Merge branch 'develop' of github.com:thecodingmachine/workadventure into SoundInMapScript

This commit is contained in:
David Négrier 2021-05-26 16:15:33 +02:00
commit 870f16f9c6
55 changed files with 1534 additions and 546 deletions

View file

@ -9,7 +9,7 @@ import type {
PositionInterface,
RoomJoinedMessageInterface
} from "../../Connexion/ConnexionModels";
import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player";
import {hasMovedEventName, Player, requestEmoteEventName} from "../Player/Player";
import {
DEBUG_MODE,
JITSI_PRIVATE_MODE,
@ -91,7 +91,10 @@ import {TextUtils} from "../Components/TextUtils";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import {joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey} from "../Components/MobileJoystick";
import {DEPTH_OVERLAY_INDEX} from "./DepthIndexes";
import {waScaleManager} from "../Services/WaScaleManager";
import {peerStore} from "../../Stores/PeerStore";
import {EmoteManager} from "./EmoteManager";
export interface GameSceneInitInterface {
initPosition: PointInterface|null,
@ -132,7 +135,7 @@ const defaultStartLayerName = 'start';
export class GameScene extends DirtyScene implements CenterListener {
Terrains : Array<Phaser.Tilemaps.Tileset>;
CurrentPlayer!: CurrentGamerInterface;
CurrentPlayer!: Player;
MapPlayers!: Phaser.Physics.Arcade.Group;
MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
Map!: Phaser.Tilemaps.Tilemap;
@ -187,9 +190,8 @@ export class GameScene extends DirtyScene implements CenterListener {
private popUpElements : Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
private originalMapUrl: string|undefined;
private pinchManager: PinchManager|undefined;
private physicsEnabled: boolean = true;
private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
private onVisibilityChangeCallback: () => void;
private emoteManager!: EmoteManager;
constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) {
super({
@ -209,7 +211,6 @@ export class GameScene extends DirtyScene implements CenterListener {
this.connectionAnswerPromise = new Promise<RoomJoinedMessageInterface>((resolve, reject): void => {
this.connectionAnswerPromiseResolve = resolve;
});
this.onVisibilityChangeCallback = this.onVisibilityChange.bind(this);
}
//hook preload scene
@ -227,6 +228,11 @@ export class GameScene extends DirtyScene implements CenterListener {
this.load.image(joystickBaseKey, joystickBaseImg);
this.load.image(joystickThumbKey, joystickThumbImg);
}
//todo: in an emote manager.
this.load.spritesheet('emote-music', 'resources/emotes/pipo-popupemotes005.png', {
frameHeight: 32,
frameWidth: 32,
});
this.load.on(FILE_LOAD_ERROR, (file: {src: string}) => {
// If we happen to be in HTTP and we are trying to load a URL in HTTPS only... (this happens only in dev environments)
if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:') && this.originalMapUrl === undefined) {
@ -422,7 +428,7 @@ export class GameScene extends DirtyScene implements CenterListener {
}
}
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
depth = 10000;
depth = DEPTH_OVERLAY_INDEX;
}
if (layer.type === 'objectgroup') {
for (const object of layer.objects) {
@ -509,7 +515,7 @@ export class GameScene extends DirtyScene implements CenterListener {
this.connect();
}
document.addEventListener('visibilitychange', this.onVisibilityChangeCallback);
this.emoteManager = new EmoteManager(this);
}
/**
@ -614,6 +620,7 @@ export class GameScene extends DirtyScene implements CenterListener {
// When connection is performed, let's connect SimplePeer
this.simplePeer = new SimplePeer(this.connection, !this.room.isPublic, this.playerName);
peerStore.connectToSimplePeer(this.simplePeer);
this.GlobalMessageManager = new GlobalMessageManager(this.connection);
userMessageManager.setReceiveBanListener(this.bannedUser.bind(this));
@ -631,7 +638,6 @@ export class GameScene extends DirtyScene implements CenterListener {
self.chatModeSprite.setVisible(false);
self.openChatIcon.setVisible(false);
audioManager.restoreVolume();
self.onVisibilityChange();
}
}
})
@ -950,12 +956,11 @@ ${escapedMessage}
this.messageSubscription?.unsubscribe();
this.userInputManager.destroy();
this.pinchManager?.destroy();
this.emoteManager.destroy();
for(const iframeEvents of this.iframeSubscriptionList){
iframeEvents.unsubscribe();
}
document.removeEventListener('visibilitychange', this.onVisibilityChangeCallback);
}
private removeAllRemotePlayers(): void {
@ -1108,8 +1113,6 @@ ${escapedMessage}
}
createCollisionWithPlayer() {
this.physics.disableUpdate();
this.physicsEnabled = false;
//add collision layer
this.Layers.forEach((Layer: Phaser.Tilemaps.TilemapLayer) => {
this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
@ -1143,6 +1146,12 @@ ${escapedMessage}
this.companion,
this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
);
this.CurrentPlayer.on('pointerdown', () => {
this.emoteManager.getMenuImages().then((emoteMenuElements) => this.CurrentPlayer.openOrCloseEmoteMenu(emoteMenuElements))
})
this.CurrentPlayer.on(requestEmoteEventName, (emoteKey: string) => {
this.connection?.emitEmoteEvent(emoteKey);
})
}catch (err){
if(err instanceof TextureError) {
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
@ -1243,20 +1252,7 @@ ${escapedMessage}
this.dirty = false;
mediaManager.updateScene();
this.currentTick = time;
if (this.CurrentPlayer.isMoving()) {
this.dirty = true;
}
this.CurrentPlayer.moveUser(delta);
if (this.CurrentPlayer.isMoving()) {
this.dirty = true;
if (!this.physicsEnabled) {
this.physics.enableUpdate();
this.physicsEnabled = true;
}
} else if (this.physicsEnabled) {
this.physics.disableUpdate();
this.physicsEnabled = false;
}
// Let's handle all events
while (this.pendingEvents.length !== 0) {
@ -1524,8 +1520,6 @@ ${escapedMessage}
mediaManager.addTriggerCloseJitsiFrameButton('close-jisi',() => {
this.stopJitsi();
});
this.onVisibilityChange();
}
public stopJitsi(): void {
@ -1534,7 +1528,6 @@ ${escapedMessage}
mediaManager.showGameOverlay();
mediaManager.removeTriggerCloseJitsiFrameButton('close-jisi');
this.onVisibilityChange();
}
//todo: put this into an 'orchestrator' scene (EntryScene?)
@ -1574,20 +1567,4 @@ ${escapedMessage}
waScaleManager.zoomModifier *= zoomFactor;
this.updateCameraOffset();
}
private onVisibilityChange(): void {
// If the overlay is not displayed, we are in Jitsi. We don't need the webcam.
if (!mediaManager.isGameOverlayVisible()) {
mediaManager.blurCamera();
return;
}
if (document.visibilityState === 'visible') {
mediaManager.focusCamera();
} else {
if (this.simplePeer.getNbConnections() === 0) {
mediaManager.blurCamera();
}
}
}
}