Change to update world by scene and room id

This commit is contained in:
gparant 2020-05-10 19:45:17 +02:00
parent 58b65030bd
commit 8a91190d8c
2 changed files with 55 additions and 25 deletions

View file

@ -0,0 +1,47 @@
import {ExtRoomsInterface} from "./ExtRoomsInterface";
import socketIO = require('socket.io');
import {ExSocketInterface} from "./ExSocketInterface";
import {MessageUserPosition} from "./MessageUserPosition";
import {World} from "_Model/World";
export class ExtRooms implements ExtRoomsInterface{
userPositionMapByRoom: any;
refreshUserPosition: any;
Worlds: any;
[room: string]: SocketIO.Room;
}
let RefreshUserPositionFunction = function(rooms : ExtRooms, Io: socketIO.Server) {
let clients = Io.clients();
let socketsKey = Object.keys(Io.clients().sockets);
//create mapping with all users in all rooms
let mapPositionUserByRoom = new Map();
for (let i = 0; i < socketsKey.length; i++) {
let socket = clients.sockets[socketsKey[i]] as ExSocketInterface;
if (!socket.position) {
continue;
}
let data = {
userId: socket.userId,
roomId: socket.roomId,
position: socket.position,
name: socket.name,
character: socket.character,
};
let dataArray = <any>[];
if (mapPositionUserByRoom.get(data.roomId)) {
dataArray = mapPositionUserByRoom.get(data.roomId);
dataArray.push(data);
} else {
dataArray = [data];
}
mapPositionUserByRoom.set(data.roomId, dataArray);
}
rooms.userPositionMapByRoom = Array.from(mapPositionUserByRoom);
}
export {
RefreshUserPositionFunction
}