FEATURE: the connexion error an user can get when a world is full is now correctly traited. Also remove a redundant adminApi call
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11 changed files with 127 additions and 215 deletions
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@ -1,5 +1,5 @@
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import {CharacterLayer, ExSocketInterface} from "../Model/Websocket/ExSocketInterface"; //TODO fix import by "_Model/.."
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import {GameRoomPolicyTypes} from "../Model/PusherRoom";
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import {GameRoomPolicyTypes, PusherRoom} from "../Model/PusherRoom";
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import {PointInterface} from "../Model/Websocket/PointInterface";
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import {
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SetPlayerDetailsMessage,
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@ -20,7 +20,7 @@ import {parse} from "query-string";
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import {jwtTokenManager} from "../Services/JWTTokenManager";
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import {adminApi, CharacterTexture, FetchMemberDataByUuidResponse} from "../Services/AdminApi";
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import {SocketManager, socketManager} from "../Services/SocketManager";
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import {emitInBatch} from "../Services/IoSocketHelpers";
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import {emitError, emitInBatch} from "../Services/IoSocketHelpers";
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import {ADMIN_API_TOKEN, ADMIN_API_URL, SOCKET_IDLE_TIMER} from "../Enum/EnvironmentVariable";
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import {Zone} from "_Model/Zone";
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import {ExAdminSocketInterface} from "_Model/Websocket/ExAdminSocketInterface";
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@ -108,7 +108,6 @@ export class IoSocketController {
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maxBackpressure: 65536, // Maximum 64kB of data in the buffer.
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//idleTimeout: 10,
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upgrade: (res, req, context) => {
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//console.log('An Http connection wants to become WebSocket, URL: ' + req.getUrl() + '!');
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(async () => {
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/* Keep track of abortions */
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const upgradeAborted = {aborted: false};
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@ -156,12 +155,9 @@ export class IoSocketController {
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const userUuid = await jwtTokenManager.getUserUuidFromToken(token, IPAddress, roomId);
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let memberTags: string[] = [];
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let memberMessages: unknown;
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let memberTextures: CharacterTexture[] = [];
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const room = await socketManager.getOrCreateRoom(roomId);
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// TODO: make sure the room isFull is ported in the back part.
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/*if(room.isFull){
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throw new Error('Room is full');
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}*/
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if (ADMIN_API_URL) {
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try {
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let userData : FetchMemberDataByUuidResponse = {
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@ -172,15 +168,26 @@ export class IoSocketController {
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anonymous: true
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};
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try {
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userData = await adminApi.fetchMemberDataByUuid(userUuid);
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userData = await adminApi.fetchMemberDataByUuid(userUuid, roomId);
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}catch (err){
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if (err?.response?.status == 404) {
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// If we get an HTTP 404, the token is invalid. Let's perform an anonymous login!
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console.warn('Cannot find user with uuid "'+userUuid+'". Performing an anonymous login instead.');
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} else if(err?.response?.status == 403) {
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// If we get an HTTP 404, the world is full. We need to broadcast a special error to the client.
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// we finish immediatly the upgrade then we will close the socket as soon as it starts opening.
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res.upgrade({
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rejected: true,
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}, websocketKey,
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websocketProtocol,
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websocketExtensions,
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context);
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return;
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}else{
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throw err;
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}
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}
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memberMessages = userData.messages;
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memberTags = userData.tags;
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memberTextures = userData.textures;
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if (!room.anonymous && room.policyType === GameRoomPolicyTypes.USE_TAGS_POLICY && (userData.anonymous === true || !room.canAccess(memberTags))) {
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@ -215,6 +222,7 @@ export class IoSocketController {
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roomId,
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name,
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characterLayers: characterLayerObjs,
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messages: memberMessages,
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tags: memberTags,
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textures: memberTextures,
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position: {
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@ -241,7 +249,6 @@ export class IoSocketController {
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console.log(e.message);
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res.writeStatus("401 Unauthorized").end(e.message);
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} else {
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console.log(e);
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res.writeStatus("500 Internal Server Error").end('An error occurred');
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}
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return;
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@ -250,32 +257,30 @@ export class IoSocketController {
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},
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/* Handlers */
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open: (ws) => {
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if(ws.rejected === true) {
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emitError(ws, 'World is full');
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ws.close();
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}
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// Let's join the room
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const client = this.initClient(ws); //todo: into the upgrade instead?
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socketManager.handleJoinRoom(client);
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//get data information and show messages
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if (ADMIN_API_URL) {
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adminApi.fetchMemberDataByUuid(client.userUuid).then((res: FetchMemberDataByUuidResponse) => {
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if (!res.messages) {
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return;
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if (client.messages && Array.isArray(client.messages)) {
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client.messages.forEach((c: unknown) => {
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const messageToSend = c as { type: string, message: string };
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const sendUserMessage = new SendUserMessage();
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sendUserMessage.setType(messageToSend.type);
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sendUserMessage.setMessage(messageToSend.message);
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setSendusermessage(sendUserMessage);
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if (!client.disconnecting) {
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client.send(serverToClientMessage.serializeBinary().buffer, true);
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}
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res.messages.forEach((c: unknown) => {
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const messageToSend = c as { type: string, message: string };
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const sendUserMessage = new SendUserMessage();
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sendUserMessage.setType(messageToSend.type);
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sendUserMessage.setMessage(messageToSend.message);
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setSendusermessage(sendUserMessage);
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if (!client.disconnecting) {
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client.send(serverToClientMessage.serializeBinary().buffer, true);
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}
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});
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}).catch((err) => {
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console.error('fetchMemberDataByUuid => err', err);
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});
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}
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},
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@ -340,6 +345,7 @@ export class IoSocketController {
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}
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client.disconnecting = false;
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client.messages = ws.messages;
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client.name = ws.name;
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client.tags = ws.tags;
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client.textures = ws.textures;
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