FEATURE: editing a room in the admin trigger a refresh system
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parent
8529037493
commit
88cc15cd02
12 changed files with 148 additions and 118 deletions
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@ -38,12 +38,10 @@ export class GameRoom {
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private readonly positionNotifier: PositionNotifier;
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public readonly roomId: string;
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public readonly anonymous: boolean;
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public tags: string[];
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public policyType: GameRoomPolicyTypes;
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public readonly roomSlug: string;
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public readonly worldSlug: string = '';
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public readonly organizationSlug: string = '';
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private versionNumber:number = 1;
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private nextUserId: number = 1;
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constructor(roomId: string,
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@ -56,11 +54,8 @@ export class GameRoom {
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onLeaves: LeavesCallback)
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{
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this.roomId = roomId;
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this.anonymous = isRoomAnonymous(roomId);
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this.tags = [];
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this.policyType = GameRoomPolicyTypes.ANONYMOUS_POLICY;
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if (this.anonymous) {
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if (isRoomAnonymous(roomId)) {
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this.roomSlug = extractRoomSlugPublicRoomId(this.roomId);
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} else {
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const {organizationSlug, worldSlug, roomSlug} = extractDataFromPrivateRoomId(this.roomId);
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@ -304,10 +299,6 @@ export class GameRoom {
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return this.itemsState;
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}
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public canAccess(userTags: string[]): boolean {
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return arrayIntersect(userTags, this.tags);
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}
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public addZoneListener(call: ZoneSocket, x: number, y: number): Set<Movable> {
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return this.positionNotifier.addZoneListener(call, x, y);
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}
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@ -328,4 +319,9 @@ export class GameRoom {
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public adminLeave(admin: Admin): void {
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this.admins.delete(admin);
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}
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public incrementVersion(): number {
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this.versionNumber++
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return this.versionNumber;
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}
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}
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