HotFix connexion manager
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
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parent
832c4ab300
commit
8768374460
5 changed files with 19 additions and 5 deletions
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@ -314,7 +314,7 @@ class ConnectionManager {
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}
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}
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const { authToken, userUuid, textures, email } = await Axios.get(`${PUSHER_URL}/login-callback`, {
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params: { code, nonce, token },
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params: { code, nonce, token, playUri: this.currentRoom?.key },
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}).then((res) => res.data);
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localUserStore.setAuthToken(authToken);
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this.localUser = new LocalUser(userUuid, textures, email);
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@ -23,7 +23,7 @@ export const CONTACT_URL = process.env.CONTACT_URL || undefined;
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export const PROFILE_URL = process.env.PROFILE_URL || undefined;
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export const POSTHOG_API_KEY: string = (process.env.POSTHOG_API_KEY as string) || "";
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export const POSTHOG_URL = process.env.POSTHOG_URL || undefined;
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export const DISABLE_ANONYMOUS = process.env.DISABLE_ANONYMOUS || false;
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export const DISABLE_ANONYMOUS: boolean = process.env.DISABLE_ANONYMOUS === "true";
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export const OPID_LOGIN_SCREEN_PROVIDER = process.env.OPID_LOGIN_SCREEN_PROVIDER;
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export const isMobile = (): boolean => window.innerWidth <= 800 || window.innerHeight <= 600;
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@ -88,6 +88,7 @@ import { analyticsClient } from "../../Administration/AnalyticsClient";
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import { get } from "svelte/store";
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import { contactPageStore } from "../../Stores/MenuStore";
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import { GameMapProperties } from "./GameMapProperties";
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import SpriteSheetFile = Phaser.Loader.FileTypes.SpriteSheetFile;
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export interface GameSceneInitInterface {
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initPosition: PointInterface | null;
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@ -293,7 +294,8 @@ export class GameScene extends DirtyScene {
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}
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//once preloading is over, we don't want loading errors to crash the game, so we need to disable this behavior after preloading.
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if (this.preloading) {
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//if SpriteSheetFile (WOKA file) don't display error and give an access for user
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if (this.preloading && !(file instanceof SpriteSheetFile)) {
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//remove loader in progress
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removeLoader(this);
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