene.CurrentPlayer.enableFollowing();
gameScene.connection?.emitFollowConfirmation();
}
function abortEnding() {
followStateStore.set("active");
}
function reset() {
gameScene.connection?.emitFollowAbort();
followUsersStore.stopFollowing();
}
function onKeyDown(e: KeyboardEvent) {
if (e.key === "Escape") {
reset();
}
}
</script>
<svelte:window on:keydown={onKeyDown} />
{#if $followStateStore === "requesting"}
<div class="interact-menu nes-container is-rounded">
{#if $followRoleStore === "follower"}
<section class="interact-menu-title">
<h2>Do you want to follow {name($followUsersStore[0])}?</h2>
</section>
<section class="interact-menu-action">
<button type="button" class="nes-btn is-success" on:click|preventDefault={acceptFollowRequest}
>Yes</button
>
<button type="button" class="nes-btn is-error" on:click|preventDefault={reset}>No</button>
</section>
{:else if $followRoleStore === "leader"}
<section class="interact-menu-question">
<p>Should never be displayed</p>
</section>
{/if}
</div>
{/if}
{#if $followStateStore === "ending"}
<div class="interact-menu nes-container is-rounded">
<section class="interact-menu-title">
<h2>Interaction</h2>
</section>
{#if $followRoleStore === "follower"}
<section class="interact-menu-question">
<p>Do you want to stop following {name($followUsersStore[0])}?</p>
</section>
{:else if $followRoleStore === "leader"}
<section class="interact-menu-question">
<p>Do you want to stop leading the way?</p>
</section>
{/if}
<section class="interact-menu-action">
<button type="button" class="nes-btn is-success" on:click|preventDefault={reset}>Yes</button>
<button type="button" class="nes-btn is-error" on:click|preventDefault={abortEnding}>No</button>
</section>
</div>
{/if}
{#if $followStateStore === "active" || $followStateStore === "ending"}
<div class="interact-status nes-container is-rounded">
<section class="interact-status">
{#if $followRoleStore === "follower"}
<p>Following {name($followUsersStore[0])}</p>
{:else if $followUsersStore.length === 0}
<p>Waiting for followers' confirmation</p>
{:else if $followUsersStore.length === 1}
<p>{name($followUsersStore[0])} is following you</p>
{:else if $followUsersStore.length === 2}
<p>{name($followUsersStore[0])} and {name($followUsersStore[1])} are following you</p>
{:else}
<p>
{$followUsersStore.slice(0, -1).map(name).join(", ")} and {name(
$followUsersStore[$followUsersStore.length - 1]
)} are following you
</p>
{/if}
</section>
</div>
{/if}
{#if $followStateStore === "off"}
<button
type="button"
class="nes-btn is-primary follow-menu-button"
on:click|preventDefault={sendFollowRequest}
title="Ask others to follow"><img class="background-img" src={followImg} alt="" /></button
>
{/if}
{#if $followStateStore === "active" || $followStateStore === "ending"}
{#if $followRoleStore === "follower"}
<button
type="button"
class="nes-btn is-error follow-menu-button"
on:click|preventDefault={reset}
title="Stop following"><img class="background-img" src={followImg} alt="" /></button
>
{:else}
<button
type="button"
class="nes-btn is-error follow-menu-button"
on:click|preventDefault={reset}
title="Stop leading the way"><img class="background-img" src={followImg} alt="" /></button
>
{/if}
{/if}
<style lang="scss">
.nes-container {
padding: 5px;
}
div.interact-status {
background-color: #333333;
color: whitesmoke;
position: relative;
height: 2.7em;
width: 40vw;
top: 87vh;
margin: auto;
text-align: center;
}
div.interact-menu {
pointer-events: auto;
background-color: #333333;
color: whitesmoke;
position: relative;
width: 60vw;
top: 60vh;
margin: auto;
section.interact-menu-title {
margin-bottom: 20px;
display: flex;
justify-content: center;
}
section.interact-menu-question {
margin: 4px;
margin-bottom: 20px;
p {
font-size: 1.05em;
font-weight: bold;
}
}
section.interact-menu-action {
display: grid;
grid-gap: 10%;
grid-template-columns: 45% 45%;
margin-bottom: 20px;
margin-left: 5%;
margin-right: 5%;
}
}
.follow-menu-button {
position: absolute;
bottom: 10px;
left: 10px;
pointer-events: all;
}
@media only screen and (max-width: 800px) {
div.interact-status {
width: 100vw;
top: 78vh;
font-size: 0.75em;
}
div.interact-menu {
height: 21vh;
width: 100vw;
font-size: 0.75em;
}
}
</style>

View file

@ -8,6 +8,7 @@
let fullscreen: boolean = localUserStore.getFullscreen();
let notification: boolean = localUserStore.getNotification() === "granted";
let forceCowebsiteTrigger: boolean = localUserStore.getForceCowebsiteTrigger();
let ignoreFollowRequests: boolean = localUserStore.getIgnoreFollowRequests();
let valueGame: number = localUserStore.getGameQualityValue();
let valueVideo: number = localUserStore.getVideoQualityValue();
let previewValueGame = valueGame;
@ -59,6 +60,10 @@
localUserStore.setForceCowebsiteTrigger(forceCowebsiteTrigger);
}
function changeIgnoreFollowRequests() {
localUserStore.setIgnoreFollowRequests(ignoreFollowRequests);
}
function closeMenu() {
menuVisiblilityStore.set(false);
}
@ -123,6 +128,15 @@
/>
<span>Always ask before opening websites and Jitsi Meet rooms</span>
</label>
<label>
<input
type="checkbox"
class="nes-checkbox is-dark"
bind:checked={ignoreFollowRequests}
on:change={changeIgnoreFollowRequests}
/>
<span>Ignore requests to follow other users</span>
</label>
</section>
</div>

View file

@ -1,12 +1,11 @@
<script lang="ts">
import { fly } from "svelte/transition";
import { banMessageVisibleStore, banMessageContentStore } from "../../Stores/TypeMessageStore/BanMessageStore";
import { fly, fade } from "svelte/transition";
import { onMount } from "svelte";
import type { Message } from "../../Stores/TypeMessageStore/MessageStore";
import { banMessageStore } from "../../Stores/TypeMessageStore/BanMessageStore";
export let message: Message;
let text: string;
$: {
text = $banMessageContentStore;
}
const NAME_BUTTON = "Ok";
let nbSeconds = 10;
let nameButton = "";
@ -28,17 +27,21 @@
}
function closeBanMessage() {
banMessageVisibleStore.set(false);
banMessageStore.clearMessageById(message.id);
}
</script>
<div class="main-ban-message nes-container is-rounded" transition:fly={{ y: -1000, duration: 500 }}>
<div
class="main-ban-message nes-container is-rounded"
in:fly={{ y: -1000, duration: 500, delay: 250 }}
out:fade={{ duration: 200 }}
>
<h2 class="title-ban-message">
<img src="resources/logos/report.svg" alt="***" /> Important message
<img src="resources/logos/report.svg" alt="***" />
</h2>
<div class="content-ban-message">
<p>{text}</p>
<p>{message.text}</p>
</div>
<div class="footer-ban-message">
<button

View file

@ -0,0 +1,13 @@
<script lang="ts">
import { flip } from "svelte/animate";
import { banMessageStore } from "../../Stores/TypeMessageStore/BanMessageStore";
import BanMessage from "./BanMessage.svelte";
</script>
<div class="main-ban-message-container">
{#each $banMessageStore.slice(0, 1) as message (message.id)}
<div animate:flip={{ duration: 250 }}>
<BanMessage {message} />
</div>
{/each}
</div>

View file

@ -1,17 +1,17 @@
<script lang="ts">
import { fly } from "svelte/transition";
import { textMessageContentStore, textMessageVisibleStore } from "../../Stores/TypeMessageStore/TextMessageStore";
import { fly, fade } from "svelte/transition";
import { QuillDeltaToHtmlConverter } from "quill-delta-to-html";
import type { Message } from "../../Stores/TypeMessageStore/MessageStore";
import { textMessageStore } from "../../Stores/TypeMessageStore/TextMessageStore";
let converter: QuillDeltaToHtmlConverter;
$: {
const content = JSON.parse($textMessageContentStore);
converter = new QuillDeltaToHtmlConverter(content.ops, { inlineStyles: true });
}
export let message: Message;
const content = JSON.parse(message.text);
const converter = new QuillDeltaToHtmlConverter(content.ops, { inlineStyles: true });
const NAME_BUTTON = "Ok";
function closeTextMessage() {
textMessageVisibleStore.set(false);
textMessageStore.clearMessageById(message.id);
}
function onKeyDown(e: KeyboardEvent) {
@ -23,7 +23,11 @@
<svelte:window on:keydown={onKeyDown} />
<div class="main-text-message nes-container is-rounded" transition:fly={{ x: -1000, duration: 500 }}>
<div
class="main-text-message nes-container is-rounded"
in:fly={{ x: -1000, duration: 500, delay: 250 }}
out:fade={{ duration: 250 }}
>
<div class="content-text-message">
{@html converter.convert()}
</div>
@ -43,6 +47,8 @@
width: 80vw;
margin-right: auto;
margin-left: auto;
margin-bottom: 16px;
margin-top: 0;
padding-bottom: 0;
pointer-events: auto;

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@ -0,0 +1,21 @@
<script lang="ts">
import { flip } from "svelte/animate";
import TextMessage from "./TextMessage.svelte";
import { textMessageStore } from "../../Stores/TypeMessageStore/TextMessageStore";
const MAX_MESSAGES = 3;
</script>
<div class="main-text-message-container">
{#each $textMessageStore.slice(0, MAX_MESSAGES) as message (message.id)}
<div animate:flip={{ duration: 250 }}>
<TextMessage {message} />
</div>
{/each}
</div>
<style lang="scss">
div.main-text-message-container {
padding-top: 16px;
}
</style>

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@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" enable-background="new 0 0 24 24" height="24" viewBox="0 0 24 24" width="24"><rect fill="none" height="24" width="24"/><path d="M9.5,5.5c1.1,0,2-0.9,2-2s-0.9-2-2-2s-2,0.9-2,2S8.4,5.5,9.5,5.5z M5.75,8.9L3,23h2.1l1.75-8L9,17v6h2v-7.55L8.95,13.4 l0.6-3C10.85,12,12.8,13,15,13v-2c-1.85,0-3.45-1-4.35-2.45L9.7,6.95C9.35,6.35,8.7,6,8,6C7.75,6,7.5,6.05,7.25,6.15L2,8.3V13h2 V9.65L5.75,8.9 M13,2v7h3.75v14h1.5V9H22V2H13z M18.01,8V6.25H14.5v-1.5h3.51V3l2.49,2.5L18.01,8z"/></svg>

After

Width:  |  Height:  |  Size: 510 B

View file

@ -1,5 +1,5 @@
import Axios from "axios";
import { PUSHER_URL, START_ROOM_URL } from "../Enum/EnvironmentVariable";
import { PUSHER_URL } from "../Enum/EnvironmentVariable";
import { RoomConnection } from "./RoomConnection";
import type { OnConnectInterface, PositionInterface, ViewportInterface } from "./ConnexionModels";
import { GameConnexionTypes, urlManager } from "../Url/UrlManager";

View file

@ -14,6 +14,7 @@ const audioPlayerMuteKey = "audioMute";
const helpCameraSettingsShown = "helpCameraSettingsShown";
const fullscreenKey = "fullscreen";
const forceCowebsiteTriggerKey = "forceCowebsiteTrigger";
const ignoreFollowRequests = "ignoreFollowRequests";
const lastRoomUrl = "lastRoomUrl";
const authToken = "authToken";
const state = "state";
@ -128,6 +129,13 @@ class LocalUserStore {
return localStorage.getItem(forceCowebsiteTriggerKey) === "true";
}
setIgnoreFollowRequests(value: boolean): void {
localStorage.setItem(ignoreFollowRequests, value.toString());
}
getIgnoreFollowRequests(): boolean {
return localStorage.getItem(ignoreFollowRequests) === "true";
}
setLastRoomUrl(roomUrl: string): void {
localStorage.setItem(lastRoomUrl, roomUrl.toString());
if ("caches" in window) {

View file

@ -104,9 +104,13 @@ export class Room {
const data = result.data;
if (isRoomRedirect(data.redirectUrl)) {
if (data.authenticationMandatory !== undefined) {
data.authenticationMandatory = Boolean(data.authenticationMandatory);
}
if (isRoomRedirect(data)) {
return {
redirectUrl: data.redirectUrl as string,
redirectUrl: data.redirectUrl,
};
} else if (isMapDetailsData(data)) {
console.log("Map ", this.id, " resolves to URL ", data.mapUrl);

View file

@ -30,6 +30,9 @@ import {
PingMessage,
EmoteEventMessage,
EmotePromptMessage,
FollowRequestMessage,
FollowConfirmationMessage,
FollowAbortMessage,
SendUserMessage,
BanUserMessage,
VariableMessage,
@ -59,7 +62,10 @@ import { adminMessagesService } from "./AdminMessagesService";
import { worldFullMessageStream } from "./WorldFullMessageStream";
import { connectionManager } from "./ConnectionManager";
import { emoteEventStream } from "./EmoteEventStream";
import { get } from "svelte/store";
import { warningContainerStore } from "../Stores/MenuStore";
import { followStateStore, followRoleStore, followUsersStore } from "../Stores/FollowStore";
import { localUserStore } from "./LocalUserStore";
const manualPingDelay = 20000;
@ -262,6 +268,21 @@ export class RoomConnection implements RoomConnection {
warningContainerStore.activateWarningContainer();
} else if (message.hasRefreshroommessage()) {
//todo: implement a way to notify the user the room was refreshed.
} else if (message.hasFollowrequestmessage()) {
const requestMessage = message.getFollowrequestmessage();
if (!localUserStore.getIgnoreFollowRequests()) {
followUsersStore.addFollowRequest(requestMessage.getLeader());
}
} else if (message.hasFollowconfirmationmessage()) {
const responseMessage = message.getFollowconfirmationmessage();
followUsersStore.addFollower(responseMessage.getFollower());
} else if (message.hasFollowabortmessage()) {
const abortMessage = message.getFollowabortmessage();
if (get(followRoleStore) === "follower") {
followUsersStore.stopFollowing();
} else {
followUsersStore.removeFollower(abortMessage.getFollower());
}
} else if (message.hasErrormessage()) {
const errorMessage = message.getErrormessage() as ErrorMessage;
console.error("An error occurred server side: " + errorMessage.getMessage());
@ -746,6 +767,43 @@ export class RoomConnection implements RoomConnection {
this.socket.send(clientToServerMessage.serializeBinary().buffer);
}
public emitFollowRequest(): void {
if (!this.userId) {
return;
}
const message = new FollowRequestMessage();
message.setLeader(this.userId);
const clientToServerMessage = new ClientToServerMessage();
clientToServerMessage.setFollowrequestmessage(message);
this.socket.send(clientToServerMessage.serializeBinary().buffer);
}
public emitFollowConfirmation(): void {
if (!this.userId) {
return;
}
const message = new FollowConfirmationMessage();
message.setLeader(get(followUsersStore)[0]);
message.setFollower(this.userId);
const clientToServerMessage = new ClientToServerMessage();
clientToServerMessage.setFollowconfirmationmessage(message);
this.socket.send(clientToServerMessage.serializeBinary().buffer);
}
public emitFollowAbort(): void {
const isLeader = get(followRoleStore) === "leader";
const hasFollowers = get(followUsersStore).length > 0;
if (!this.userId || (isLeader && !hasFollowers)) {
return;
}
const message = new FollowAbortMessage();
message.setLeader(isLeader ? this.userId : get(followUsersStore)[0]);
message.setFollower(isLeader ? 0 : this.userId);
const clientToServerMessage = new ClientToServerMessage();
clientToServerMessage.setFollowabortmessage(message);
this.socket.send(clientToServerMessage.serializeBinary().buffer);
}
public getAllTags(): string[] {
return this.tags;
}

View file

@ -33,7 +33,7 @@ export abstract class Character extends Container {
private readonly playerName: Text;
public PlayerValue: string;
public sprites: Map<string, Sprite>;
private lastDirection: PlayerAnimationDirections = PlayerAnimationDirections.Down;
protected lastDirection: PlayerAnimationDirections = PlayerAnimationDirections.Down;
//private teleportation: Sprite;
private invisible: boolean;
public companion?: Companion;
@ -277,24 +277,20 @@ export abstract class Character extends Container {
body.setVelocity(x, y);
// up or down animations are prioritized over left and right
if (body.velocity.y < 0) {
//moving up
this.lastDirection = PlayerAnimationDirections.Up;
this.playAnimation(PlayerAnimationDirections.Up, true);
} else if (body.velocity.y > 0) {
//moving down
this.lastDirection = PlayerAnimationDirections.Down;
this.playAnimation(PlayerAnimationDirections.Down, true);
} else if (body.velocity.x > 0) {
//moving right
this.lastDirection = PlayerAnimationDirections.Right;
this.playAnimation(PlayerAnimationDirections.Right, true);
} else if (body.velocity.x < 0) {
//moving left
this.lastDirection = PlayerAnimationDirections.Left;
this.playAnimation(PlayerAnimationDirections.Left, true);
if (Math.abs(body.velocity.x) > Math.abs(body.velocity.y)) {
if (body.velocity.x < 0) {
this.lastDirection = PlayerAnimationDirections.Left;
} else if (body.velocity.x > 0) {
this.lastDirection = PlayerAnimationDirections.Right;
}
} else {
if (body.velocity.y < 0) {
this.lastDirection = PlayerAnimationDirections.Up;
} else if (body.velocity.y > 0) {
this.lastDirection = PlayerAnimationDirections.Down;
}
}
this.playAnimation(this.lastDirection, true);
this.setDepth(this.y);

View file

@ -81,7 +81,14 @@ export class GameMap {
let depth = -2;
for (const layer of this.flatLayers) {
if (layer.type === "tilelayer") {
this.phaserLayers.push(phaserMap.createLayer(layer.name, terrains, 0, 0).setDepth(depth));
this.phaserLayers.push(
phaserMap
.createLayer(layer.name, terrains, (layer.x || 0) * 32, (layer.y || 0) * 32)
.setDepth(depth)
.setAlpha(layer.opacity)
.setVisible(layer.visible)
.setSize(layer.width, layer.height)
);
}
if (layer.type === "objectgroup" && layer.name === "floorLayer") {
depth = DEPTH_OVERLAY_INDEX;

View file

@ -1,7 +1,7 @@
import type { Subscription } from "rxjs";
import AnimatedTiles from "phaser-animated-tiles";
import { Queue } from "queue-typescript";
import { get } from "svelte/store";
import { get, Unsubscriber } from "svelte/store";
import { userMessageManager } from "../../Administration/UserMessageManager";
import { connectionManager } from "../../Connexion/ConnectionManager";
@ -91,6 +91,8 @@ import { deepCopy } from "deep-copy-ts";
import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
import { MapStore } from "../../Stores/Utils/MapStore";
import { SetPlayerDetailsMessage } from "../../Messages/generated/messages_pb";
import { followUsersColorStore, followUsersStore } from "../../Stores/FollowStore";
import { getColorRgbFromHue } from "../../WebRtc/ColorGenerator";
export interface GameSceneInitInterface {
initPosition: PointInterface | null;
@ -165,9 +167,11 @@ export class GameScene extends DirtyScene {
private createPromise: Promise<void>;
private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
private iframeSubscriptionList!: Array<Subscription>;
private peerStoreUnsubscribe!: () => void;
private emoteUnsubscribe!: () => void;
private emoteMenuUnsubscribe!: () => void;
private peerStoreUnsubscribe!: Unsubscriber;
private emoteUnsubscribe!: Unsubscriber;
private emoteMenuUnsubscribe!: Unsubscriber;
private followUsersColorStoreUnsubscribe!: Unsubscriber;
private biggestAvailableAreaStoreUnsubscribe!: () => void;
MapUrlFile: string;
roomUrl: string;
@ -646,6 +650,16 @@ export class GameScene extends DirtyScene {
}
});
this.followUsersColorStoreUnsubscribe = followUsersColorStore.subscribe((color) => {
if (color !== undefined) {
this.CurrentPlayer.setOutlineColor(color);
this.connection?.emitPlayerOutlineColor(color);
} else {
this.CurrentPlayer.removeOutlineColor();
this.connection?.emitPlayerOutlineColor(null);
}
});
Promise.all([this.connectionAnswerPromise as Promise<unknown>, ...scriptPromises]).then(() => {
this.scene.wake();
});
@ -1443,6 +1457,7 @@ ${escapedMessage}
this.peerStoreUnsubscribe();
this.emoteUnsubscribe();
this.emoteMenuUnsubscribe();
this.followUsersColorStoreUnsubscribe();
this.biggestAvailableAreaStoreUnsubscribe();
iframeListener.unregisterAnswerer("getState");
iframeListener.unregisterAnswerer("loadTileset");

View file

@ -41,7 +41,7 @@ export class PlayerMovement {
oldX: this.startPosition.x,
oldY: this.startPosition.y,
direction: this.endPosition.direction,
moving: true,
moving: this.endPosition.moving,
};
}
}

View file

@ -1,16 +1,17 @@
import { PlayerAnimationDirections } from "./Animation";
import type { GameScene } from "../Game/GameScene";
import { UserInputEvent, UserInputManager } from "../UserInput/UserInputManager";
import { ActiveEventList, UserInputEvent, UserInputManager } from "../UserInput/UserInputManager";
import { Character } from "../Entity/Character";
import type { RemotePlayer } from "../Entity/RemotePlayer";
import { get } from "svelte/store";
import { userMovingStore } from "../../Stores/GameStore";
import { followStateStore, followRoleStore, followUsersStore } from "../../Stores/FollowStore";
export const hasMovedEventName = "hasMoved";
export const requestEmoteEventName = "requestEmote";
export class Player extends Character {
private previousDirection: string = PlayerAnimationDirections.Down;
private wasMoving: boolean = false;
constructor(
Scene: GameScene,
x: number,
@ -29,71 +30,99 @@ export class Player extends Character {
this.getBody().setImmovable(false);
}
moveUser(delta: number): void {
//if user client on shift, camera and player speed
let direction = null;
let moving = false;
const activeEvents = this.userInputManager.getEventListForGameTick();
const speedMultiplier = activeEvents.get(UserInputEvent.SpeedUp) ? 25 : 9;
const moveAmount = speedMultiplier * 20;
let x = 0;
let y = 0;
private inputStep(activeEvents: ActiveEventList, x: number, y: number) {
// Process input events
if (activeEvents.get(UserInputEvent.MoveUp)) {
y = -moveAmount;
direction = PlayerAnimationDirections.Up;
moving = true;
y = y - 1;
} else if (activeEvents.get(UserInputEvent.MoveDown)) {
y = moveAmount;
direction = PlayerAnimationDirections.Down;
moving = true;
y = y + 1;
}
if (activeEvents.get(UserInputEvent.MoveLeft)) {
x = -moveAmount;
direction = PlayerAnimationDirections.Left;
moving = true;
x = x - 1;
} else if (activeEvents.get(UserInputEvent.MoveRight)) {
x = moveAmount;
direction = PlayerAnimationDirections.Right;
moving = true;
x = x + 1;
}
moving = moving || activeEvents.get(UserInputEvent.JoystickMove);
if (x !== 0 || y !== 0) {
// Compute movement deltas
const followMode = get(followStateStore) !== "off";
const speedup = activeEvents.get(UserInputEvent.SpeedUp) && !followMode ? 25 : 9;
const moveAmount = speedup * 20;
x = x * moveAmount;
y = y * moveAmount;
// Compute moving state
const joystickMovement = activeEvents.get(UserInputEvent.JoystickMove);
const moving = x !== 0 || y !== 0 || joystickMovement;
// Compute direction
let direction = this.lastDirection;
if (moving && !joystickMovement) {
if (Math.abs(x) > Math.abs(y)) {
direction = x < 0 ? PlayerAnimationDirections.Left : PlayerAnimationDirections.Right;
} else {
direction = y < 0 ? PlayerAnimationDirections.Up : PlayerAnimationDirections.Down;
}
}
// Send movement events
const emit = () => this.emit(hasMovedEventName, { moving, direction, x: this.x, y: this.y });
if (moving) {
this.move(x, y);
this.emit(hasMovedEventName, { moving, direction, x: this.x, y: this.y, oldX: x, oldY: y });
} else if (this.wasMoving && moving) {
// slow joystick movement
this.move(0, 0);
this.emit(hasMovedEventName, {
moving,
direction: this.previousDirection,
x: this.x,
y: this.y,
oldX: x,
oldY: y,
});
} else if (this.wasMoving && !moving) {
emit();
} else if (get(userMovingStore)) {
this.stop();
this.emit(hasMovedEventName, {
moving,
direction: this.previousDirection,
x: this.x,
y: this.y,
oldX: x,
oldY: y,
});
emit();
}
if (direction !== null) {
this.previousDirection = direction;
}
this.wasMoving = moving;
// Update state
userMovingStore.set(moving);
}
public isMoving(): boolean {
return this.wasMoving;
private computeFollowMovement(): number[] {
// Find followed WOKA and abort following if we lost it
const player = this.scene.MapPlayersByKey.get(get(followUsersStore)[0]);
if (!player) {
this.scene.connection?.emitFollowAbort();
followStateStore.set("off");
return [0, 0];
}
// Compute movement direction
const xDistance = player.x - this.x;
const yDistance = player.y - this.y;
const distance = Math.pow(xDistance, 2) + Math.pow(yDistance, 2);
if (distance < 2000) {
return [0, 0];
}
const xMovement = xDistance / Math.sqrt(distance);
const yMovement = yDistance / Math.sqrt(distance);
return [xMovement, yMovement];
}
public enableFollowing() {
followStateStore.set("active");
}
public moveUser(delta: number): void {
const activeEvents = this.userInputManager.getEventListForGameTick();
const state = get(followStateStore);
const role = get(followRoleStore);
if (activeEvents.get(UserInputEvent.Follow)) {
if (state === "off" && this.scene.groups.size > 0) {
followStateStore.set("requesting");
followRoleStore.set("leader");
} else if (state === "active") {
followStateStore.set("ending");
}
}
let x = 0;
let y = 0;
if ((state === "active" || state === "ending") && role === "follower") {
[x, y] = this.computeFollowMovement();
}
this.inputStep(activeEvents, x, y);
}
}

View file

@ -16,6 +16,7 @@ export enum UserInputEvent {
MoveDown,
SpeedUp,
Interact,
Follow,
Shout,
JoystickMove,
}
@ -147,6 +148,10 @@ export class UserInputManager {
event: UserInputEvent.Interact,
keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE, false),
},
{
event: UserInputEvent.Follow,
keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.F, false),
},
{
event: UserInputEvent.Shout,
keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.F, false),

View file

@ -0,0 +1,90 @@
import { derived, writable } from "svelte/store";
import { getColorRgbFromHue } from "../WebRtc/ColorGenerator";
import { gameManager } from "../Phaser/Game/GameManager";
type FollowState = "off" | "requesting" | "active" | "ending";
type FollowRole = "leader" | "follower";
export const followStateStore = writable<FollowState>("off");
export const followRoleStore = writable<FollowRole>("leader");
function createFollowUsersStore() {
const { subscribe, update, set } = writable<number[]>([]);
return {
subscribe,
addFollowRequest(leader: number): void {
followStateStore.set("requesting");
followRoleStore.set("follower");
set([leader]);
},
addFollower(user: number): void {
update((followers) => {
followers.push(user);
return followers;
});
},
/**
* Removes the follower from the store.
* Will update followStateStore and followRoleStore if nobody is following anymore.
* @param user
*/
removeFollower(user: number): void {
update((followers) => {
const oldFollowerCount = followers.length;
followers = followers.filter((id) => id !== user);
if (followers.length === 0 && oldFollowerCount > 0) {
followStateStore.set("off");
followRoleStore.set("leader");
}
return followers;
});
},
stopFollowing(): void {
set([]);
followStateStore.set("off");
followRoleStore.set("leader");
},
};
}
export const followUsersStore = createFollowUsersStore();
/**
* This store contains the color of the follow group. It is derived from the ID of the leader.
*/
export const followUsersColorStore = derived(
[followStateStore, followRoleStore, followUsersStore],
([$followStateStore, $followRoleStore, $followUsersStore]) => {
console.log($followStateStore);
if ($followStateStore !== "active") {
return undefined;
}
if ($followUsersStore.length === 0) {
return undefined;
}
let leaderId: number;
if ($followRoleStore === "leader") {
// Let's get my ID by a quite complicated way....
leaderId = gameManager.getCurrentGameScene().connection?.getUserId() ?? 0;
} else {
leaderId = $followUsersStore[0];
}
// Let's compute a random hue between 0 and 1 that varies enough to be interesting
const hue = ((leaderId * 197) % 255) / 255;
let { r, g, b } = getColorRgbFromHue(hue);
if ($followRoleStore === "follower") {
// Let's make the followers very slightly darker
r *= 0.9;
g *= 0.9;
b *= 0.9;
}
return (Math.round(r * 255) << 16) | (Math.round(g * 255) << 8) | Math.round(b * 255);
}
);

View file

@ -1,5 +1,3 @@
import { writable } from "svelte/store";
import { createMessageStore } from "./MessageStore";
export const banMessageVisibleStore = writable(false);
export const banMessageContentStore = writable("");
export const banMessageStore = createMessageStore();

View file

@ -0,0 +1,29 @@
import { writable } from "svelte/store";
import { v4 as uuidv4 } from "uuid";
export interface Message {
id: string;
text: string;
}
/**
* A store that contains a list of messages to be displayed.
*/
export function createMessageStore() {
const { subscribe, update } = writable<Message[]>([]);
return {
subscribe,
addMessage: (text: string): void => {
update((messages: Message[]) => {
return [...messages, { id: uuidv4(), text }];
});
},
clearMessageById: (id: string): void => {
update((messages: Message[]) => {
messages = messages.filter((message) => message.id !== id);
return messages;
});
},
};
}

View file

@ -1,5 +1,3 @@
import { writable } from "svelte/store";
import { createMessageStore } from "./MessageStore";
export const textMessageVisibleStore = writable(false);
export const textMessageContentStore = writable("");
export const textMessageStore = createMessageStore();

View file

@ -1,13 +1,29 @@
export function getRandomColor(): string {
const { r, g, b } = getColorRgbFromHue(Math.random());
return toHexa(r, g, b);
}
function toHexa(r: number, g: number, b: number): string {
return "#" + Math.floor(r * 256).toString(16) + Math.floor(g * 256).toString(16) + Math.floor(b * 256).toString(16);
}
export function getColorRgbFromHue(hue: number): { r: number; g: number; b: number } {
const golden_ratio_conjugate = 0.618033988749895;
let hue = Math.random();
hue += golden_ratio_conjugate;
hue %= 1;
return hsv_to_rgb(hue, 0.5, 0.95);
}
function stringToDouble(string: string): number {
let num = 1;
for (const char of string.split("")) {
num *= char.charCodeAt(0);
}
return (num % 255) / 255;
}
//todo: test this.
function hsv_to_rgb(hue: number, saturation: number, brightness: number): string {
function hsv_to_rgb(hue: number, saturation: number, brightness: number): { r: number; g: number; b: number } {
const h_i = Math.floor(hue * 6);
const f = hue * 6 - h_i;
const p = brightness * (1 - saturation);
@ -48,5 +64,9 @@ function hsv_to_rgb(hue: number, saturation: number, brightness: number): string
default:
throw "h_i cannot be " + h_i;
}
return "#" + Math.floor(r * 256).toString(16) + Math.floor(g * 256).toString(16) + Math.floor(b * 256).toString(16);
return {
r,
g,
b,
};
}

View file

@ -1,22 +1,24 @@
import "jasmine";
import {PlayerMovement} from "../../../src/Phaser/Game/PlayerMovement";
import { PlayerMovement } from "../../../src/Phaser/Game/PlayerMovement";
describe("Interpolation / Extrapolation", () => {
it("should interpolate", () => {
const playerMovement = new PlayerMovement({
x: 100, y: 200
}, 42000,
const playerMovement = new PlayerMovement(
{
x: 100,
y: 200,
},
42000,
{
x: 200,
y: 100,
oldX: 100,
oldY: 200,
moving: true,
direction: "up"
direction: "up",
},
42200
);
);
expect(playerMovement.isOutdated(42100)).toBe(false);
expect(playerMovement.isOutdated(43000)).toBe(true);
@ -26,8 +28,8 @@ describe("Interpolation / Extrapolation", () => {
y: 150,
oldX: 100,
oldY: 200,
direction: 'up',
moving: true
direction: "up",
moving: true,
});
expect(playerMovement.getPosition(42200)).toEqual({
@ -35,8 +37,8 @@ describe("Interpolation / Extrapolation", () => {
y: 100,
oldX: 100,
oldY: 200,
direction: 'up',
moving: true
direction: "up",
moving: true,
});
expect(playerMovement.getPosition(42300)).toEqual({
@ -44,22 +46,25 @@ describe("Interpolation / Extrapolation", () => {
y: 50,
oldX: 100,
oldY: 200,
direction: 'up',
moving: true
direction: "up",
moving: true,
});
});
it("should not extrapolate if we stop", () => {
const playerMovement = new PlayerMovement({
x: 100, y: 200
}, 42000,
const playerMovement = new PlayerMovement(
{
x: 100,
y: 200,
},
42000,
{
x: 200,
y: 100,
oldX: 100,
oldY: 200,
moving: false,
direction: "up"
direction: "up",
},
42200
);
@ -69,22 +74,25 @@ describe("Interpolation / Extrapolation", () => {
y: 100,
oldX: 100,
oldY: 200,
direction: 'up',
moving: false
direction: "up",
moving: false,
});
});
it("should should keep moving until it stops", () => {
const playerMovement = new PlayerMovement({
x: 100, y: 200
}, 42000,
it("should keep moving until it stops", () => {
const playerMovement = new PlayerMovement(
{
x: 100,
y: 200,
},
42000,
{
x: 200,
y: 100,
oldX: 100,
oldY: 200,
moving: false,
direction: "up"
direction: "up",
},
42200
);
@ -94,8 +102,8 @@ describe("Interpolation / Extrapolation", () => {
y: 150,
oldX: 100,
oldY: 200,
direction: 'up',
moving: true
direction: "up",
moving: false,
});
});
})
});