FEATURE: the connexion error an user can get when a world is full is now correctly traited. Also remove a redundant adminApi call

This commit is contained in:
kharhamel 2021-03-05 18:25:27 +01:00
parent ad7e16c33b
commit 8abc34c631
11 changed files with 127 additions and 215 deletions

View file

@ -42,14 +42,6 @@ export interface PointInterface {
moving: boolean;
}
export class Point implements PointInterface{
constructor(public x : number, public y : number, public direction : string = PlayerAnimationNames.WalkDown, public moving : boolean = false) {
if(x === null || y === null){
throw Error("position x and y cannot be null");
}
}
}
export interface MessageUserPositionInterface {
userId: number;
name: string;
@ -80,20 +72,10 @@ export interface GroupCreatedUpdatedMessageInterface {
groupSize: number
}
export interface WebRtcStartMessageInterface {
roomId: string,
clients: UserSimplePeerInterface[]
}
export interface WebRtcDisconnectMessageInterface {
userId: number
}
export interface WebRtcSignalSentMessageInterface {
receiverId: number,
signal: SignalData
}
export interface WebRtcSignalReceivedMessageInterface {
userId: number,
signal: SignalData,
@ -113,11 +95,6 @@ export interface ViewportInterface {
bottom: number,
}
export interface BatchedMessageInterface {
event: string,
payload: unknown
}
export interface ItemEventMessageInterface {
itemId: number,
event: string,