HotFix connexion manager

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
This commit is contained in:
Gregoire Parant 2021-11-16 13:14:40 +01:00
parent 832c4ab300
commit 8768374460
5 changed files with 19 additions and 5 deletions

View file

@ -88,6 +88,7 @@ import { analyticsClient } from "../../Administration/AnalyticsClient";
import { get } from "svelte/store";
import { contactPageStore } from "../../Stores/MenuStore";
import { GameMapProperties } from "./GameMapProperties";
import SpriteSheetFile = Phaser.Loader.FileTypes.SpriteSheetFile;
export interface GameSceneInitInterface {
initPosition: PointInterface | null;
@ -293,7 +294,8 @@ export class GameScene extends DirtyScene {
}
//once preloading is over, we don't want loading errors to crash the game, so we need to disable this behavior after preloading.
if (this.preloading) {
//if SpriteSheetFile (WOKA file) don't display error and give an access for user
if (this.preloading && !(file instanceof SpriteSheetFile)) {
//remove loader in progress
removeLoader(this);